naturalbiomes/palmbeach.lua

668 lines
20 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:palmbeach_sand", {
description = ("Beach Sand"),
tiles = {"naturalbiomes_beach_sand.png"},
groups = {crumbly = 3, soil = 1, falling_node = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_biome({
name = "naturalbiomes:palmbeach",
node_top = "naturalbiomes:palmbeach_sand",
depth_top = 3,
node_filler = "default:sandstone",
depth_filler = 5,
node_riverbed = "naturalbiomes:palmbeach_sand",
depth_riverbed = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone",
y_max = 5,
y_min = -1,
heat_point = 86,
humidity_point = 78,
})
minetest.register_node("naturalbiomes:palmbeach_rock", {
description = ("Beach Rock"),
tiles = {"naturalbiomes_beach_rock.png"},
groups = {cracky = 3, stone = 1},
drop = "naturalbiomes:palmbeach_rock",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_decoration({
name = "naturalbiomes:beach_rock",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:palmbeach"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_large_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:beach_rock2",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:palmbeach"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_small_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:beach_rock3",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = -2,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:palmbeach"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium2_0_180.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:beach_rock4",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = -2,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:palmbeach"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Tree generation
--
-- New palm tree
local function grow_new_palm_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_cocopalm_tree_0_270.mts", "0", nil, true)
end
-- palm trunk
minetest.register_node("naturalbiomes:palm_trunk", {
description = ("Palm Trunk"),
tiles = {
"naturalbiomes_savannapalm_trunk_top.png",
"naturalbiomes_savannapalm_trunk_top.png",
"naturalbiomes_savannapalm_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- palm wood
minetest.register_node("naturalbiomes:palm_wood", {
description = ("Palm Wood"),
tiles = {"naturalbiomes_savannapalm_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:palm_wood 4",
recipe = {{"naturalbiomes:palm_trunk"}}
})
minetest.register_node("naturalbiomes:palm_leaves", {
description = ("Palm Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_savannapalm_leaves.png"},
special_tiles = {"naturalbiomes_savannapalm_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:palm_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:palm_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:palm_sapling", {
description = ("Palm Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_savannapalm_sapling.png"},
inventory_image = "naturalbiomes_savannapalm_sapling.png",
wield_image = "naturalbiomes_savannapalm_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_palm_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:palm_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_savannapalm_wood",
"naturalbiomes:palm_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_savannapalm_wood.png"},
("Palm Stair"),
("Palm Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_savannapalm_trunk",
"naturalbiomes:palm_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk.png"},
("Palm Trunk Stair"),
("Palm Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_palm_wood",
{
description = ("Palm Wood Fence Gate"),
texture = "naturalbiomes_savannapalm_wood.png",
material = "naturalbiomes:palm_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_palm_wood",
{
description = ("Palm Fence"),
texture = "naturalbiomes_palm_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:palm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_palm_wood",
{
description = ("Palm Fence Rail"),
texture = "naturalbiomes_palm_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:palm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:palm_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.01115,
biomes = {"naturalbiomes:palmbeach"},
y_max = 5,
y_min = 2,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_cocopalm_tree_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Beach Bush
-- New palm buh
local function grow_new_palm_bush(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_beach_bush_0_270.mts", "0", nil, true)
end
minetest.register_decoration({
name = "naturalbiomes:beach_bush",
deco_type = "schematic",
place_on = {"naturalbiomes:palmbeach_sand"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.06,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:palmbeach"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beach_bush_0_270.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_node("naturalbiomes:beach_bush_stem", {
