naturalbiomes/alderswamp.lua

567 lines
18 KiB
Lua

local modname = "naturalbiomes"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("naturalbiomes:alderswamp_litter", {
description = ("Alder Swamp dirt with Grass"),
tiles = {"naturalbiomes_alderswamp_litter.png", "naturalbiomes_alderswamp_dirt.png",
{name = "naturalbiomes_alderswamp_dirt.png^naturalbiomes_alderswamp_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "naturalbiomes:alderswamp_dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("naturalbiomes:alderswamp_dirt", {
description = ("Alder Swamp Dirt"),
tiles = {"naturalbiomes_alderswamp_dirt.png"},
groups = {crumbly = 3, soil = 1, falling_node = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_biome({
name = "naturalbiomes:alderswamp",
node_top = "naturalbiomes:alderswamp_litter",
depth_top = 1,
node_filler = "naturalbiomes:alderswamp_dirt",
depth_filler = 3,
node_riverbed = "naturalbiomes:alderswamp_dirt",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 5,
y_min = 0,
heat_point = 55,
humidity_point = 70,
})
--
-- Tree generation
--
-- New alder tree
local function grow_new_alder_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/naturalbiomes_aldertree_0_270.mts", "0", nil, true)
end
-- alder trunk
minetest.register_node("naturalbiomes:alder_trunk", {
description = ("Alder Trunk"),
tiles = {
"naturalbiomes_alderswamp_alder_trunk_top.png",
"naturalbiomes_alderswamp_alder_trunk_top.png",
"naturalbiomes_alderswamp_alder_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- alder wood
minetest.register_node("naturalbiomes:alder_wood", {
description = ("Alder Wood"),
tiles = {"naturalbiomes_alderswamp_alder_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "naturalbiomes:alder_wood 4",
recipe = {{"naturalbiomes:alder_trunk"}}
})
minetest.register_node("naturalbiomes:alder_leaves", {
description = ("Alder Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"naturalbiomes_alderswamp_alder_leaves.png"},
special_tiles = {"naturalbiomes_alderswamp_alder_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'naturalbiomes:alder_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'naturalbiomes:alder_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("naturalbiomes:alder_sapling", {
description = ("Alder Sapling"),
drawtype = "plantlike",
tiles = {"naturalbiomes_alderswamp_sapling.png"},
inventory_image = "naturalbiomes_alderswamp_sapling.png",
wield_image = "naturalbiomes_alderswamp_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_alder_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"naturalbiomes:alder_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"naturalbiomes_alderswamp_alder_wood",
"naturalbiomes:alder_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alderswamp_alder_wood.png"},
("Alder Stair"),
("Alder Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"naturalbiomes_alderswamp_alder_trunk",
"naturalbiomes:alder_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk.png"},
("Alder Trunk Stair"),
("Alder Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"naturalbiomes:gate_alder_wood",
{
description = ("Alder Wood Fence Gate"),
texture = "naturalbiomes_alderswamp_alder_wood.png",
material = "naturalbiomes:alder_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"naturalbiomes:fence_alder_wood",
{
description = ("Alder Fence"),
texture = "naturalbiomes_adler_fence_wood.png",
inventory_image = "default_fence_overlay.png^naturalbiomes_alderswamp_alder_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^naturalbiomes_alderswamp_alder_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alder_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"naturalbiomes:fence_rail_alder_wood",
{
description = ("Alder Fence Rail"),
texture = "naturalbiomes_adler_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alderswamp_alder_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^naturalbiomes_alderswamp_alder_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "naturalbiomes:alder_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "naturalbiomes:alder_tree",
deco_type = "schematic",
place_on = {"naturalbiomes:alderswamp_litter"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.02115,
biomes = {"naturalbiomes:alderswamp"},
y_max = 5,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_aldertree_0_270.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_node("naturalbiomes:alderswamp_reed", {
description = "Alderswamp reed",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_alderswamp_reeds.png"},
inventory_image = "naturalbiomes_alderswamp_reeds.png",
wield_image = "naturalbiomes_alderswamp_reeds.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alderswamp_reed",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 6,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:alderswamp_reed",
