75 lines
1.7 KiB
Lua
75 lines
1.7 KiB
Lua
mobs:register_mob("people:evilminer", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 2,
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damage = 9,
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hp_min = 55,
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hp_max = 85,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Miner.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"textureevilminer.png"},
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},
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sounds = {
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attack = "people_evilminer2",
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random = "people_evilminer4",
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damage = "people_evilminer",
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death = "people_evilminer3",
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distance = 15,
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},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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runaway = false,
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jump = true,
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drops = {
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{name = "default:gold_lump", chance = 1, min = 1, max = 1},
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{name = "people:emblemoftriumph", chance = 7, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_speed = 100,
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walk_start = 200,
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walk_end = 300,
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punch_speed = 100,
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punch_start = 300,
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punch_end = 400,
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},
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view_range = 15,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:evilminer",
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nodes = {"default:stone"},
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neighbors = {"default:stone_with_diamond", "default:mese"},
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min_light = 0,
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interval = 60,
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chance = 2, -- 15000
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min_height = -1000,
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max_height = -400,
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})
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end
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mobs:register_egg("people:evilminer", ("Evil Miner"), "aevilminer.png")
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