naturalbiomes/mediterranean.lua

834 lines
26 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:mediterran_litter", {
description = ("Mediterranean litter with grass"),
tiles = {"naturalbiomes_mediterran_litter.png", "default_dirt.png",
{name = "default_dirt.png^naturalbiomes_mediterran_litte_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("naturalbiomes:mediterran_rock", {
description = ("Mediterranean Rock"),
tiles = {"naturalbiomes_mediterran_rock.png"},
groups = {cracky = 3, stone = 1},
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("naturalbiomes:mediterran_ruin", {
description = ("Mediterranean Ruin"),
tiles = {"naturalbiomes_mediterran_ruins.png"},
groups = {cracky = 3, stone = 1},
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("naturalbiomes:mediterran_ruin2", {
description = ("Mediterranean Ruin Column"),
tiles = {"naturalbiomes_mediterran_ruins2.png"},
groups = {cracky = 3, stone = 1},
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_biome({
name = "naturalbiomes:mediterranean",
node_top = "naturalbiomes:mediterran_litter",
depth_top = 1,
node_filler = "naturalbiomes:mediterran_rock",
depth_filler = 50,
node_riverbed = "default:gravel",
depth_riverbed = 2,
node_dungeon = "default:sandstone",
node_dungeon_alt = "default:desert_stonebrick",
node_dungeon_stair = "stairs:stair_desert_stone",
y_max = 100,
y_min = 5,
heat_point = 58,
humidity_point = 30,
})
-- Tree generation
--
-- New olive tree
local function grow_new_olive_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_olive_tree_0_90.mts", "0", nil, true)
end
-- olive trunk
minetest.register_node("naturalbiomes:olive_trunk", {
description = ("Olive Trunk"),
tiles = {
"naturalbiomes_mediterran_olive_trunk_top.png",
"naturalbiomes_mediterran_olive_trunk_top.png",
"naturalbiomes_mediterran_olive_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- olive wood
minetest.register_node("naturalbiomes:olive_wood", {
description = ("Olive Wood"),
tiles = {"naturalbiomes_mediterran_olive_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:olive_wood 4",
recipe = {{"naturalbiomes:olive_trunk"}}
})
minetest.register_node("naturalbiomes:olive_leaves", {
description = ("Olive Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_mediterran_olive_leaves.png"},
special_tiles = {"naturalbiomes_mediterran_olive_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:olive_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:olive_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:olive_sapling", {
description = ("Olive Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_mediterran_olive_sapling.png"},
inventory_image = "naturalbiomes_mediterran_olive_sapling.png",
wield_image = "naturalbiomes_mediterran_olive_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_olive_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:olive_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_mediterran_olive_wood",
"naturalbiomes:olive_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_mediterran_olive_wood.png"},
("Olive Stair"),
("Olive Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_mediterran_olive_trunk",
"naturalbiomes:olive_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk.png"},
("Alder Trunk Stair"),
("Alder Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_olive_wood",
{
description = ("Olive Wood Fence Gate"),
texture = "naturalbiomes_mediterran_olive_wood.png",
material = "naturalbiomes:olive_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_olive_wood",
{
description = ("Olive Fence"),
texture = "naturalbiomes_olive_fence_woode.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_mediterran_olive_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_mediterran_olive_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:olive_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_olive_wood",
{
description = ("Olive Fence Rail"),
texture = "naturalbiomes_olive_fence_woode.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_olive_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_olive_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:olive_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:olive_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = -2,
sidelen = 16,
fill_ratio = 0.00105,
biomes = {"naturalbiomes:mediterranean"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_olive_tree_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Tree generation
--
-- New pine tree
local function grow_new_pine_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_med_pinetree_0_90.mts", "0", nil, true)
end
-- pine trunk
minetest.register_node("naturalbiomes:pine_trunk", {
description = ("Pine Trunk"),
tiles = {
"naturalbiomes_mediterran_pine_trunk_top.png",
"naturalbiomes_mediterran_pine_trunk_top.png",
"naturalbiomes_mediterran_pine_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- pine wood
minetest.register_node("naturalbiomes:pine_wood", {
description = ("Pine Wood"),
tiles = {"naturalbiomes_mediterran_pine_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:pine_wood 4",
recipe = {{"naturalbiomes:pine_trunk"}}
})
minetest.register_node("naturalbiomes:pine_leaves", {
description = ("Pine Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_mediterran_pine_leaves.png"},
special_tiles = {"naturalbiomes_mediterran_pine_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:pine_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:pine_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:pine_sapling", {
description = ("Pine Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_mediterran_pine_sapling.png"},
inventory_image = "naturalbiomes_mediterran_pine_sapling.png",
wield_image = "naturalbiomes_mediterran_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pine_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_mediterran_pine_wood",
"naturalbiomes:pine_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_mediterran_pine_wood.png"},
("Pine Stair"),
("Pine Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_mediterran_pine_trunk",
"naturalbiomes:pine_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_wood.png"},
("Pine Trunk Stair"),
("Pine Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_pine_wood",
{
description = ("Pine Wood Fence Gate"),
texture = "naturalbiomes_mediterran_pine_wood.png",
material = "naturalbiomes:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_pine_wood",
{
