people/ewevillager.lua

87 lines
2.8 KiB
Lua

mobs:register_mob("people:ewevillager", {
stepheight = 2,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 2,
hp_min = 30,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Villager.b3d",
textures = {
{"textureewevillager.png"},
},
makes_footstep_sound = true,
sounds = {
random = "people_female2",
damage = "people_female4",
death = "people_femaledeath",
distance = 10,
},
walk_velocity = 1.5,
run_velocity = 2.5,
walk_chance = 10,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "people:pirate", "people:evilminer", "people:jealousminer", "people:hatefulminer", "people:plunderercrossbow", "people:plundererflask", "people:plundererstick"},
jump = true,
jump_height = 3,
pushable = true,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 10,
drops = { {name = "people:villagergrave", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
run_speed = 200,
run_start = 300,
run_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_people then
mobs:spawn({
name = "people:ewevillager",
nodes = {"default:aspen_wood"},
neighbors = {"people:villagerbed"},
min_light = 0,
interval = 30,
chance = 1, -- 15000
min_height = -25,
max_height = 1000,
})
end
mobs:register_egg("people:ewevillager", ("Villager Aspen"), "aewevillager.png")
mobs:alias_mob("people:ewevillager", "people:ewevillager") -- compatibility