544 lines
18 KiB
Lua
544 lines
18 KiB
Lua
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local modname = "naturalbiomes"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("naturalbiomes:bambooforest_litter", {
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description = ("Bamboo Forest Litter"),
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tiles = {"naturalbiomes_bambooforest_litter.png", "naturalbiomes_bambooforest_rock.png",
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{name = "naturalbiomes_bambooforest_rock.png^naturalbiomes_bambooforest_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "naturalbiomes:bambooforest_rock",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_biome({
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name = "bambooforest",
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node_top = "naturalbiomes:bambooforest_litter",
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depth_top = 2,
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node_filler = "naturalbiomes:bambooforest_rock",
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depth_filler = 70,
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node_riverbed = "default:clay",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 5,
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heat_point = 89,
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humidity_point = 77,
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})
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-- Tree generation
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--
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-- New bamboo tree
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local function grow_new_bamboo_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_bambootree_large_0_270.mts", "0", nil, true)
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end
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-- bamboo trunk
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minetest.register_node("naturalbiomes:bamboo_trunk", {
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description = ("Bamboo Trunk"),
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tiles = {
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"naturalbiomes_bambooforest_bamboo_trunk_top.png",
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"naturalbiomes_bambooforest_bamboo_trunk_top.png",
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"naturalbiomes_bambooforest_bamboo_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- bamboo wood
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minetest.register_node("naturalbiomes:bamboo_wood", {
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description = ("Bamboo Wood"),
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tiles = {"naturalbiomes_bambooforest_bamboo_wood2.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "naturalbiomes:bamboo_wood 4",
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recipe = {{"naturalbiomes:bamboo_trunk"}}
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})
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minetest.register_node("naturalbiomes:bamboo_leaves", {
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description = ("Bamboo Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"},
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special_tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'naturalbiomes:bamboo_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'naturalbiomes:bamboo_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("naturalbiomes:bamboo_sapling", {
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description = ("Bamboo Sapling"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes_bambooforest_bamboo_sapling.png"},
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inventory_image = "naturalbiomes_bambooforest_bamboo_sapling.png",
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wield_image = "naturalbiomes_bambooforest_bamboo_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_bamboo_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"naturalbiomes:bamboo_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"naturalbiomes_bambooforest_bamboo_wood2",
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"naturalbiomes:bamboo_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_bambooforest_bamboo_wood2.png"},
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("Alder Stair"),
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("Alder Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"naturalbiomes_bambooforest_bamboo_trunk",
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"naturalbiomes:bamboo_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk.png"},
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("Bamboo Trunk Stair"),
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("Bamboo Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"naturalbiomes:gate_bamboo_wood",
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{
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description = ("Bamboo Wood Fence Gate"),
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texture = "naturalbiomes_bambooforest_bamboo_wood2.png",
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material = "naturalbiomes:bamboo_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence(
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"naturalbiomes:fence_bamboo_wood",
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{
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description = ("Bamboo Fence"),
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texture = "naturalbiomes_bamboo_fence_wood.png",
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inventory_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:bamboo_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence_rail(
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"naturalbiomes:fence_rail_bamboo_wood",
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{
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description = ("Bamboo Fence Rail"),
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texture = "naturalbiomes_bamboo_fence_wood.png",
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inventory_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:bamboo_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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minetest.register_decoration({
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name = "naturalbiomes:bamboo_tree",
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deco_type = "schematic",
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place_on = {"naturalbiomes:bambooforest_litter"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.02115,
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biomes = {"naturalbiomes:bambooforest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_large_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:bamboo_tree2",
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deco_type = "schematic",
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place_on = {"naturalbiomes:bambooforest_litter"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.02115,
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biomes = {"naturalbiomes:bambooforest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_small_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:smallbamboo",
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deco_type = "schematic",
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place_on = {"naturalbiomes:bambooforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.05,
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spread = {x = 100, y = 100, z = 100},
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seed = 936,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"naturalbiomes:bambooforest"},
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y_max = 31000,
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y_min = 0,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bambootree_small_micro_0_270.mts",
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})
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minetest.register_node("naturalbiomes:smallbamboo", {
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description = ("Small Bamboo Grass"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes_bambooforest_bamboo_trunksmall.png"},
