845 lines
22 KiB
Lua
845 lines
22 KiB
Lua
mobs:register_mob("nativevillages:tamecatfish", {
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stepheight = 1,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = true,
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reach = 2,
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damage = 1,
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hp_min = 5,
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hp_max = 55,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
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visual = "mesh",
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mesh = "Lakecatfish.b3d",
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textures = {
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{"texturecatfish1.png"},
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{"texturecatfish2.png"},
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{"texturecatfish3.png"},
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{"texturecatfish4.png"},
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{"texturecatfish5.png"},
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{"texturecatfish6.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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},
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walk_velocity = 1,
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run_velocity = 2,
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fly = true,
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fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
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fall_speed = 0,
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jump = true,
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jump_height = 0,
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pushable = true,
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follow = {
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"ethereal:worm", "seaweed", "fishing:bait_worm",
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"default:grass", "farming:cucumber", "farming:cabbage", "animalworld:ant", "animalworld:termite", "animalworld:fishfood"
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},
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view_range = 6,
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drops = {
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{name = "nativevillages:catfish_raw", chance = 1, min = 1, max = 3},
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},
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water_damage = 0,
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air_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 50,
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stand_start = 200,
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stand_end = 300,
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fly_start = 0,
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fly_end = 100,
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fly2_start = 100,
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fly2_end = 200,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
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end,
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})
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mobs:register_egg("nativevillages:tamecatfish", ("Domesticated Catfish"), "alakecatfish.png")
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mobs:alias_mob("nativevillages:tamecatfish", "nativevillages:tamecatfish") -- compatibility
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-- raw catfish
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minetest.register_craftitem(":nativevillages:catfish_raw", {
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description = ("Raw Catfish"),
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inventory_image = "nativevillages_catfish_raw.png",
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on_use = minetest.item_eat(4),
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groups = {food_meat_raw = 1, flammable = 2},
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})
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-- cooked catfish
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minetest.register_craftitem(":nativevillages:catfish_cooked", {
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description = ("Cooked Catfish"),
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inventory_image = "nativevillages_catfish_cooked.png",
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on_use = minetest.item_eat(8),
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groups = {food_meat = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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output = "nativevillages:catfish_cooked",
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recipe = "nativevillages:catfish_raw",
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cooktime = 2,
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})
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local S = mobs.intllib
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mobs:register_mob("nativevillages:zombietame", {
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type = "npc",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 5,
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hp_min = 55,
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hp_max = 95,
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armor = 100,
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attacks_monsters = true,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Zombie2.b3d",
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drawtype = "front",
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textures = {
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{"texturezombietame.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_tamedzombie2",
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random = "nativevillages_tamedzombie",
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damage = "nativevillages_tamedzombie3",
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death = "nativevillages_tamedzombie4",
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distance = 10,
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"nativevillages:driedhumanmeat"},
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view_range = 20,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 60,
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stand_speed = 50,
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stand_start = 300,
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stand_end = 400,
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walk_start = 100,
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walk_end = 200,
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walk2_start = 200,
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walk2_end = 300,
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punch_start = 0,
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punch_end = 100,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Zombie stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Zombie will follow you."))
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end
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end
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end,
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})
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mobs:register_egg("nativevillages:zombietame", S("Tamed Zombie"), "azombietame.png" )
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mobs:register_mob("nativevillages:domesticcow", {
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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attack_npcs = false,
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group_attack = true,
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reach = 2,
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damage = 4,
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hp_min = 5,
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hp_max = 55,
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armor = 100,
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collisionbox = {-0.6, -0.01, -0.4, 0.6, 1.2, 0.4},
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visual = "mesh",
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mesh = "Grasslandcow.b3d",
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textures = {
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{"texturegrasslandcow.png"},
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{"texturegrasslandcow2.png"},
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{"texturegrasslandcow3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_cow",
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attack = "nativevillages_cow2",
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damage = "nativevillages_cow3",
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},
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walk_velocity = 1,
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run_velocity = 2,
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jump = true,
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jump_height = 6,
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pushable = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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punch_start = 300,
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punch_end = 400,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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follow = {
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"farming:wheat", "default:grass_1", "farming:barley",
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"farming:oat", "farming:rye", "farming:carrot", "farming:beans", "farming:lettuce"
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},
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view_range = 8,
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replace_rate = 10,
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replace_what = {
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{"group:grass", "air", 0},
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{"default:dirt_with_grass", "default:dirt", -1}
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},
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-- stay_near = {"farming:straw", "group:grass"}, 10},
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fear_height = 2,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 8, true, true) then
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-- if fed 7x wheat or grass then cow can be milked again
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if self.food and self.food > 6 then
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self.gotten = false
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end
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return
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end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
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local tool = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- milk cow with empty bucket
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if tool:get_name() == "bucket:bucket_empty" then
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--if self.gotten == true
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if self.child == true then
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return
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end
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if self.gotten == true then
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minetest.chat_send_player(name,
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("Cow already milked!"))
