naturalbiomes/alpine.lua

808 lines
25 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:alpine_litter", {
description = ("Dirt with Alpine Grass"),
tiles = {"naturalbiomes_alpine_litter.png", "naturalbiomes_alpine_rock.png",
{name = "naturalbiomes_alpine_rock.png^naturalbiomes_alpine_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "naturalbiomes:alpine_rock",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("naturalbiomes:alpine_rock", {
description = ("Alpine Rock"),
tiles = {"naturalbiomes_alpine_rock.png"},
groups = {cracky = 3, stone = 1},
drop = "naturalbiomes:alpine_rock",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_biome({
name = "naturalbiomes:alpine",
node_top = "naturalbiomes:alpine_litter",
depth_top = 1,
node_filler = "naturalbiomes:alpine_rock",
depth_filler = 50,
node_riverbed = "default:gravel",
depth_riverbed = 2,
node_dungeon = "default:stone",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 40,
heat_point = 56,
humidity_point = 61,
})
-- Tree generation
--
-- New pine tree
local function grow_new_alppine1_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_alpine_pine1_0_90.mts", "0", nil, true)
end
-- Pine1 trunk
minetest.register_node("naturalbiomes:alppine1_trunk", {
description = ("Pine Trunk"),
tiles = {
"naturalbiomes_alpine_pine1_trunk_top.png",
"naturalbiomes_alpine_pine1_trunk_top.png",
"naturalbiomes_alpine_pine1_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- Pine wood
minetest.register_node("naturalbiomes:alppine1_wood", {
description = ("Pine Wood"),
tiles = {"naturalbiomes_alpine_pine1_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:alppine1_wood 4",
recipe = {{"naturalbiomes:allpine1_trunk"}}
})
minetest.register_node("naturalbiomes:alppine1_leaves", {
description = ("Pine Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_alpine_pine1_leaves.png"},
special_tiles = {"naturalbiomes_alpine_pine1_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:alppine1_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:alppine1_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:alppine1_sapling", {
description = ("Pine Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_alpine_pine1_sapling.png"},
inventory_image = "naturalbiomes_alpine_pine1_sapling.png",
wield_image = "naturalbiomes_alpine_pine1_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_alppine1_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:alppine1_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_alpine_pine1_wood",
"naturalbiomes:allpine1_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alpine_pine1_wood.png"},
("Pine Stair"),
("Pine Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_alpine_pine1_trunk",
"naturalbiomes:alppine1_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk.png"},
("Pine Trunk Stair"),
("Pine Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_alppine1_wood",
{
description = ("Pine Wood Fence Gate"),
texture = "naturalbiomes_alpine_pine1_wood.png",
material = "naturalbiomes:alppine1_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_alppine1_wood",
{
description = ("Pine Fence"),
texture = "naturalbiomes_pine_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_alpine_pine1_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_alpine_pine1_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alppine1_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_alppine1_wood",
{
description = ("Pine Fence Rail"),
texture = "naturalbiomes_pine_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine1_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine1_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alppine1_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:alppine1_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:alpine_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00315,
biomes = {"naturalbiomes:alpine"},
y_max = 31000,
y_min = 40,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_alpine_pine1_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Tree generation
--
-- New alppine2 tree
local function grow_new_alppine2_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_alpine_pine2_0_90.mts", "0", nil, true)
end
-- Pine2 trunk
minetest.register_node("naturalbiomes:alppine2_trunk", {
description = ("Pine Trunk"),
tiles = {
"naturalbiomes_alpine_pine2_trunk_top.png",
"naturalbiomes_alpine_pine2_trunk_top.png",
"naturalbiomes_alpine_pine2_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- Pine2 wood
minetest.register_node("naturalbiomes:alppine2_wood", {
description = ("Pine Wood"),
tiles = {"naturalbiomes_alpine_pine2_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:alppine2_wood 4",
recipe = {{"naturalbiomes:alppine2_trunk"}}
})
minetest.register_node("naturalbiomes:alppine2_leaves", {
description = ("Pine Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_alpine_pine2_leaves.png"},
special_tiles = {"naturalbiomes_alpine_pine2_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:alppine2_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:alppine2_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:alppine2_sapling", {
description = ("Pine Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_alpine_pine2_sapling.png"},
inventory_image = "naturalbiomes_alpine_pine2_sapling.png",
wield_image = "naturalbiomes_alpine_pine2_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_alppine2_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:alppine2_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_alpine_pine2_wood",
"naturalbiomes:alppine2_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alpine_pine2_wood.png"},
("Pine Stair"),
("Pine Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_alpine_pine2_trunk",
"naturalbiomes:alppine2_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk.png"},
("Pine Trunk Stair"),
("Pine Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_alppine2_wood",
{
description = ("Pine Wood Fence Gate"),
texture = "naturalbiomes_alpine_pine2_wood.png",
material = "naturalbiomes:alppine2_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_pine2_wood",
{
description = ("Pine Fence"),
