people/evilminer.lua

75 lines
1.7 KiB
Lua

mobs:register_mob("people:evilminer", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 9,
hp_min = 55,
hp_max = 85,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Miner.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"textureevilminer.png"},
},
sounds = {
attack = "people_evilminer2",
random = "people_evilminer4",
damage = "people_evilminer",
death = "people_evilminer3",
distance = 15,
},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
runaway = false,
jump = true,
drops = {
{name = "default:gold_lump", chance = 1, min = 1, max = 1},
{name = "people:emblemoftriumph", chance = 7, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_speed = 100,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_people then
mobs:spawn({
name = "people:evilminer",
nodes = {"default:stone"},
neighbors = {"default:stone_with_diamond", "default:mese"},
min_light = 0,
interval = 60,
chance = 2, -- 15000
min_height = -1000,
max_height = -400,
})
end
mobs:register_egg("people:evilminer", ("Evil Miner"), "aevilminer.png")