minetest/src/script/scripting_mainmenu.h
ShadowNinja 6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00

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1.6 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTING_MAINMENU_H_
#define SCRIPTING_MAINMENU_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
/*****************************************************************************/
class MainMenuScripting
: virtual public ScriptApiBase,
public ScriptApiMainMenu
{
public:
MainMenuScripting(GUIEngine* guiengine);
// Global step handler to pass back async events
void Step();
// Pass async events from engine to async threads
unsigned int DoAsync(std::string serialized_func,
std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);
AsyncEngine m_AsyncEngine;
};
#endif /* SCRIPTING_MAINMENU_H_ */