Ensure air neighbors to liquids that can flow are enqueued for transformation

master
Giuseppe Bilotta 2011-08-16 07:24:01 +02:00
parent 7024b45197
commit d0711821f3
1 changed files with 7 additions and 1 deletions

View File

@ -1629,9 +1629,15 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_NONE: case LIQUID_NONE:
if (nb.n.getContent() == CONTENT_AIR) { if (nb.n.getContent() == CONTENT_AIR) {
airs[num_airs++] = nb; airs[num_airs++] = nb;
// if the current node is a water source the neighbor
// should be enqueded for transformation regardless of whether the
// current node changes or not.
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
m_transforming_liquid.push_back(npos);
// if the current node happens to be a flowing node, it will start to flow down here. // if the current node happens to be a flowing node, it will start to flow down here.
if (nb.t == NEIGHBOR_LOWER) if (nb.t == NEIGHBOR_LOWER) {
flowing_down = true; flowing_down = true;
}
} else { } else {
neutrals[num_neutrals++] = nb; neutrals[num_neutrals++] = nb;
} }