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Author SHA1 Message Date
SmallJoker dd396bfad2 Upload C# source code, raw 2015-09-25 22:46:42 +02:00
user f389e6bd13 More efficient python script
- Fixed pipelining
- Cleaning everything up
- Don't re-download saved characters
- Add the media to .gitignore

About pipelining:

According to python:
1) you send a request
2) you MUST get response headers for (1) (THIS IS MANDATORY)
3) you send another request
4) you get response body for (2)
5) response headers for (3)
6) response body for (5)

Only two requests can be pipelined. Surely this is an unavoidable, wait no it's just written into the code to error out if you don't do it that way.

according to reality:
1) you send a request
2) you do not get response headers for (1)
3) you repeat steps 1-2 until enough responses are queued
4) you receive those responses as header,body,header,body...

they even name it with a __ so to make it hard to override, but the state can safely go to Idle after a request has sent, whether or not response headers have come in. Sure the connection might close, but then you adjust to not pipeline, and re-send the rest of your requests over a new connection.
2015-09-25 22:43:54 +02:00
SmallJoker e762283dec Use simple_skins if default selected 2015-04-11 15:27:41 +02:00
SmallJoker 5cb484e251 Add tooltips 2014-11-23 20:00:52 +01:00
SmallJoker 71bebbeb09 Update the stuff 2014-10-08 16:44:46 +02:00
7 changed files with 473 additions and 50 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
character_*.png
character_*.txt

