people/samsmith.lua

147 lines
3.8 KiB
Lua

local S = mobs.intllib
mobs.samsmith_drops = {
"default:axe_steel", "default:axe_steel", "default:axe_steel",
"default:axe_steel", "default:axe_mese", "default:axe_mese",
"default:axe_diamond", "default:axe_diamond", "default:pick_bronze", "default:pick_bronze","default:pick_steel", "default:pick_steel","default:pick_mese", "default:pick_mese",
"default:pick_diamond", "default:pick_diamond",
"default:shovel_bronze", "default:shovel_bronze",
"default:shovel_steel", "default:shovel_steel",
"default:shovel_mese", "default:shovel_mese",
"default:shovel_diamond", "default:shovel_diamond ",
"default:sword_bronze", "default:sword_bronze", "default:sword_steel",
"default:sword_steel", "default:sword_mese", "default:sword_mese",
"default:sword_diamond", "default:sword_diamond"
}
mobs:register_mob("people:samsmith", {
type = "npc",
passive = true,
damage = 5,
attack_type = "dogfight",
owner_loyal = true,
pathfinding = true,
reach = 2,
attack_monsters = true,
attack_animals = false,
attack_npc = false,
hp_min = 25,
hp_max = 35,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Medsmith2.b3d",
textures = {
{"texturesamsmith.png"},
},
makes_footstep_sound = true,
sounds = {
random = "people_smith",
damage = "people_male5",
death = "people_maledeath",
distance = 10,
},
walk_velocity = 1,
run_velocity = 2,
stepheight = 1,
fear_height = 2,
jump = true,
jump_height = 3,
drops = { {name = "people:smithgrave", chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 3,
light_damage = 0,
follow = {"default:diamond"},
view_range = 15,
owner = "",
order = "follow",
-- model animation
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_speed = 100,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
-- right clicking with raw meat will give Igor more health
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_ingot" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.samsmith_drops or mobs.samsmith_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, S("Blackmith dropped you an item for gold!"))
return
end
-- if owner switch between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("Blacksmith stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("Blacksmith will follow you."))
end
end
end,
})
if not mobs.custom_spawn_people then
mobs:spawn({
name = "people:samsmith",
nodes = {"default:junglewood"},
neighbors = {"people:forge"},
min_light = 0,
interval = 30,
chance = 1, -- 15000
min_height = -25,
max_height = 1000,
})
end
-- register spawn egg
mobs:register_egg("people:samsmith", S("Blacksmith Jungle"), "asamsmith.png")
-- compatibility
mobs:alias_mob("people:samsmith", "people:samsmith")