668 lines
20 KiB
Lua
668 lines
20 KiB
Lua
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local modname = "naturalbiomes"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("naturalbiomes:palmbeach_sand", {
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description = ("Beach Sand"),
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tiles = {"naturalbiomes_beach_sand.png"},
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groups = {crumbly = 3, soil = 1, falling_node = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_biome({
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name = "naturalbiomes:palmbeach",
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node_top = "naturalbiomes:palmbeach_sand",
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depth_top = 3,
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node_filler = "default:sandstone",
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depth_filler = 5,
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node_riverbed = "naturalbiomes:palmbeach_sand",
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depth_riverbed = 3,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:sandstonebrick",
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node_dungeon_stair = "stairs:stair_sandstone",
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y_max = 5,
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y_min = -1,
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heat_point = 86,
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humidity_point = 78,
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})
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minetest.register_node("naturalbiomes:palmbeach_rock", {
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description = ("Beach Rock"),
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tiles = {"naturalbiomes_beach_rock.png"},
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groups = {cracky = 3, stone = 1},
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drop = "naturalbiomes:palmbeach_rock",
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -1,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_large_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock2",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_small_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock3",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -2,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium2_0_180.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock4",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -2,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Tree generation
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--
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-- New palm tree
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local function grow_new_palm_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_cocopalm_tree_0_270.mts", "0", nil, true)
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end
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-- palm trunk
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minetest.register_node("naturalbiomes:palm_trunk", {
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description = ("Palm Trunk"),
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tiles = {
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"naturalbiomes_savannapalm_trunk_top.png",
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"naturalbiomes_savannapalm_trunk_top.png",
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"naturalbiomes_savannapalm_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- palm wood
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minetest.register_node("naturalbiomes:palm_wood", {
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description = ("Palm Wood"),
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tiles = {"naturalbiomes_savannapalm_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "naturalbiomes:palm_wood 4",
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recipe = {{"naturalbiomes:palm_trunk"}}
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})
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minetest.register_node("naturalbiomes:palm_leaves", {
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description = ("Palm Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"naturalbiomes_savannapalm_leaves.png"},
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special_tiles = {"naturalbiomes_savannapalm_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'naturalbiomes:palm_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'naturalbiomes:palm_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("naturalbiomes:palm_sapling", {
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description = ("Palm Sapling"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes_savannapalm_sapling.png"},
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inventory_image = "naturalbiomes_savannapalm_sapling.png",
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wield_image = "naturalbiomes_savannapalm_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_palm_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"naturalbiomes:palm_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"naturalbiomes_savannapalm_wood",
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"naturalbiomes:palm_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_savannapalm_wood.png"},
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("Palm Stair"),
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("Palm Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"naturalbiomes_savannapalm_trunk",
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"naturalbiomes:palm_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk.png"},
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("Palm Trunk Stair"),
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("Palm Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"naturalbiomes:gate_palm_wood",
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{
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description = ("Palm Wood Fence Gate"),
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texture = "naturalbiomes_savannapalm_wood.png",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence(
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"naturalbiomes:fence_palm_wood",
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{
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description = ("Palm Fence"),
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texture = "naturalbiomes_palm_fence_wood.png",
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inventory_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence_rail(
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"naturalbiomes:fence_rail_palm_wood",
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{
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description = ("Palm Fence Rail"),
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texture = "naturalbiomes_palm_fence_wood.png",
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inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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minetest.register_decoration({
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name = "naturalbiomes:palm_tree",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.01115,
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 5,
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y_min = 2,
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schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_cocopalm_tree_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Beach Bush
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-- New palm buh
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local function grow_new_palm_bush(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_beach_bush_0_270.mts", "0", nil, true)
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end
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minetest.register_decoration({
