Use wielditem drawtype for all nodes in item_entity

master
PilzAdam 2012-11-24 19:02:16 +01:00
parent e0eaed5fdb
commit ffad18e424
1 changed files with 6 additions and 6 deletions

View File

@ -41,17 +41,17 @@ minetest.register_entity("__builtin:item", {
prop = { prop = {
is_visible = true, is_visible = true,
visual = "sprite", visual = "sprite",
textures = {"unknown_item.png"} textures = {"unknown_item.png"},
visual_size = {x=0.50, y=0.50}
} }
if item_texture and item_texture ~= "" then if item_type == "node" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem" prop.visual = "wielditem"
prop.textures = {itemname} prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20} prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25 prop.automatic_rotate = math.pi * 0.25
elseif item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
end end
self.object:set_properties(prop) self.object:set_properties(prop)
end, end,