grow RealTest trees

This commit is contained in:
Sokomine 2020-09-08 16:09:20 +02:00
parent 319f4434a3
commit 140ea9a59c

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@ -54,6 +54,19 @@ for k,v in pairs(replacements_group['wood'].data) do
end end
end end
-- figure out which tree to grow in RealTest
local sapling_to_tree_realtest = {}
for k,v in pairs(replacements_group['wood'].data) do
-- if the sapling exists in this game
if( minetest.registered_nodes[v[6]]
and v[2] == "trees:") then
-- we are intrested in the tree name
sapling_to_tree_realtest[v[6]] = "trees:"..v[1]
sapling_to_tree_realtest[minetest.get_content_id(v[6])] = "trees:"..v[1]
end
end
mg_villages.wseed = 0; mg_villages.wseed = 0;
minetest.register_on_mapgen_init(function(mgparams) minetest.register_on_mapgen_init(function(mgparams)
@ -882,6 +895,10 @@ mg_villages.grow_a_tree = function( pos, plant_id, minp, maxp, data, a, cid, pr,
table.insert( trees_to_grow_via_voxelmanip, {x=pos.x-2, y=pos.y-1, z=pos.z-2, table.insert( trees_to_grow_via_voxelmanip, {x=pos.x-2, y=pos.y-1, z=pos.z-2,
path = minetest.get_modpath("mcl_core").."/schematics/mcl_core_birch.mts"}) path = minetest.get_modpath("mcl_core").."/schematics/mcl_core_birch.mts"})
return true; return true;
-- RealTest trees
elseif( sapling_to_tree_realtest[sapling_name]) then
data[ a:index( pos.x, pos.y, pos.z )] = plant_id
mg_villages.grow_realtest_tree(data, a, pos, snow, sapling_to_tree_realtest[sapling_name])
end end
return false; return false;
end end
@ -998,7 +1015,8 @@ mg_villages.village_area_fill_with_plants = function( village_area, villages, mi
data[a:index( pos.x, pos.y, pos.z)] = cid.c_shrub; data[a:index( pos.x, pos.y, pos.z)] = cid.c_shrub;
end end
elseif( plant_id ) then -- place the sapling or plant (moretrees uses spawn_tree) -- do not place any RealTest saplings again after the tree has been grown
elseif( plant_id and not(sapling_to_tree_realtest[plant_id])) then -- place the sapling or plant (moretrees uses spawn_tree)
data[a:index( pos.x, pos.y, pos.z)] = plant_id; data[a:index( pos.x, pos.y, pos.z)] = plant_id;
end end
@ -1345,3 +1363,40 @@ minetest.register_on_generated(function(minp, maxp, seed)
mg_villages.place_villages_via_voxelmanip( villages, minp, maxp, nil, data_vm, data_param2_data, nil, nil, seed ); mg_villages.place_villages_via_voxelmanip( villages, minp, maxp, nil, data_vm, data_param2_data, nil, nil, seed );
end end
end) end)
-- this is taken from the function trees.make_tree in the trees
-- mod in RealTest - modified so that it can work with VoxelManip
-- instead of set/get_node
-- TODO: handle snow
-- TODO: grow moretree trees
-- TODO: move tree-handling into seperate mod
mg_villages.grow_realtest_tree = function(data, a, pos, snow, tree)
local tree = realtest.registered_trees[tree]
if(not(tree)) then
return
end
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_sapling = minetest.get_content_id(tree.name.."_sapling")
local c_trunk = minetest.get_content_id(tree.name.."_trunk")
local c_trunk_top = minetest.get_content_id(tree.name.."_trunk_top")
local c_leaves = minetest.get_content_id(tree.name.."_leaves")
local height = tree.height()
for i = 0,height-1 do
local vi = a:index(pos.x, pos.y+i, pos.z)
if(data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_sapling) then
data[vi] = c_trunk
end
end
local vi = a:index(pos.x, pos.y+height, pos.z)
if(data[vi] == c_air or data[vi] == c_ignore) then
data[vi] = c_trunk_top
end
for i = 1,#tree.leaves do
local vi = a:index(pos.x+tree.leaves[i][1], pos.y+height+tree.leaves[i][2], pos.z+tree.leaves[i][3])
if(data[vi] == c_air or data[vi] == c_ignore) then
data[vi] = c_leaves
end
end
end