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name = "naturalbiomes:beach_bush",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 3,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beach_bush_0_270.mts",
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flags = "place_center_x, place_center_z",
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})
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minetest.register_node("naturalbiomes:beach_bush_stem", {
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description = ("Beach Bush Stem"),
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drawtype = "plantlike",
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visual_scale = 1.41,
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tiles = {"naturalbiomes_beach_bush_stem.png"},
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inventory_image = "naturalbiomes_beach_bush_stem.png",
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wield_image = "naturalbiomes_beach_bush_stem.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
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},
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})
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minetest.register_node("naturalbiomes:beach_bush_leaves", {
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description = ("Beach Bush Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"naturalbiomes_beach_bush_leaves.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"naturalbiomes:beach_bush_sapling"}, rarity = 5},
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{items = {"naturalbiomes:beach_bush_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = after_place_leaves,
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})
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minetest.register_node("naturalbiomes:beach_bush_sapling", {
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description = ("Beach Bush Sapling"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes_beach_bush_stem.png"},
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inventory_image = "naturalbiomes_beach_bush_stem.png",
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wield_image = "naturalbiomes_beach_bush_stem.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_palm_bush,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"naturalbiomes:beach_bush_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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minetest.register_decoration({
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name = "naturalbiomes:palmbeach_grass1",
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deco_type = "simple",
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place_on = {"naturalbiomes:palmbeach_sand"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 1987,
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octaves = 3,
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persist = 2,
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},
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y_max = 30000,
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y_min = 2,
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decoration = "naturalbiomes:palmbeach_grass1",
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spawn_by = "naturalbiomes:palmbeach_sand"
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})
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minetest.register_node("naturalbiomes:palmbeach_grass1", {
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description = "Palmbeach Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"naturalbiomes_beach_grass.png"},
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inventory_image = "naturalbiomes_beach_grass.png",
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wield_image = "naturalbiomes_beach_grass.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "naturalbiomes:palmbeach_grass2",
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deco_type = "simple",
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place_on = {"naturalbiomes:palmbeach_sand"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 834,
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octaves = 3,
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persist = 2,
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},
|
|
y_max = 30000,
|
|
y_min = 2,
|
|
decoration = "naturalbiomes:palmbeach_grass2",
|
|
spawn_by = "naturalbiomes:palmbeach_sand"
|
|
})
|
|
|
|
minetest.register_node("naturalbiomes:palmbeach_grass2", {
|
|
description = "Palmbeach Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
visual_scale = 1.0,
|
|
tiles = {"naturalbiomes_beach_grass2.png"},
|
|
inventory_image = "naturalbiomes_beach_grass2.png",
|
|
wield_image = "naturalbiomes_beach_grass2.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
|
|
},
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "naturalbiomes:palmbeach_grass3",
|
|
deco_type = "simple",
|
|
place_on = {"naturalbiomes:palmbeach_sand"},
|
|
sidelen = 16,
|
|
noise_params = {
|
|
offset = -0.03,
|
|
scale = 0.1,
|
|
spread = {x = 100, y = 100, z = 100},
|
|
seed = 834,
|
|
octaves = 3,
|
|
persist = 2,
|
|
},
|
|
y_max = 30000,
|
|
y_min = 2,
|
|
decoration = "naturalbiomes:palmbeach_grass3",
|
|
spawn_by = "naturalbiomes:palmbeach:_sand"
|
|
})
|
|
|
|
minetest.register_node("naturalbiomes:palmbeach_grass3", {
|
|
description = "Palmbeach Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
visual_scale = 1.0,
|
|
tiles = {"naturalbiomes_beach_grass3.png"},
|
|
inventory_image = "naturalbiomes_beach_grass3.png",
|
|
wield_image = "naturalbiomes_beach_grass3.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
|
|
},
|
|
})
|
|
|
|
-- Banana Bunch
|
|
minetest.register_node("naturalbiomes:banana_bunch", {
|
|
description = ("Banana Bunch"),
|
|
drawtype = "plantlike",
|
|
tiles = {"naturalbiomes_banana_bunch.png"},
|
|
inventory_image = "naturalbiomes_banana_bunch.png",
|
|
wield_image = "naturalbiomes_banana_bunch.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1
|
|
},
|
|
drop = "naturalbiomes:banana_bunch",
|
|
on_use = minetest.item_eat(6),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "naturalbiomes:banana_bunch", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- Bunch to Single
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "naturalbiomes:banana 3",
|
|
recipe = {"naturalbiomes:banana_bunch"}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "naturalbiomes:banana_bunch",
|
|
recipe = {"naturalbiomes:banana", "naturalbiomes:banana", "naturalbiomes:banana"}
|
|
})
|
|
|
|
minetest.register_node("naturalbiomes:banana", {
|
|
description = ("Banana"),
|
|
drawtype = "torchlike",
|
|
tiles = {"naturalbiomes_banana_single.png"},
|
|
inventory_image = "naturalbiomes_banana_single.png",
|
|
wield_image = "naturalbiomes_banana_single.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1
|
|
},
|
|
drop = "naturalbiomes:banana",
|
|
on_use = minetest.item_eat(2),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "naturalbiomes:banana", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_node("naturalbiomes:coconut_slice", {
|
|
description = ("Coconut Slice"),
|
|
drawtype = "torchlike",
|
|
tiles = {"naturalbiomes_coconut_slice.png"},
|
|
inventory_image = "naturalbiomes_coconut_slice.png",
|
|
wield_image = "naturalbiomes_coconut_slice.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1
|
|
},
|
|
drop = "naturalbiomes:naturalbiomes:coconut_slice",
|
|
on_use = minetest.item_eat(2),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "naturalbiomes:coconut_slice", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- Coco
|
|
minetest.register_node("naturalbiomes:coconut", {
|
|
description = ("Coconut"),
|
|
drawtype = "plantlike",
|
|
tiles = {"naturalbiomes_coconut.png"},
|
|
inventory_image = "naturalbiomes_coconut.png",
|
|
wield_image = "naturalbiomes_coconut.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1
|
|
},
|
|
drop = "naturalbiomes:coconut",
|
|
on_use = minetest.item_eat(6),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "naturalbiomes:coconut", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- Bunch to Single
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "naturalbiomes:coconut_bunch",
|
|
recipe = {"naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice"}
|
|
})
|
|
|