200
MT_skins_updater.cs Normal file
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@ -0,0 +1,200 @@
using System;
//Json.NET library (http://json.codeplex.com/)
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Net;
using System.IO;
// MT skins updater for the u_skins mod
// Creator: Krock
// License: zlib (http://www.zlib.net/zlib_license.html)
namespace MT_skins_updater {
class Program {
static void Main(string[] args) {
Console.WriteLine("Welcome to the MT skins updater!");
Console.WriteLine("# Created by: Krock (2014-07-10)");
Engine e = new Engine();
Console.WriteLine(@"Path to the u_skins mod: (ex. 'E:\Minetest\mods\u_skinsdb\u_skins\')");
string path = Console.ReadLine();
Console.WriteLine("Start updating at page: ('0' to update everything)");
int page = getInt(Console.ReadLine());
e.Start(path, page);
Console.WriteLine("Press any key to exit.");
Console.ReadKey(false);
}
public static int getInt(string i) {
int ret = 0;
int.TryParse(i, out ret);
return (ret > 0)? ret : 0;
}
}
class Engine {
string root = "http://minetest.fensta.bplaced.net";
bool alternate = true; //should it use the special version of medadata saving?
public void Start(string path, int page) {
if (path.Length < 5) {
Console.WriteLine("Too short path. STOP.");
return;
}
if (path[path.Length - 1] != '\\') {
path += '\\';
}
if(!Directory.Exists(path + "meta")){
Console.WriteLine("Folder 'meta' not found. STOP.");
return;
}
if(!Directory.Exists(path + "textures")){
Console.WriteLine("Folder 'textures' not found. STOP.");
return;
}
WebClient cli = new WebClient();
//add useragent to identify
cli.Headers.Add("User-Agent", "MT_skin_grabber 1.1");
bool firstSkin = true;
List<string> skin_local = new List<string>();
int pages = page,
updated = 0;
for (; page <= pages; page++) {
string contents = "";
try {
contents = cli.DownloadString(root + "/api/get.json.php?getlist&page=" + page);
} catch(WebException e) {
Console.WriteLine("Whoops! Error at page ID: " + page + ". WebClient sais: " + e.Message);
Console.WriteLine("Press any key to skip this page.");
Console.ReadKey(false);
continue;
}
Data o = JsonConvert.DeserializeObject<Data>(contents);
if (o.pages != pages) {
pages = o.pages;
}
Console.WriteLine("# Page " + page + " (" + o.per_page + " skins)");
for (int i = 0; i < o.skins.Length; i++) {
int id = o.skins[i].id;
if(o.skins[i].type != "image/png"){
Console.WriteLine("Image type '" + o.skins[i].type + "' not supported at skin ID: " + id);
Console.WriteLine("Press any key to continue.");
Console.ReadKey(false);
continue;
}
//eliminate special chars!
o.skins[i].name = WebUtility.HtmlDecode(o.skins[i].name);
o.skins[i].author = WebUtility.HtmlDecode(o.skins[i].author);
//to delete old, removed skins
if (firstSkin) {
firstSkin = false;
string[] files = Directory.GetFiles(path + "textures\\");
for (int f = 0; f < files.Length; f++) {
string[] filePath = stringSplitLast(files[f], '\\'),
fileName = stringSplitLast(filePath[1], '.'),
fileVer = stringSplitLast(fileName[0], '_');
if (fileVer[1] == "" || fileVer[0] != "character") continue;
int skinNr = Program.getInt(fileVer[1]);
if (skinNr <= id) continue;
skin_local.Add(fileName[0]);
}
} else skin_local.Remove("character_" + id);
//get file size, only override changed
FileInfo localImg = new FileInfo(path + "textures\\character_" + id + ".png");
byte[] imageData = Convert.FromBase64String(o.skins[i].img);
bool isDif = true;
if (localImg.Exists) isDif = (Math.Abs(imageData.Length - localImg.Length) >= 3);
if (isDif) {
File.WriteAllBytes(localImg.FullName, imageData);
imageData = null;
//previews
try {
cli.DownloadFile(root + "/skins/1/" + id + ".png", path + "textures\\character_" + id + "_preview.png");
} catch (WebException e) {
Console.WriteLine("Whoops! Error at skin ID: " + id + ". WebClient sais: " + e.Message);
Console.WriteLine("Press any key to continue.");
Console.ReadKey(false);
}
} else {
Console.WriteLine("[SKIP] character_" + id);
continue;
}
string meta = "";
if (!alternate) {
meta = "name = \"" + o.skins[i].name + "\",\n";
meta += "author = \"" + o.skins[i].author + "\",\n";
meta += "comment = \"" + o.skins[i].license + '"';
} else {
meta = o.skins[i].name + '\n' + o.skins[i].author + '\n' + o.skins[i].license;
}
File.WriteAllText(path + "meta\\character_" + id + ".txt", meta);
updated++;
Console.WriteLine("[" + id + "] " + shorten(o.skins[i].name, 20) + "\t by: " + o.skins[i].author + "\t (" + o.skins[i].license + ")");
}
}
foreach (string fileName in skin_local) {
if(File.Exists(path + "textures\\" + fileName + ".png")) {
File.Delete(path + "textures\\" + fileName + ".png");
}
if(File.Exists(path + "textures\\" + fileName + "_preview.png")) {
File.Delete(path + "textures\\" + fileName + "_preview.png");
}
if(File.Exists(path + "meta\\" + fileName + ".txt")) {
File.Delete(path + "meta\\" + fileName + ".txt");
}
Console.WriteLine("[DEL] " + fileName + " (deleted skin)");
}
Console.WriteLine("Done. Updated " + updated + " skins!");
}
string shorten(string inp, int len) {
char[] shr = new char[len];
for (int i = 0; i < len; i++) {
if (i < inp.Length) {
shr[i] = inp[i];
} else shr[i] = ' ';
}
return new string(shr);
}
string[] stringSplitLast(string path, char limiter) {
int found = 0;
int totalLen = path.Length - 1;
for (int i = totalLen; i >= 0; i--) {
if (path[i] == limiter) {
found = i;
break;
}
}
if (found == 0) {
return new string[] { "", "" };
}
int len = totalLen - found;
char[] str_1 = new char[found],
str_2 = new char[len];
for (int i = 0; i < path.Length; i++) {
if (i == found) continue;
if (i < found) {
str_1[i] = path[i];
} else {
str_2[i - found - 1] = path[i];
}
}
return new string[] { new string(str_1), new string(str_2) };
}
}
class Data {
public Skins_data[] skins;
public int page, pages, per_page;
}
class Skins_data {
public string name, author, uploaded, type, license, img;
public int id, license_id;
}
}

