Fix translation errors in 5.5.0-dev server messages
parent
c6eefaea1c
commit
648d45e70f
6
init.lua
6
init.lua
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@ -4,7 +4,7 @@ if not core.register_on_receiving_chat_message then
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end
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local color_reset = "\x1b(c@#FFF)"
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local c_pattern = "\x1b%(c@#[0-9a-fA-F]+%)"
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local c_pattern = "\x1b%(c@#?[0-9a-fA-F]+%)"
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core.register_on_receiving_chat_message(function(line)
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local myname_l = "~[CAPS£"
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@ -31,6 +31,10 @@ core.register_on_receiving_chat_message(function(line)
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-- To keep the <Name> notation
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chat_line = true
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else
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-- Translated server messages, actions
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prefix, name, message = line:match("^(.*\x1bF)([^\x1b]+)(.*)")
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end
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if not message then
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-- Server messages, actions
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prefix, name, message = line:match("^(%*+ )(%S+) (.*)")
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end
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12
unittest.lua
12
unittest.lua
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@ -3,6 +3,10 @@ minetest = core
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local callback
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function esc(msg)
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return msg:gsub("\x1b", "\\")
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end
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function core.colorize(x, text)
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return "\x1b(c@" .. x .. ")" .. text .. "\x1b(c@#ffffff)"
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end
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@ -10,7 +14,7 @@ function core.get_color_escape_sequence(x)
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return "\x1b(c@" .. x .. ")"
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end
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function core.display_chat_message(msg)
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print("Out: " .. msg)
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print("Out: " .. esc(msg))
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end
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function core.register_on_receiving_chat_message(func)
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callback = func
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@ -18,11 +22,15 @@ end
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function core.strip_colors(msg)
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return (msg:gsub("\x1b%([bc]@[^)]+%)", ""))
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end
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function core.sha1()
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return ("FOOBARZ"):rep(5)
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end
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dofile("init.lua")
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local test_table = {
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"*** singleplayer joined the game",
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"*** \x1b(T@__builtin)\x1bFsingleplayer\x1bE joined the game.\x1bE",
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"* singleplayer needs action like a true survivor",
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"<singleplayer> buzz baz",
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"\x1b(c@#abcdef)[Admin] <singleplayer> foo bar\x1b(c@#ffffff)",
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@ -32,7 +40,7 @@ local test_table = {
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}
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local time = os.clock()
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for i, v in pairs(test_table) do
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print("In: " .. v)
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print("\nIn: " .. esc(v))
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callback(v)
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end
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local end_time = (os.clock() - time) * 1000^2 / #test_table
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