minetest/src/server
Lars Müller e7d4ec6834
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
..
CMakeLists.txt Server class code cleanups (#9769) 2020-05-07 22:38:41 +02:00
activeobjectmgr.cpp Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
activeobjectmgr.h Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
luaentity_sao.cpp on_deactivate: distinguish removal and unloading (#11931) 2022-06-11 20:01:14 +02:00
luaentity_sao.h on_deactivate: distinguish removal and unloading (#11931) 2022-06-11 20:01:14 +02:00
mods.cpp Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
mods.h Allow overwriting media files of dependencies (#10752) 2021-02-23 19:39:15 +01:00
player_sao.cpp No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
player_sao.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
serveractiveobject.cpp Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
serveractiveobject.h Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
serverinventorymgr.cpp Inventory: Add ServerEnv checks for calls during script init 2022-01-04 18:39:27 +01:00
serverinventorymgr.h Protect per-player detached inventory actions 2021-03-07 17:18:02 +01:00
unit_sao.cpp Fix get_bone_position() on unset bones modifying their position 2021-12-06 00:06:49 +01:00
unit_sao.h Add First Person Attachments (#10360) 2020-10-04 15:10:34 +02:00