13
README
View File

@ -10,6 +10,19 @@ To download the latest skins you need to run:
"./update_from_db.py" OR
the win32.NET client
Licenses:
--------
cornernote:
Lua source code (GPLv3)
Fritigern:
update_skins_db.sh (CC-BY-NC-SA 4.0)
Krock:
Lua source code (GPLv3)
MT_skins_updater.exe (WTFPL)
Credits:
--------
RealyBadAngel unified_inventory and Zeg9 skinsdb

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@ -1,2 +1,3 @@
unified_inventory
default
simple_skins?

View File

@ -9,6 +9,7 @@ u_skins.default = "character_1"
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.file_save = false
u_skins.simple_skins = false
-- ( Deprecated
u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
@ -33,15 +34,22 @@ end
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
if rawget(_G, "skins") then
u_skins.simple_skins = true
end
u_skins.update_player_skin = function(player)
local name = player:get_player_name()
if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
return
end
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = u_skins.default
end
player:set_properties({
textures = {u_skins.u_skins[name]..".png"},
})
u_skins.file_save = true
end
-- Display Current Skin
@ -109,8 +117,9 @@ u_skins.generate_pages = function(texture)
if i > 1 and x == 0 then
y = 1.8
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"
..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
"tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
end
local page_prev = page - 2
local page_next = page
@ -144,6 +153,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
u_skins.file_save = true
unified_inventory.set_inventory_formspec(player, "u_skins")
elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]