description = ("Beach Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"naturalbiomes_beach_bush_stem.png"},
inventory_image = "naturalbiomes_beach_bush_stem.png",
wield_image = "naturalbiomes_beach_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("naturalbiomes:beach_bush_leaves", {
description = ("Beach Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_beach_bush_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:beach_bush_sapling"}, rarity = 5},
{items = {"naturalbiomes:beach_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:beach_bush_sapling", {
description = ("Beach Bush Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_beach_bush_stem.png"},
inventory_image = "naturalbiomes_beach_bush_stem.png",
wield_image = "naturalbiomes_beach_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_palm_bush,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:beach_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_decoration({
name = "naturalbiomes:palmbeach_grass1",
deco_type = "simple",
place_on = {"naturalbiomes:palmbeach_sand"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 1987,
octaves = 3,
persist = 2,
},
y_max = 30000,
y_min = 2,
decoration = "naturalbiomes:palmbeach_grass1",
spawn_by = "naturalbiomes:palmbeach_sand"
})
minetest.register_node("naturalbiomes:palmbeach_grass1", {
description = "Palmbeach Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_beach_grass.png"},
inventory_image = "naturalbiomes_beach_grass.png",
wield_image = "naturalbiomes_beach_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:palmbeach_grass2",
deco_type = "simple",
place_on = {"naturalbiomes:palmbeach_sand"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 834,
octaves = 3,
persist = 2,
},
y_max = 30000,
y_min = 2,
decoration = "naturalbiomes:palmbeach_grass2",
spawn_by = "naturalbiomes:palmbeach_sand"
})
minetest.register_node("naturalbiomes:palmbeach_grass2", {
description = "Palmbeach Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_beach_grass2.png"},
inventory_image = "naturalbiomes_beach_grass2.png",
wield_image = "naturalbiomes_beach_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:palmbeach_grass3",
deco_type = "simple",
place_on = {"naturalbiomes:palmbeach_sand"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 834,
octaves = 3,
persist = 2,
},
y_max = 30000,
y_min = 2,
decoration = "naturalbiomes:palmbeach_grass3",
spawn_by = "naturalbiomes:palmbeach:_sand"
})
minetest.register_node("naturalbiomes:palmbeach_grass3", {
description = "Palmbeach Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_beach_grass3.png"},
inventory_image = "naturalbiomes_beach_grass3.png",
wield_image = "naturalbiomes_beach_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
-- Banana Bunch
minetest.register_node("naturalbiomes:banana_bunch", {
description = ("Banana Bunch"),
drawtype = "plantlike",
tiles = {"naturalbiomes_banana_bunch.png"},
inventory_image = "naturalbiomes_banana_bunch.png",
wield_image = "naturalbiomes_banana_bunch.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "naturalbiomes:banana_bunch",
on_use = minetest.item_eat(6),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:banana_bunch", param2 = 1})
end
end
})
-- Bunch to Single
minetest.register_craft({
type = "shapeless",
output = "naturalbiomes:banana 3",
recipe = {"naturalbiomes:banana_bunch"}
})
minetest.register_craft({
type = "shapeless",
output = "naturalbiomes:banana_bunch",
recipe = {"naturalbiomes:banana", "naturalbiomes:banana", "naturalbiomes:banana"}
})
minetest.register_node("naturalbiomes:banana", {
description = ("Banana"),
drawtype = "torchlike",
tiles = {"naturalbiomes_banana_single.png"},
inventory_image = "naturalbiomes_banana_single.png",
wield_image = "naturalbiomes_banana_single.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "naturalbiomes:banana",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:banana", param2 = 1})
end
end
})
minetest.register_node("naturalbiomes:coconut_slice", {
description = ("Coconut Slice"),
drawtype = "torchlike",
tiles = {"naturalbiomes_coconut_slice.png"},
inventory_image = "naturalbiomes_coconut_slice.png",
wield_image = "naturalbiomes_coconut_slice.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "naturalbiomes:naturalbiomes:coconut_slice",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:coconut_slice", param2 = 1})
end
end
})
-- Coco
minetest.register_node("naturalbiomes:coconut", {
description = ("Coconut"),
drawtype = "plantlike",
tiles = {"naturalbiomes_coconut.png"},
inventory_image = "naturalbiomes_coconut.png",
wield_image = "naturalbiomes_coconut.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "naturalbiomes:coconut",
on_use = minetest.item_eat(6),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:coconut", param2 = 1})
end
end
})
-- Bunch to Single
minetest.register_craft({
type = "shapeless",
output = "naturalbiomes:coconut_bunch",
recipe = {"naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice"}
})