108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
mobs:register_mob("people:medvillager", {
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stepheight = 2,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 2,
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hp_min = 30,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Villager.b3d",
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textures = {
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{"texturemedvillager.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "people_female2",
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damage = "people_female4",
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death = "people_femaledeath",
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distance = 10,
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},
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walk_velocity = 1.5,
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run_velocity = 2.5,
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walk_chance = 10,
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runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "people:pirate", "people:evilminer", "people:jealousminer", "people:hatefulminer", "people:plunderercrossbow", "people:plundererflask", "people:plundererstick"},
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jump = true,
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jump_height = 3,
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pushable = true,
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follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
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view_range = 10,
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drops = { {name = "people:villagergrave", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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run_speed = 200,
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run_start = 300,
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run_end = 300,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medvillager",
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nodes = {"default:wood"},
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neighbors = {"people:villagerbed"},
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min_light = 0,
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interval = 30,
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chance = 1, -- 15000
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min_height = -25,
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max_height = 1000,
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})
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end
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mobs:register_egg("people:medvillager", ("Villager Apple"), "amedvillager.png")
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mobs:alias_mob("people:medvillager", "people:medvillager") -- compatibility
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minetest.register_node("people:villagergrave", {
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description = "Grave",
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visual_scale = 1,
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mesh = "Grave.b3d",
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tiles = {"texturegrave.png"},
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inventory_image = "agrave.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "people:villagergrave",
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burntime = 6,
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})
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