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@ -1,61 +1,180 @@
#!/usr/bin/python3
from http.client import HTTPConnection
from http.client import HTTPConnection,HTTPException,BadStatusLine,_CS_IDLE
import json
import base64
from contextlib import closing
import sys,os,shutil,time
def die(message,code=23):
print(message,file=sys.stderr)
raise SystemExit(code)
server = "minetest.fensta.bplaced.net"
skinsdir = "u_skins/textures/"
metadir = "u_skins/meta/"
i = 1
pages = 1
curskin = 0
curpage = 1
pages = None
c = HTTPConnection(server)
def addpage(page):
global i, pages
print("Page: " + str(page))
r = 0
try:
c.request("GET", "/api/get.json.php?getlist&page=" + str(page) + "&outformat=base64")
r = c.getresponse()
except Exception:
if r != 0:
if r.status != 200:
print("Error", r.status)
exit(r.status)
return
data = r.read().decode()
l = json.loads(data)
if not l["success"]:
print("Success != True")
exit(1)
r = 0
pages = int(l["pages"])
for s in l["skins"]:
f = open(skinsdir + "character_" + str(i) + ".png", "wb")
f.write(base64.b64decode(bytes(s["img"], 'utf-8')))
f.close()
f = open(metadir + "character_" + str(i) + ".txt", "w")
f.write(str(s["name"]) + '\n')
f.write(str(s["author"]) + '\n')
f.write(str(s["license"]))
f.close()
def replace(location,base,encoding=None,path=None):
if path is None:
path = os.path.join(location,base)
mode = "wt" if encoding else "wb"
# an unpredictable temp name only needed for a+rwxt directories
tmp = os.path.join(location,'.'+base+'-tmp')
def deco(handle):
with open(tmp,mode,encoding=encoding) as out:
handle(out)
os.rename(tmp,path)
return deco
def maybeReplace(location,base,encoding=None):
def deco(handle):
path = os.path.join(location,base)
if os.path.exists(path): return
return replace(location,base,encoding=encoding,path=path)(handle)
return deco
class Penguin:
"idk"
def __init__(self, url, recv, diemessage):
self.url = url
self.recv = recv
self.diemessage = diemessage
class Pipeline(list):
"Gawd why am I being so elaborate?"
def __init__(self, threshold=10):
"threshold is how many requests in parallel to pipeline"
self.threshold = threshold
self.sent = True
def __enter__(self):
self.reopen()
return self
def __exit__(self,typ,exn,trace):
self.send()
self.drain()
def reopen(self):
self.c = HTTPConnection(server)
self.send()
def append(self,url,recv,diemessage):
self.sent = False
super().append(Penguin(url,recv,diemessage))
if len(self) > self.threshold:
self.send()
self.drain()
def trydrain(self):
for penguin in self:
print('drain',penguin.url)
try:
penguin.response.begin()
penguin.recv(penguin.response)
except BadStatusLine as e:
print('derped requesting',penguin.url)
return False
except HTTPException as e:
die(penguin.diemessage+' '+repr(e)+' (url='+penguin.url+')')
self.clear()
return True
def drain(self):
print('draining pipeline...',len(self))
assert self.sent, "Can't drain without sending the requests!"
self.sent = False
while self.trydrain() is not True:
self.c.close()
print('drain failed, trying again')
time.sleep(1)
self.reopen()
def trysend(self):
for penguin in pipeline:
print('fill',penguin.url)
try:
self.c.request("GET", penguin.url)
self.c._HTTPConnection__state = _CS_IDLE
penguin.response = self.c.response_class(self.c.sock,
method="GET")
# begin LATER so we can send multiple requests w/out response headers
except BadStatusLine:
return False
except HTTPException as e:
die(diemessage+' because of a '+repr(e))
return True
def send(self):
if self.sent: return
print('filling pipeline...',len(self))
while self.trysend() is not True:
self.c.close()
print('derped resending')
time.sleep(1)
self.reopen()
self.sent = True
with Pipeline() as pipeline:
# two connections is okay, right? one for json, one for preview images
c = HTTPConnection(server)
def addpage(page):
global curskin, pages
print("Page: " + str(page))
r = 0
try:
c.request("GET", "/skins/1/" + str(s["id"]) + ".png")
c.request("GET", "/api/get.json.php?getlist&page=" + str(page) + "&outformat=base64")
r = c.getresponse()
except Exception:
if r != 0:
if r.status != 200:
print("Error", r.status)
continue
die("Error", r.status)
return
data = r.read()
f = open(skinsdir + "character_" + str(i) + "_preview.png", "wb")
f.write(data)
f.close()
i = i + 1
addpage(1)
if pages > 1:
for p in range(pages-1):
addpage(p+2)
print("Skins have been updated!")
data = r.read().decode()
l = json.loads(data)
if not l["success"]:
die("Success != True")
r = 0
pages = int(l["pages"])
foundOne = False
for s in l["skins"]:
# make sure to increment this, even if the preview exists!
curskin = curskin + 1
previewbase = "character_" + str(curskin) + "_preview.png"
preview = os.path.join(skinsdir, previewbase)
if os.path.exists(preview):
print('skin',curskin,'already retrieved')
continue
print('updating skin',curskin,'id',s["id"])
foundOne = True
@maybeReplace(skinsdir, "character_" + str(curskin) + ".png")
def go(f):
f.write(base64.b64decode(bytes(s["img"], 'utf-8')))
f.close()
@maybeReplace(metadir, "character_" + str(curskin) + ".txt",
encoding='utf-8')
def go(f):
f.write(str(s["name"]) + '\n')
f.write(str(s["author"]) + '\n')
f.write(str(s["license"]))
url = "/skins/1/" + str(s["id"]) + ".png"
def closure(skinsdir,previewbase,preview,s):
"explanation: python sucks"
def tryget(r):
print('replacing',s["id"])
if r.status != 200:
print("Error", r.status)
return
@replace(skinsdir,previewbase,path=preview)
def go(f):
shutil.copyfileobj(r,f)
return tryget
pipeline.append(url,closure(skinsdir,previewbase,preview,s),
"Couldn't get {} because of a".format(
s["id"]))
if not foundOne:
print("No skins updated on this page. Seems we're done?")
#raise SystemExit
addpage(curpage)
while pages > curpage:
curpage = curpage + 1
addpage(curpage)
print("Skins have been updated!")