texture = "naturalbiomes_pine2_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_alpine_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_alpine_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alppine2_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_pine2_wood",
{
description = ("Pine Fence Rail"),
texture = "naturalbiomes_pine2_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine2_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine2_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alppine2_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:alppine2_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:alpine_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00715,
biomes = {"naturalbiomes:alpine"},
y_max = 31000,
y_min = 40,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_alpine_pine2_0_90.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Tree generation
--
-- New alpine bush
local function grow_new_alpine_bush(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_alpine_berrybush_0_90.mts", "0", nil, true)
end
-- Alpine bush
minetest.register_decoration({
name = "naturalbiomes:alpine_bush",
deco_type = "schematic",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 697,
octaves = 3,
persist = 0.7,
},
biomes = {"naturalbiomes:alpine"},
y_max = 31000,
y_min = 40,
place_offset_y = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alpine_berrybush_0_90.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_node("naturalbiomes:alpine_bush_leaves_with_berries", {
description = ("Alpine Bush Leaves with Berries"),
drawtype = "allfaces_optional",
tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
drop = "default:blueberries",
sounds = default.node_sound_leaves_defaults(),
node_dig_prediction = "default:blueberry_bush_leaves",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
})
minetest.register_node("naturalbiomes:alpine_bush_leaves", {
description = ("Alpine Bush Leaves"),
drawtype = "allfaces_optional",
tiles = {"default_blueberry_bush_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:blueberry_bush_sapling"}, rarity = 5},
{items = {"default:blueberry_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then
minetest.get_node_timer(pos):start(200)
else
minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
end
end,
after_place_node = after_place_leaves,
})
minetest.register_node("naturalbiomes:alpine_bush_sapling", {
description = ("Alpine Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_blueberry_bush_sapling.png"},
inventory_image = "default_blueberry_bush_sapling.png",
wield_image = "default_blueberry_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:alpine_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_decoration({
name = "naturalbiomes:alpine_mushroom",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 40,
decoration = "naturalbiomes:alpine_mushroom",
spawn_by = "naturalbiomes:alpine_litter",
})
minetest.register_node("naturalbiomes:alpine_mushroom", {
description = ("Alpine Mushroom"),
tiles = {"naturalbiomes_alpine_mushroom.png"},
inventory_image = "naturalbiomes_alpine_mushroom.png",
wield_image = "naturalbiomes_alpine_mushroom.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
})
minetest.register_decoration({
name = "naturalbiomes:alpine_grass1",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:alpine_grass1",
spawn_by = "naturalbiomes:alpine_litter"
})
minetest.register_node("naturalbiomes:alpine_grass1", {
description = "Alpine Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_alpine_grass1.png"},
inventory_image = "naturalbiomes_alpine_grass1.png",
wield_image = "naturalbiomes_alpine_grass1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alpine_grass2",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "naturalbiomes:alpine_grass2",
spawn_by = "naturalbiomes:alpine_litter"
})
minetest.register_node("naturalbiomes:alpine_grass2", {
description = "Alpine Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_alpine_grass2.png"},
inventory_image = "naturalbiomes_alpine_grass2.png",
wield_image = "naturalbiomes_alpine_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alpine_grass3",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "naturalbiomes:alpine_grass3",
spawn_by = "naturalbiomes:alpine_litter"
})
minetest.register_node("naturalbiomes:alpine_grass3", {
description = "Alpine Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_alpine_grass3.png"},
inventory_image = "naturalbiomes_alpine_grass3.png",
wield_image = "naturalbiomes_alpine_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alpine_dandelion",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "naturalbiomes:alpine_dandelion",
spawn_by = "naturalbiomes:alpine_litter"
})
minetest.register_node("naturalbiomes:alpine_dandelion", {
description = "Alpine Dandelion Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_alpine_dandelion.png"},
inventory_image = "naturalbiomes_alpine_dandelion.png",
wield_image = "naturalbiomes_alpine_dandelion.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alpine_edelweiss",
deco_type = "simple",
place_on = {"naturalbiomes:alpine_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "naturalbiomes:alpine_edelweiss",
spawn_by = "naturalbiomes:mediterran_litter"
})
minetest.register_node("naturalbiomes:alpine_edelweiss", {
description = "Edelweiss Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_alpine_edelweiss.png"},
inventory_image = "naturalbiomes_alpine_edelweiss.png",
wield_image = "naturalbiomes_alpine_edelweiss.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alpine_log",
deco_type = "schematic",
place_on = {"naturalbiomes:alpine_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"naturalbiomes:alpine"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes__alpine_pine1_log_0_90.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "naturalbiomes:alpine_litter",
num_spawn_by = 4,
})
minetest.register_decoration({
name = "naturalbiomes:alpine_log2",
deco_type = "schematic",
place_on = {"naturalbiomes:alpine_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"naturalbiomes:alpine"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alpine_pine2_log_0_90.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "naturalbiomes:alpine_litter",
num_spawn_by = 4,
})