Clang-format continuation indent fixes + .gitignore additions
* Proper support for continuation indents in clang format * make src/wieldmesh.h proper and remove it from whitelist * Add CLion default build directories in .gitignoremaster
parent
00138a52d8
commit
be06636965
|
@ -21,3 +21,5 @@ IncludeCategories:
|
|||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 1
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
ContinuationIndentWidth: 16
|
||||
|
|
|
@ -75,6 +75,8 @@ locale/
|
|||
*.ninja
|
||||
.ninja*
|
||||
*.gch
|
||||
cmake-build-debug/
|
||||
cmake-build-release/
|
||||
|
||||
## Android build files
|
||||
build/android/src/main/assets
|
||||
|
|
|
@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef WIELDMESH_HEADER
|
||||
#define WIELDMESH_HEADER
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include <string>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
struct ItemStack;
|
||||
class Client;
|
||||
|
@ -31,30 +31,27 @@ struct TileSpec;
|
|||
/*
|
||||
Wield item scene node, renders the wield mesh of some item
|
||||
*/
|
||||
class WieldMeshSceneNode: public scene::ISceneNode
|
||||
class WieldMeshSceneNode : public scene::ISceneNode
|
||||
{
|
||||
public:
|
||||
WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
|
||||
s32 id = -1, bool lighting = false);
|
||||
virtual ~WieldMeshSceneNode();
|
||||
|
||||
void setCube(const TileSpec tiles[6],
|
||||
v3f wield_scale, ITextureSource *tsrc);
|
||||
void setExtruded(const std::string &imagename,
|
||||
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
|
||||
void setCube(const TileSpec tiles[6], v3f wield_scale, ITextureSource *tsrc);
|
||||
void setExtruded(const std::string &imagename, v3f wield_scale,
|
||||
ITextureSource *tsrc, u8 num_frames);
|
||||
void setItem(const ItemStack &item, Client *client);
|
||||
|
||||
// Sets the vertex color of the wield mesh.
|
||||
// Must only be used if the constructor was called with lighting = false
|
||||
void setColor(video::SColor color);
|
||||
|
||||
scene::IMesh *getMesh()
|
||||
{ return m_meshnode->getMesh(); }
|
||||
scene::IMesh *getMesh() { return m_meshnode->getMesh(); }
|
||||
|
||||
virtual void render();
|
||||
|
||||
virtual const aabb3f &getBoundingBox() const
|
||||
{ return m_bounding_box; }
|
||||
virtual const aabb3f &getBoundingBox() const { return m_bounding_box; }
|
||||
|
||||
private:
|
||||
void changeToMesh(scene::IMesh *mesh);
|
||||
|
@ -84,6 +81,5 @@ private:
|
|||
|
||||
scene::IMesh *getItemMesh(Client *client, const ItemStack &item);
|
||||
|
||||
scene::IMesh *getExtrudedMesh(ITextureSource *tsrc,
|
||||
const std::string &imagename);
|
||||
scene::IMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename);
|
||||
#endif
|
||||
|
|
|
@ -438,4 +438,3 @@ src/voxelalgorithms.h
|
|||
src/voxel.cpp
|
||||
src/voxel.h
|
||||
src/wieldmesh.cpp
|
||||
src/wieldmesh.h
|
||||
|
|
Loading…
Reference in New Issue