naturalbiomes/wetsavanna.lua

438 lines
14 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:savannalitter", {
description = ("Wet Savanna dirt with Grass"),
tiles = {"naturalbiomes_savannalitter.png", "default_dirt.png",
{name = "default_dirt.png^naturalbiomes_savannalitter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "naturalbiomes:wetsavanna",
node_top = "naturalbiomes:savannalitter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:clay",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 5,
heat_point = 65,
humidity_point = 40,
})
-- Tree generation
--
-- New acacia tree
local function grow_new_acacia_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_acaciatree_0_180.mts", "0", nil, true)
end
-- acacia trunk
minetest.register_node("naturalbiomes:acacia_trunk", {
description = ("Acacia Trunk"),
tiles = {
"naturalbiomes_savannaacaia_trunk_top.png",
"naturalbiomes_savannaacaia_trunk_top.png",
"naturalbiomes_savannaacacia_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- acacia wood
minetest.register_node("naturalbiomes:acacia_wood", {
description = ("Acacia Wood"),
tiles = {"naturalbiomes_savannaacacia_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:acacia_wood 4",
recipe = {{"naturalbiomes:acacia_trunk"}}
})
minetest.register_node("naturalbiomes:acacia_leaves", {
description = ("Acacia Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_savannaacacia_leaves.png"},
special_tiles = {"naturalbiomes_savannaacacia_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:acacia_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:acacia_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:acacia_sapling", {
description = ("Acacia Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_savannaacaia_sapling.png"},
inventory_image = "naturalbiomes_savannaacaia_sapling.png",
wield_image = "naturalbiomes_savannaacaia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_acacia_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_savannaacacia_wood",
"naturalbiomes:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_savannaacacia_wood.png"},
("Acacia Stair"),
("Acacia Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_savannaacacia_trunk",
"naturalbiomes:acacia_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacacia_trunk.png"},
("Acacia Trunk Stair"),
("Acacia Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_acacia_wood",
{
description = ("Acacia Wood Fence Gate"),
texture = "naturalbiomes_savannaacacia_wood.png",
material = "naturalbiomes:acacia_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_acacia_wood",
{
description = ("Acacia Fence"),
texture = "naturalbiomes_acacia_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_savannaacacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_savannaacacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_acacia_wood",
{
description = ("Acacia Fence Rail"),
texture = "naturalbiomes_acacia_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannaacacia_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannaacacia_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:acacia_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:savannalitter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00215,
biomes = {"naturalbiomes:wetsavanna"},
y_max = 31000,
y_min = 2,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_acaciatree_0_180.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:savannagras",
deco_type = "schematic",
place_on = {"naturalbiomes:savannalitter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"naturalbiomes:wetsavanna"},
y_max = 31000,
y_min = 0,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_savannagrass1_0_90.mts",
})
minetest.register_node("naturalbiomes:savannagrass", {
description = ("Savanna Grass"),
drawtype = "plantlike",
tiles = {"naturalbiomes_savannagrass.png"},
inventory_image = "naturalbiomes_savannagrass.png",
wield_image = "naturalbiomes_savannagrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_decoration({
name = "naturalbiomes:savannagrassmall",
deco_type = "schematic",
place_on = {"naturalbiomes:savannalitter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"naturalbiomes:wetsavanna"},
y_max = 31000,
y_min = 0,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_savannagrass2_0_90.mts",
})
minetest.register_node("naturalbiomes:savannagrasssmall", {
description = ("Savanna Grass"),
drawtype = "plantlike",
tiles = {"naturalbiomes_savannagrass.png"},
inventory_image = "naturalbiomes_savannagrass.png",
wield_image = "naturalbiomes_savannagrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_decoration({
name = "naturalbiomes:savanna_flowergrass",
deco_type = "simple",
place_on = {"naturalbiomes:savannalitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 5,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:savanna_flowergrass",
spawn_by = "naturalbiomes:savannalitter"
})
minetest.register_node("naturalbiomes:savanna_flowergrass", {
description = "Savanna Flowergrass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_savannagrasssmall.png"},
inventory_image = "naturalbiomes_savannagrasssmall.png",
wield_image = "naturalbiomes_savannagrasssmall.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:savanna_grass2",
deco_type = "simple",
place_on = {"naturalbiomes:savannalitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 1987,
octaves = 3,
persist = 2,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:savanna_grass2",
spawn_by = "naturalbiomes:savannalitter"
})
minetest.register_node("naturalbiomes:savanna_grass2", {
description = "Savanna Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_savannagrass2.png"},
inventory_image = "naturalbiomes_savannagrass2.png",
wield_image = "naturalbiomes_savannagrass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:savanna_grass3",
deco_type = "simple",
place_on = {"naturalbiomes:savannalitter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 834,
octaves = 3,
persist = 2,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:savanna_grass3",
spawn_by = "naturalbiomes:savannalitter"
})
minetest.register_node("naturalbiomes:savanna_grass3", {
description = "Savanna Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_savannagrass3.png"},
inventory_image = "naturalbiomes_savannagrass3.png",
wield_image = "naturalbiomes_savannagrass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:acacia_log",
deco_type = "schematic",
place_on = {"naturalbiomes:savannalitter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"naturalbiomes:wetsavanna"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_acacia_log_0_90.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "naturalbiomes:savannalitter",
num_spawn_by = 8,
})