78
update_skins_db.sh Normal file
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@ -0,0 +1,78 @@
#!/bin/bash
####
# Licenced under Attribution-NonCommercial-ShareAlike 4.0 International
# http://creativecommons.org/licenses/by-nc-sa/4.0/
#### ATTENTION ####
## This script requires that jq and coreutils are installed on your system ##
## In Debian-based distros, open a terminal and run
## sudo apt-get install jq coreutils
###################
# == Set variables ===
# ====================
NUMPAGES="1" # Number of pages. Default is 1 page
PERPAGE="2000" # Number of items per page. Default is 2000.
JSONURL="http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=$NUMPAGES&outformat=base64&per_page=$PERPAGE" # The URL to the database
PREVIEWURL="http://minetest.fensta.bplaced.net/skins/1/" # The url to the location of the previews.
temp=$PWD/tmp # Where the temp folder will be. Default is $PWD/tmp, which means that the tmp folder will be put in the current folder
METADEST=$PWD/u_skins/meta # This is the folder where the meta data will be saved
TEXTUREDEST=$PWD/u_skins/textures # This is the folder where the skins and the previews will be saved
# === Make a bunch of folders and download the db ===
# ===================================================
if [ -d "$temp" ]; then
rm -r $temp # If the temp dir exists we will remove it and its contents.
fi
mkdir $temp # Make a new temp dir. Redundant? No. We will get rid of it later.
if [ ! -d "$METADEST" ]; then # Check to see if the meta dir exists, and if not, create it
mkdir $METADEST
fi
if [ ! -d "$TEXTUREDEST" ]; then # Check to see if the textures dir exists, and if not, create it
mkdir $TEXTUREDEST
fi
wget $JSONURL -O $temp/rawdb.txt # Download the entire database
# === Do the JSON thing ===
# =========================
i="0" # This will be the counter.
while [ "$ID" != "null" ] # Repeat for as long as there is data to process
do
ID=$(cat $temp/rawdb.txt | jq ".skins[$i].id")
# The next lines are kinda complex. sed is being used to strip the quotes from the variables. I had help...
meta_name=$(echo $(cat $temp/rawdb.txt | jq ".skins[$i].name") | sed -e 's/^"//' -e 's/"$//')
meta_author=$(echo $(cat $temp/rawdb.txt | jq ".skins[$i].author") | sed -e 's/^"//' -e 's/"$//')
meta_license=$(echo $(cat $temp/rawdb.txt | jq ".skins[$i].license") | sed -e 's/^"//' -e 's/"$//')
if [[ "$ID" != "null" ]]; then # Check to see if ID has a value
echo "#"$ID "name:" $meta_name "author:" $meta_author "license:" $meta_license # Verbosity to show that the script is working.
echo $meta_name > $METADEST/character_$ID.txt # Save the meta data to files, this line overwrites the data inside the file
echo $meta_author >> $METADEST/character_$ID.txt # Save the meta data to files, this line is added to the file
echo $meta_license >> $METADEST/character_$ID.txt # Save the meta data to files, and this line is added to the file as well.
# === Extract and save the image from the JSON file ===
# ======================================================
skin=$(echo $(cat $temp/rawdb.txt | jq ".skins[$i].img") | sed -e 's/^"//' -e 's/"$//') # Strip the quotes from the base64 encoded string
echo $skin | base64 --decode > $TEXTUREDEST"/character_"$ID".png" # Decode the string, and save it as a .png file
# === Download a preview image whilst we're at it ===
# ====================================================
wget -nv $PREVIEWURL/$ID".png" -O $TEXTUREDEST"/character_"$ID"_preview.png" # Downloads a preview of the skin that we just saved.
fi
i=$[$i+1] # Increase the counter by one.
done
# === Now we'll clean up the mess ===
# ===================================
rm -r $temp # Remove the temp dir and its contents.
exit # Not strictly needed, but i like to use it to wrap things up.