people/ewewarrior.lua

134 lines
3.2 KiB
Lua

local S = mobs.intllib
-- Npc by TenPlus1
mobs:register_mob("people:ewewarrior", {
type = "npc",
passive = false,
damage = 8,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
shoot_interval = 1.5,
arrow = "people:spearfly",
shoot_offset = 2,
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 25,
hp_max = 125,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Warrior.b3d",
drawtype = "front",
textures = {
{"textureewewarrior.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "people_warrior3",
random = "people_warrior2",
damage = "people_male5",
death = "people_warrior",
distance = 10,
},
walk_velocity = 3,
run_velocity = 4,
jump = true,
drops = { {name = "people:warriorgrave", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 12,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_speed = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
shoot_start = 300,
shoot_speed = 80,
shoot_end = 400,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("Warrior stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("Warrior will follow you."))
end
end
end,
})
mobs:register_egg("people:ewewarrior", S("Warrior Aspen"), "aewewarrior.png" )
-- compatibility
mobs:alias_mob("people:ewewarrior", "people:ewewarrior")
mobs:register_arrow("people:spearfly", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"spearfly.png"},
velocity = 12,
drop = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_node = function(self, pos, node)
end,
})