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inventory_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png",
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wield_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("naturalbiomes:bambooforest_rock", {
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description = ("Forest Rock"),
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tiles = {"naturalbiomes_bambooforest_rock.png"},
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groups = {cracky = 3, stone = 1},
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drop = "naturalbiomes:bambooforest_rock",
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_decoration({
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name = "naturalbiomes:bambooforest_groundgrass",
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deco_type = "simple",
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place_on = {"naturalbiomes:bambooforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 3602,
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octaves = 7,
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persist = 1,
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},
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y_max = 30000,
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y_min = 1,
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decoration = "naturalbiomes:bambooforest_groundgrass",
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spawn_by = "naturalbiomes:bambooforest_litter"
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})
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minetest.register_node("naturalbiomes:bambooforest_groundgrass", {
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description = "Babmooforest Gorund Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2.0,
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tiles = {"naturalbiomes_bambooforest_groundgrass.png"},
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inventory_image = "naturalbiomes_bambooforest_groundgrass.png",
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wield_image = "naturalbiomes_bambooforest_groundgrass.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "naturalbiomes:bambooforest_groundgrass2",
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deco_type = "simple",
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place_on = {"naturalbiomes:bambooforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 3602,
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octaves = 7,
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persist = 1,
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},
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y_max = 30000,
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y_min = 1,
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decoration = "naturalbiomes:bambooforest_groundgrass2",
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spawn_by = "naturalbiomes:bambooforest_litter"
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})
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minetest.register_node("naturalbiomes:bambooforest_groundgrass2", {
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description = "Babmooforest Gorund Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2.0,
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tiles = {"naturalbiomes_bambooforest_groundgrass2.png"},
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inventory_image = "naturalbiomes_bambooforest_groundgrass2.png",
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wield_image = "naturalbiomes_bambooforest_groundgrass2.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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--
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-- Tree generation
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--
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-- New banana tree
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local function grow_new_banana_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_banana_palm_0_90.mts", "0", nil, true)
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end
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-- banana trunk
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minetest.register_node("naturalbiomes:banana_trunk", {
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description = ("Banana Trunk"),
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tiles = {
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"naturalbiomes__banana_trunk_top.png",
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"naturalbiomes__banana_trunk_top.png",
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"naturalbiomes__banana_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- banana wood
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minetest.register_node("naturalbiomes:banana_wood", {
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description = ("Banana Wood"),
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tiles = {"naturalbiomes__banana_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "naturalbiomes:banana_wood 4",
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recipe = {{"naturalbiomes:banana_trunk"}}
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})
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minetest.register_node("naturalbiomes:banana_leaves", {
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description = ("Banana Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"naturalbiomes__banana_leaf.png"},
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special_tiles = {"naturalbiomes__banana_leaf.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'naturalbiomes:banana_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'naturalbiomes:banana_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("naturalbiomes:banana_sapling", {
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description = ("Banana Sapling"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes__banana_tree_sapling.png"},
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inventory_image = "naturalbiomes__banana_tree_sapling.png",
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wield_image = "naturalbiomes__banana_tree_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_banana_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"naturalbiomes:banana_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
|
|
{x = 1, y = 1, z = 1},
|
|
-- maximum interval of interior volume check
|
|
2)
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
|
|
stairs.register_stair_and_slab(
|
|
"naturalbiomes_banana_wood",
|
|
"naturalbiomes:banana_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"naturalbiomes_banana_wood.png"},
|
|
("Banana Stair"),
|
|
("Banana Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"naturalbiomes_banana_trunk",
|
|
"naturalbiomes:banana_trunk",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk.png"},
|
|
("Banana Trunk Stair"),
|
|
("Banana Trunk Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
doors.register_fencegate(
|
|
"naturalbiomes:gate_banana_wood",
|
|
{
|
|
description = ("Banana Wood Fence Gate"),
|
|
texture = "naturalbiomes_banana_wood.png",
|
|
material = "naturalbiomes:banana_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
|
|
default.register_fence(
|
|
"naturalbiomes:fence_banana_wood",
|
|
{
|
|
description = ("Banana Fence"),
|
|
texture = "naturalbiomes_banana_wood.png",
|
|
inventory_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
material = "naturalbiomes:banana_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
default.register_fence_rail(
|
|
"naturalbiomes:fence_rail_banana_wood",
|
|
{
|
|
description = ("Banana Fence Rail"),
|
|
texture = "naturalbiomes_banana_wood.png",
|
|
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
material = "naturalbiomes:banana_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
minetest.register_decoration({
|
|
name = "naturalbiomes:banana_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"naturalbiomes:bambooforest_litter"},
|
|
place_offset_y = 0,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00515,
|
|
biomes = {"naturalbiomes:bambooforest"},
|
|
y_max = 31000,
|
|
y_min = 5,
|
|
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_banana_palm_0_90.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|