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return
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end
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local inv = clicker:get_inventory()
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tool:take_item()
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clicker:set_wielded_item(tool)
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if inv:room_for_item("main", {name = "nativevillages:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "nativevillages:bucket_milk")
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else
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "nativevillages:bucket_milk"})
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end
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self.gotten = true -- milked
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return
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end
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end,
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on_replace = function(self, pos, oldnode, newnode)
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self.food = (self.food or 0) + 1
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-- if cow replaces 8x grass then it can be milked again
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if self.food >= 8 then
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self.food = 0
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self.gotten = false
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end
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end,
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})
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mobs:register_egg("nativevillages:domesticcow", ("Domesticated Cow"), "agrasslandcow.png")
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mobs:alias_mob("nativevillages:domesticcow", "nativevillages:domesticcow") -- compatibility
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-- bucket of milk
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minetest.register_craftitem(":nativevillages:bucket_milk", {
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description = ("Bucket of Milk"),
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inventory_image = "nativevillages_bucket_milk.png",
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stack_max = 1,
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on_use = minetest.item_eat(8, "bucket:bucket_empty"),
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groups = {food_milk = 1, flammable = 3, drink = 1},
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})
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-- glass of milk
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minetest.register_craftitem(":mobs:glass_milk", {
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description = ("Glass of Milk"),
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inventory_image = "mobs_glass_milk.png",
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on_use = minetest.item_eat(2, "vessels:drinking_glass"),
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groups = {food_milk_glass = 1, flammable = 3, vessel = 1, drink = 1},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mobs:glass_milk 4",
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recipe = {
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"vessels:drinking_glass", "vessels:drinking_glass",
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"vessels:drinking_glass", "vessels:drinking_glass",
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"nativevillages:bucket_milk"
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},
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replacements = { {"nativevillages:bucket_milk", "bucket:bucket_empty"} }
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})
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minetest.register_craft({
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type = "shapeless",
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output = "nativevillages:bucket_milk",
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recipe = {
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"group:food_milk_glass", "group:food_milk_glass",
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"group:food_milk_glass", "group:food_milk_glass",
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"bucket:bucket_empty"
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},
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replacements = {
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{"group:food_milk_glass", "vessels:drinking_glass 4"},
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}
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})
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-- butter
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minetest.register_craftitem(":nativevillages:butter", {
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description = ("Butter"),
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inventory_image = "nativevillages_butter.png",
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on_use = minetest.item_eat(1),
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groups = {food_butter = 1, flammable = 2},
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})
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if minetest.get_modpath("farming") and farming and farming.mod then
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minetest.register_craft({
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type = "shapeless",
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output = "nativevillages:butter",
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recipe = {"nativevillages:bucket_milk", "farming:salt"},
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replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
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})
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else -- some saplings are high in sodium so makes a good replacement item
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minetest.register_craft({
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type = "shapeless",
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output = "nativevillages:butter",
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recipe = {"nativevillages:bucket_milk", "default:sapling"},
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replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
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})
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end
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-- cheese wedge
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minetest.register_craftitem(":nativevillages:cheese", {
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description = ("Mozzarella Cheese"),
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inventory_image = "nativevillages_cheese.png",
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on_use = minetest.item_eat(4),
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groups = {food_cheese = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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output = "nativevillages:cheese",
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recipe = "nativevillages:bucket_milk",
