tuned error reporting a bit
parent
179fc8597b
commit
ea69a49a7b
29
src/main.cpp
29
src/main.cpp
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@ -1248,18 +1248,18 @@ int main(int argc, char *argv[])
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GUI stuff
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GUI stuff
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*/
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*/
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/*
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If an error occurs, this is set to something and the
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menu-game loop is restarted. It is then displayed before
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the menu.
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*/
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std::wstring error_message = L"";
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/*
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/*
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Menu-game loop
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Menu-game loop
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*/
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*/
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while(device->run() && kill == false)
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while(device->run() && kill == false)
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{
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{
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/*
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If an error occurs, this is set to something and the
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menu-game loop is restarted. It is then displayed before
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the menu.
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*/
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std::wstring error_message = L"";
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// This is used for catching disconnects
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// This is used for catching disconnects
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try
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try
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{
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{
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@ -1404,6 +1404,21 @@ int main(int argc, char *argv[])
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dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
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dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
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error_message = L"Connection error (timed out?)";
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error_message = L"Connection error (timed out?)";
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}
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}
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catch(SocketException &e)
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{
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dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl;
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error_message = L"Socket error (port already in use?)";
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}
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#ifdef NDEBUG
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catch(std::exception &e)
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{
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narrow_message = "Some exception, what()=\"";
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narrow_message += e.what();
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narrow_message += "\"";
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dstream<<DTIME<<narrow_message<<std::endl;
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error_message = narrow_to_wide(narrow_message);
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}
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#endif
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} // Menu-game loop
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} // Menu-game loop
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