spawn_by = "naturalbiomes:alderswamp_litter"
})
minetest.register_node("naturalbiomes:alderswamp_reed", {
description = "Alderswamp reed",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_alderswamp_reeds.png"},
inventory_image = "naturalbiomes_alderswamp_reeds.png",
wield_image = "naturalbiomes_alderswamp_reeds.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alderswamp_reed2",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 8,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:alderswamp_reed2",
spawn_by = "naturalbiomes:alderswamp_litter"
})
minetest.register_node("naturalbiomes:alderswamp_reed2", {
description = "Alderswamp reed",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_alderswamp_reeds2.png"},
inventory_image = "naturalbiomes_alderswamp_reeds2.png",
wield_image = "naturalbiomes_alderswamp_reeds2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alderswamp_reed3",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:alderswamp_reed3",
spawn_by = "naturalbiomes:alderswamp_litter"
})
minetest.register_node("naturalbiomes:alderswamp_reed3", {
description = "Alderswamp reed",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_alderswamp_reeds3.png"},
inventory_image = "naturalbiomes_alderswamp_reeds3.png",
wield_image = "naturalbiomes_alderswamp_reeds3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alder_log",
deco_type = "schematic",
place_on = {"naturalbiomes:alderswamp_litter"},
place_offset_y = 1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"naturalbiomes:alderswamp"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alder_log_0_90.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = "naturalbiomes:alderswamp_litter",
num_spawn_by = 8,
})
minetest.register_decoration({
name = "naturalbiomes:alder_swamppit",
deco_type = "schematic",
place_on = {"naturalbiomes:alderswamp_litter"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = 0.0012,
scale = 0.0007,
spread = {x = 100, y = 100, z = 100},
seed = 4602,
octaves = 3,
persist = 2,
},
biomes = {"naturalbiomes:alderswamp"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alderswamp_spwamphole_0_90.mts",
flags = "place_center_x, place_center_z",
flags = "force_placement",
rotation = "random",
spawn_by = "naturalbiomes:alderswamp_litter",
})
minetest.register_decoration({
name = "naturalbiomes:waterlily",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 33,
octaves = 3,
persist = 0.7
},
y_max = 0,
y_min = 0,
decoration = "naturalbiomes:waterlily",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
minetest.register_node("naturalbiomes:waterlily", {
description = ("Waterlily"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"naturalbiomes_alderswamp_waterlily.png", "naturalbiomes_alderswamp_waterlily_bottom.png"},
inventory_image = "naturalbiomes_alderswamp_waterlily.png",
wield_image = "naturalbiomes_alderswamp_waterlily.png",
use_texture_alpha = "clip",
liquids_pointable = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flower = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
pointed_thing)
end
if def and def.liquidtype == "source" and
minetest.get_item_group(node.name, "water") > 0 then
local player_name = placer and placer:get_player_name() or ""
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "naturalbiomes:waterlily",
param2 = math.random(0, 3)})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, ("Node is protected."))
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end
})
minetest.register_decoration({
name = "naturalbiomes:alderswamp_yellowflower",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 30000,
y_min = 1,
decoration = "naturalbiomes:alderswamp_yellowflower",
spawn_by = "naturalbiomes:alderswamp_litter"
})
minetest.register_node("naturalbiomes:alderswamp_yellowflower", {
description = "Alderswamp flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"naturalbiomes_adler_yellowflower.png"},
inventory_image = "naturalbiomes_adler_yellowflower.png",
wield_image = "naturalbiomes_adler_yellowflower.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "naturalbiomes:alderswamp_brownreed",
deco_type = "simple",
place_on = {"naturalbiomes:alderswamp_litter"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 1,
y_min = 0,
decoration = "naturalbiomes:alderswamp_brownreed",
spawn_by = "naturalbiomes:alderswamp_litter"
})
minetest.register_node("naturalbiomes:alderswamp_brownreed", {
description = "Alderswamp reed",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"naturalbiomes_alderswamp_reedbrown.png"},
inventory_image = "naturalbiomes_alderswamp_reedbrown.png",
wield_image = "naturalbiomes_alderswamp_reedbrown.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})