227 lines
6.9 KiB
Lua
227 lines
6.9 KiB
Lua
local S = minetest.get_translator("people")
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator and minetest.get_translator("people") or
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dofile(MP .. "/intllib.lua")
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-- 0.4.17 or 5.0 check
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local y_off = 20
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if minetest.features.object_independent_selectionbox then
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y_off = 10
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end
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-- horse shoes (speed, jump, break, overlay texture)
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local shoes = {
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["people:horseshoe_steel"] = {7, 4, 2, "people_horseshoe_steelo.png"},
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["people:horseshoe_bronze"] = {7, 4, 4, "people_horseshoe_bronzeo.png"},
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["people:horseshoe_mese"] = {9, 5, 8, "people_horseshoe_meseo.png"},
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["people:horseshoe_diamond"] = {10, 6, 6, "people_horseshoe_diamondo.png"}
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}
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-- rideable horse
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mobs:register_mob("people:ridereindeer", {
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type = "animal",
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visual = "mesh",
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visual_size = {x = 1, y = 1},
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mesh = "Ridereindeer.b3d",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 50,
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run_speed = 100,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_speed = 75,
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walk_start = 200,
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walk_end = 300,
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run_start = 200,
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run_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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textures = {
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{"textureridereindeer.png"},
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 50,
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walk_velocity = 1.5,
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view_range = 5,
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follow = {"default:apple", "default:permafrost_with_moss", "ethereal:snowygrass", "ethereal:crystalgrass", "default:dry_shrub ", "default:grass_1", "ethereal:dry_shrub", "farming:seed_wheat", "farming:seed_rye", "default:junglegrass", "default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3", "default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:marram_grass_1", "default:marram_grass_2", "default:marram_grass_3", "default:coldsteppe_grass_1", "default:coldsteppe_grass_2", "default:coldsteppe_grass_3", "default:coldsteppe_grass_4", "default:coldsteppe_grass_5", "default:coldsteppe_grass_6", "naturalbiomes:savanna_grass1", "naturalbiomes:savanna_grass2", "naturalbiomes:savanna_grass3", "naturalbiomes:outback_grass1", "naturalbiomes:outback_grass2", "naturalbiomes:outback_grass3", "naturalbiomes:outback_grass4", "naturalbiomes:outback_grass5", "naturalbiomes:outback_grass6", "naturalbiomes:med_grass1", "naturalbiomes:med_grass2", "naturalbiomes:heath_grass1", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:alpine_grass1", "naturalbiomes:alpine_grass2", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:", "naturalbiomes:", "naturalbiomes:bushland_grass", "naturalbiomes:bushland_grass2", "naturalbiomes:bushland_grass3", "naturalbiomes:bushland_grass4", "naturalbiomes:bushland_grass5", "naturalbiomes:bushland_grass6", "naturalbiomes:bushland_grass7", "group:grass", "group:normal_grass"},
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passive = true,
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hp_min = 35,
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hp_max = 75,
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armor = 100,
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stay_near = {{"people:feeder", "marinara:reed_bundle", "naturalbiomes:reed_bundle", "farming:straw"}, 5},
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lava_damage = 5,
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fall_damage = 5,
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water_damage = 0,
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makes_footstep_sound = true,
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drops = {
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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},
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 5
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self.max_speed_reverse = 3
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 11.4, z = -4.5}
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self.driver_eye_offset = {x = 0, y = 11.4, z = 0}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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self.saddle = nil
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end
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-- drop any horseshoes added
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if self.shoed then
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minetest.add_item(pos, self.shoed)
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end
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end,
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do_punch = function(self, hitter)
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-- don't cut the branch you're... ah, that's not about that
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if hitter ~= self.driver then
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return true
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- applying protection rune
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if mobs:protect(self, clicker) then
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return
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end
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local player_name = clicker:get_player_name()
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == player_name then
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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local item = tool:get_name()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker:get_pos(), "mobs:saddle")
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end
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self.saddle = nil
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-- attach player to horse
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elseif (not self.driver and not self.child
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and clicker:get_wielded_item():get_name() == "mobs:saddle")
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or self.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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if not self.saddle then
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inv:remove_item("main", "mobs:saddle")
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end
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self.saddle = true
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end
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-- apply horseshoes
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if item:find("people:horseshoe") then
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-- drop any existing shoes
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if self.shoed then
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minetest.add_item(self.object:get_pos(), self.shoed)
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end
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local speed = shoes[item][1]
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local jump = shoes[item][2]
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local reverse = shoes[item][3]
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local overlay = shoes[item][4]
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self.max_speed_forward = speed
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self.jump_height = jump
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self.max_speed_reverse = reverse
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self.accel = speed
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self.shoed = item
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-- apply horseshoe overlay to current horse texture
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if overlay then
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self.texture_mods = "^" .. overlay
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self.object:set_texture_mod(self.texture_mods)
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end
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-- show horse speed and jump stats with shoes fitted
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minetest.chat_send_player(player_name,
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S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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tool:take_item()
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clicker:set_wielded_item(tool)
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return
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end
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end
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-- used to capture horse with magic lasso
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if mobs:capture_mob(self, clicker, 25, 0, 25, false, nil) then return end
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end,
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})
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mobs:register_egg("people:ridereindeer", S("Ridable Reindeer"), "aridereindeer.png")
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