people/plunderercrossbow.lua

106 lines
2.7 KiB
Lua

mobs:register_mob("people:plunderercrossbow", {
-- animal, monster, npc
type = "monster",
-- aggressive, shoots shuriken
passive = false,
step_height = 2,
fear_height = 4,
damage = 7,
attack_type = "shoot",
shoot_interval = 2,
arrow = "people:bolt",
shoot_offset = 2,
attacks_monsters = false,
-- health & armor
hp_min = 30, hp_max = 50, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Plunderercrossbow.b3d",
drawtype = "front",
textures = {
{"textureplunderercrossbow.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "people_plunderercrossbow2",
random = "people_plunderercrossbow",
damage = "people_plunderercrossbow3",
distance = 15,
},
-- speed and jump
walk_velocity = 2,
run_velocity = 3,
walk_chance = 10,
jump = true,
drops = {
{name = "people:forge", chance = 7, min = 1, max = 1},
{name = "people:feeder", chance = 7, min = 1, max = 1},
{name = "people:mineshaft", chance = 7, min = 1, max = 1},
{name = "people:villagerbed", chance = 7, min = 1, max = 1},
{name = "people:weaponstand", chance = 7, min = 1, max = 1},
{name = "people:firstaidnode", chance = 7, min = 1, max = 1},
{name = "people:emblemoftriumph", chance = 7, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 15,
-- model animation
animation = {
speed_normal = 70, speed_run = 100,
stand_speed = 50,
stand_start = 0, stand_end = 100,
walk_start = 100, walk_end = 200,
run_start = 100, run_end = 200,
shoot_start = 200, shoot_end = 300,
speed_shoot = 55,
},
})
if not mobs.custom_spawn_people then
mobs:spawn({
name = "people:plunderercrossbow",
nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
neighbors = {"people:bootynode"},
min_light = 0,
interval = 30,
active_object_count = 2,
chance = 10, -- 15000
min_height = -25,
max_height = 1000,
})
end
mobs:register_egg("people:plunderercrossbow", "Plunderer with Crossbow", "aplunderercrossbow.png")
mobs:register_arrow("people:bolt", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"bolt.png"},
velocity = 12,
drop = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_node = function(self, pos, node)
end,
})