peoplecantlua/peoplecantplant/init.lua

66 lines
1.9 KiB
Lua

-- peoplecantplant - Plant saplings when they touch the ground
-- Function that gets called when the builtin item stops
function builtin_item_stopped(self)
local stack = ItemStack(self.itemstring)
if stack:get_count() > 1 then
return -- Obviously dropped by someone (more than 1 item on the stack)
end
local item = stack:get_name()
if minetest.get_item_group(item, "sapling") == 0 then
return -- It is not a sapling
end
local pos = vector.round(self.object:get_pos())
local pos_below = vector.new(pos)
pos_below.y = pos_below.y - 1
if minetest.is_protected(pos, ":nobody") then
return -- The area is protected by someone
end
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, "soil") == 0 then
return -- Not soil
end
if minetest.find_node_near(pos_below, 3, {"group:sapling", "group:tree"}) then
return -- There's another tree around, prevent jungle
end
local node = minetest.get_node(pos).name
-- Get node definition to decide whether to replace or not
-- fallback to empty table when it's an unknown node
local nodedef = minetest.registered_nodes[node] or {}
if not nodedef.buildable_to then
return
end
minetest.set_node(pos, {name = item})
self.itemstring = ""
self.object:remove()
end
-- Overwrite "on_step" in the entity that's used for dropped items
local entity_def = minetest.registered_entities["__builtin:item"]
local old_step = entity_def.on_step
entity_def.on_step = function(self, dtime, ...)
local old_acc = self.object:get_acceleration()
old_step(self, dtime, ...)
if self.itemstring == "" or not self.object:get_pos() then
return -- Item is removed
end
if vector.equals(old_acc, {x=0, y=0, z=0}) then
return -- No motion change
end
-- Acceleration defines in this case whether it's moving or not
local new_acc = self.object:get_acceleration()
if vector.equals(new_acc, {x=0, y=0, z=0}) then
-- Not moving: Try to place on node below
builtin_item_stopped(self)
end
end