description = ("Pine Fence"),
texture = "naturalbiomes_medpine_fence_woode.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_mediterran_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_mediterran_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_pine_wood",
{
description = ("Pine Fence Rail"),
texture = "naturalbiomes_medpine_fence_woode.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:pine_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00115,
biomes = {"naturalbiomes:mediterranean"},
y_max = 31,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_med_pinetree_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:pine_treesmall",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00105,
biomes = {"naturalbiomes:mediterranean"},
y_max = 31,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_med_pinetree_small_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Cypress Bush
-- New cypress tree
local function grow_new_cypress_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_cypress_0_90.mts", "0", nil, true)
end
minetest.register_decoration({
name = "naturalbiomes:med_bush",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 3876,
octaves = 3,
persist = 0.4,
},
biomes = {"naturalbiomes:mediterranean"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_cypress_0_90.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_node("naturalbiomes:med_bush_stem", {
description = ("Cypress Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"naturalbiomes_mediterran_cypress_stem.png"},
inventory_image = "naturalbiomes_mediterran_cypress_stem.png",
wield_image = "naturalbiomes_mediterran_cypress_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("naturalbiomes:med_bush_leaves", {
description = ("Cypress Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"naturalbiomes_mediterran_cypress_leavese.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"naturalbiomes:med_bush_sapling"}, rarity = 5},
{items = {"naturalbiomes:med_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:med_bush_sapling", {
description = ("Cypress Bush Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_mediterran_cypress_stem.png"},
inventory_image = "naturalbiomes_mediterran_cypress_stem.png",
wield_image = "naturalbiomes_mediterran_cypress_stem.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_cypress_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:med_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_decoration({
name = "naturalbiomes:med_flower1",
deco_type = "simple",
place_on = {"naturalbiomes:mediterranean_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:med_flower1",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:med_flower1", {
description = "Mediterranean Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_mediterran_flower1.png"},
inventory_image = "naturalbiomes_mediterran_flower1.png",
wield_image = "naturalbiomes_mediterran_flower1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:med_flower2",
deco_type = "simple",
place_on = {"naturalbiomes:mediterran_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:med_flower2",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:med_flower2", {
description = "Mediterranean Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_mediterran_flower2.png"},
inventory_image = "naturalbiomes_mediterran_flower2.png",
wield_image = "naturalbiomes_mediterran_flower2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:med_flower3",
deco_type = "simple",
place_on = {"naturalbiomes:mediterran_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:med_flower3",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:med_flower3", {
description = "Mediterranean Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_mediterran_flower3.png"},
inventory_image = "naturalbiomes_mediterran_flower3.png",
wield_image = "naturalbiomes_mediterran_flower3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:med_grass1",
deco_type = "simple",
place_on = {"naturalbiomes:mediterran_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.15,
spread = {x = 300, y = 300, z = 300},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:med_grass1",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:med_grass1", {
description = "Mediterranean Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_mediterran_grass.png"},
inventory_image = "naturalbiomes_mediterran_grass.png",
wield_image = "naturalbiomes_mediterran_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:med_grass2",
deco_type = "simple",
place_on = {"naturalbiomes:mediterran_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.15,
spread = {x = 300, y = 300, z = 300},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:med_grass2",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:med_grass2", {
description = "Mediterranean Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_mediterran_grass2.png"},
inventory_image = "naturalbiomes_mediterran_grass2.png",
wield_image = "naturalbiomes_mediterran_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:med_ruin1",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.008,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 1,
persist = 0.1,
},
biomes = {"naturalbiomes:mediterranean"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin1_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:med_ruin2",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.008,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 1,
persist = 0.1,
},
biomes = {"naturalbiomes:mediterranean"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin2_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:med_ruin3",
deco_type = "schematic",
place_on = {"naturalbiomes:mediterran_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.008,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 1,
persist = 0.1,
},
biomes = {"naturalbiomes:mediterranean"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin3_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Olives
minetest.register_node("naturalbiomes:olives", {
description = ("Fresh Olives"),
drawtype = "plantlike",
tiles = {"naturalbiomes__fresholives.png"},
inventory_image = "naturalbiomes__fresholives.png",
wield_image = "naturalbiomes__fresholives.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1
},
drop = "naturalbiomes:olives",
on_use = minetest.item_eat(6),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "naturalbiomes:olives", param2 = 1})
end
end
})