naturalbiomes/bambooforest.lua

544 lines
18 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:bambooforest_litter", {
description = ("Bamboo Forest Litter"),
tiles = {"naturalbiomes_bambooforest_litter.png", "naturalbiomes_bambooforest_rock.png",
{name = "naturalbiomes_bambooforest_rock.png^naturalbiomes_bambooforest_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "naturalbiomes:bambooforest_rock",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "bambooforest",
node_top = "naturalbiomes:bambooforest_litter",
depth_top = 2,
node_filler = "naturalbiomes:bambooforest_rock",
depth_filler = 70,
node_riverbed = "default:clay",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 5,
heat_point = 89,
humidity_point = 77,
})
-- Tree generation
--
-- New bamboo tree
local function grow_new_bamboo_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_bambootree_large_0_270.mts", "0", nil, true)
end
-- bamboo trunk
minetest.register_node("naturalbiomes:bamboo_trunk", {
description = ("Bamboo Trunk"),
tiles = {
"naturalbiomes_bambooforest_bamboo_trunk_top.png",
"naturalbiomes_bambooforest_bamboo_trunk_top.png",
"naturalbiomes_bambooforest_bamboo_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- bamboo wood
minetest.register_node("naturalbiomes:bamboo_wood", {
description = ("Bamboo Wood"),
tiles = {"naturalbiomes_bambooforest_bamboo_wood2.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:bamboo_wood 4",
recipe = {{"naturalbiomes:bamboo_trunk"}}
})
minetest.register_node("naturalbiomes:bamboo_leaves", {
description = ("Bamboo Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"},
special_tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:bamboo_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:bamboo_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:bamboo_sapling", {
description = ("Bamboo Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_bambooforest_bamboo_sapling.png"},
inventory_image = "naturalbiomes_bambooforest_bamboo_sapling.png",
wield_image = "naturalbiomes_bambooforest_bamboo_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_bamboo_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:bamboo_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_bambooforest_bamboo_wood2",
"naturalbiomes:bamboo_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_bambooforest_bamboo_wood2.png"},
("Alder Stair"),
("Alder Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_bambooforest_bamboo_trunk",
"naturalbiomes:bamboo_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk.png"},
("Bamboo Trunk Stair"),
("Bamboo Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_bamboo_wood",
{
description = ("Bamboo Wood Fence Gate"),
texture = "naturalbiomes_bambooforest_bamboo_wood2.png",
material = "naturalbiomes:bamboo_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_bamboo_wood",
{
description = ("Bamboo Fence"),
texture = "naturalbiomes_bamboo_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:bamboo_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_bamboo_wood",
{
description = ("Bamboo Fence Rail"),
texture = "naturalbiomes_bamboo_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:bamboo_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:bamboo_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:bambooforest_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.02115,
biomes = {"naturalbiomes:bambooforest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_large_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:bamboo_tree2",
deco_type = "schematic",
place_on = {"naturalbiomes:bambooforest_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.02115,
biomes = {"naturalbiomes:bambooforest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_small_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "naturalbiomes:smallbamboo",
deco_type = "schematic",
place_on = {"naturalbiomes:bambooforest_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.05,
spread = {x = 100, y = 100, z = 100},
seed = 936,
octaves = 3,
persist = 0.7
},
biomes = {"naturalbiomes:bambooforest"},
y_max = 31000,
y_min = 0,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bambootree_small_micro_0_270.mts",
})
minetest.register_node("naturalbiomes:smallbamboo", {
description = ("Small Bamboo Grass"),
drawtype = "plantlike",
tiles = {"naturalbiomes_bambooforest_bamboo_trunksmall.png"},
inventory_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png",
wield_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("naturalbiomes:bambooforest_rock", {
description = ("Forest Rock"),
tiles = {"naturalbiomes_bambooforest_rock.png"},
groups = {cracky = 3, stone = 1},
drop = "naturalbiomes:bambooforest_rock",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_decoration({
name = "naturalbiomes:bambooforest_groundgrass",
deco_type = "simple",
place_on = {"naturalbiomes:bambooforest_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:bambooforest_groundgrass",
spawn_by = "naturalbiomes:bambooforest_litter"
})
minetest.register_node("naturalbiomes:bambooforest_groundgrass", {
description = "Babmooforest Gorund Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bambooforest_groundgrass.png"},
inventory_image = "naturalbiomes_bambooforest_groundgrass.png",
wield_image = "naturalbiomes_bambooforest_groundgrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:bambooforest_groundgrass2",
deco_type = "simple",
place_on = {"naturalbiomes:bambooforest_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:bambooforest_groundgrass2",
spawn_by = "naturalbiomes:bambooforest_litter"
})
minetest.register_node("naturalbiomes:bambooforest_groundgrass2", {
description = "Babmooforest Gorund Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_bambooforest_groundgrass2.png"},
inventory_image = "naturalbiomes_bambooforest_groundgrass2.png",
wield_image = "naturalbiomes_bambooforest_groundgrass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
--
-- Tree generation
--
-- New banana tree
local function grow_new_banana_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_banana_palm_0_90.mts", "0", nil, true)
end
-- banana trunk
minetest.register_node("naturalbiomes:banana_trunk", {
description = ("Banana Trunk"),
tiles = {
"naturalbiomes__banana_trunk_top.png",
"naturalbiomes__banana_trunk_top.png",
"naturalbiomes__banana_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- banana wood
minetest.register_node("naturalbiomes:banana_wood", {
description = ("Banana Wood"),
tiles = {"naturalbiomes__banana_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:banana_wood 4",
recipe = {{"naturalbiomes:banana_trunk"}}
})
minetest.register_node("naturalbiomes:banana_leaves", {
description = ("Banana Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes__banana_leaf.png"},
special_tiles = {"naturalbiomes__banana_leaf.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:banana_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:banana_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:banana_sapling", {
description = ("Banana Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes__banana_tree_sapling.png"},
inventory_image = "naturalbiomes__banana_tree_sapling.png",
wield_image = "naturalbiomes__banana_tree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_banana_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:banana_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_banana_wood",
"naturalbiomes:banana_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_banana_wood.png"},
("Banana Stair"),
("Banana Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_banana_trunk",
"naturalbiomes:banana_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk.png"},
("Banana Trunk Stair"),
("Banana Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_banana_wood",
{
description = ("Banana Wood Fence Gate"),
texture = "naturalbiomes_banana_wood.png",
material = "naturalbiomes:banana_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_banana_wood",
{
description = ("Banana Fence"),
texture = "naturalbiomes_banana_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:banana_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_banana_wood",
{
description = ("Banana Fence Rail"),
texture = "naturalbiomes_banana_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:banana_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:banana_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:bambooforest_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00515,
biomes = {"naturalbiomes:bambooforest"},
y_max = 31000,
y_min = 5,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_banana_palm_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})