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cooktime = 5,
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replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
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})
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-- cheese block
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minetest.register_node(":nativevillages:cheeseblock", {
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description = ("Mozzarella Cheese Block"),
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tiles = {"nativevillages_cheeseblock.png"},
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is_ground_content = false,
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groups = {crumbly = 3},
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sounds = default.node_sound_dirt_defaults()
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})
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minetest.register_craft({
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output = "nativevillages:cheeseblock",
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recipe = {
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{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
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{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
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{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
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}
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})
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minetest.register_craft({
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output = "nativevillages:cheese 9",
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recipe = {
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{"nativevillages:cheeseblock"},
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}
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})
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mobs:register_mob("nativevillages:desertchickentame", {
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stepheight = 1,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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group_attack = false,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 1,
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hp_min = 10,
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hp_max = 25,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.3, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "Desertchicken.b3d",
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textures = {
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{"texturedesertchicken.png"},
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},
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child_texture = {
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{"desertchicken.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_chicken",
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damage = "nativevillages_chicken2",
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death = "nativevillages_chicken3",
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},
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walk_velocity = 0.5,
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run_velocity = 3,
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runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
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drops = {
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{name = "nativevillages:chicken_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 75,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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},
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follow = {
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"farming:seed_wheat", "farming:seed_cotton", "farming:seed_barley",
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"farming:seed_oat", "farming:seed_rye"
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},
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view_range = 10,
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|
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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end,
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|
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do_custom = function(self, dtime)
|
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|
|
self.egg_timer = (self.egg_timer or 0) + dtime
|
|
if self.egg_timer < 10 then
|
|
return
|
|
end
|
|
self.egg_timer = 0
|
|
|
|
if self.child
|
|
or math.random(1, 100) > 1 then
|
|
return
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
minetest.add_item(pos, "mobs:egg")
|
|
|
|
minetest.sound_play("default_place_node_hard", {
|
|
pos = pos,
|
|
gain = 1.0,
|
|
max_hear_distance = 5,
|
|
})
|
|
end,
|
|
})
|
|
|
|
|
|
mobs:register_egg("nativevillages:desertchickentame", ("Domesticated Desert Chicken"), "adesertchicken.png", 0)
|
|
|
|
local S = mobs.intllib
|
|
|
|
mobs:register_mob("nativevillages:maleliontame", {
|
|
type = "npc",
|
|
passive = false,
|
|
attack_type = "dogfight",
|
|
group_attack = true,
|
|
owner_loyal = true,
|
|
attack_npcs = false,
|
|
attack_monsters = true,
|
|
reach = 2,
|
|
damage = 10,
|
|
hp_min = 45,
|
|
hp_max = 115,
|
|
armor = 100,
|
|
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
|
|
visual = "mesh",
|
|
mesh = "Lionmale.b3d",
|
|
drawtype = "front",
|
|
textures = {
|
|
{"texturelionmale.png"},
|
|
},
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
attack = "nativevillages_lion2",
|
|
random = "nativevillages_lion",
|
|
damage = "nativevillages_lion4",
|
|
death = "nativevillages_lion3",
|
|
distance = 10,
|
|
},
|
|
walk_velocity = 2,
|
|
run_velocity = 3,
|
|
jump = true,
|
|
drops = {
|
|
},
|
|
water_damage = 0,
|
|
lava_damage = 2,
|
|
light_damage = 0,
|
|
follow = {
|
|
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
|
|
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw", "water_life:meat_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw"
|
|
},
|
|
view_range = 15,
|
|
owner = "",
|
|
order = "follow",
|
|
fear_height = 3,
|
|
animation = {
|
|
speed_normal = 75,
|
|
stand_start = 0,
|
|
stand_end = 100,
|
|
stand2_start = 100,
|
|
stand2_end = 200,
|
|
walk_start = 200,
|
|
walk_end = 300,
|
|
punch_speed = 100,
|
|
punch_start = 300,
|
|
punch_end = 400,
|
|
},
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- feed to heal npc
|
|
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
|
|
-- capture npc with net or lasso
|
|
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
|
|
|
|
-- protect npc with mobs:protector
|
|
if mobs:protect(self, clicker) then return end
|
|
|
|
local item = clicker:get_wielded_item()
|
|
local name = clicker:get_player_name()
|
|
|
|
|
|
|
|
-- by right-clicking owner can switch npc between follow and stand
|
|
if self.owner and self.owner == name then
|
|
|
|
if self.order == "follow" then
|
|
|
|
self.attack = nil
|
|
self.order = "stand"
|
|
self.state = "stand"
|
|
self:set_animation("stand")
|
|
self:set_velocity(0)
|
|
|
|
minetest.chat_send_player(name, S("Lion stands still."))
|
|
else
|
|
self.order = "follow"
|
|
|
|
minetest.chat_send_player(name, S("Lion will follow you."))
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
mobs:register_egg("nativevillages:maleliontame", S("Tamed Male Lion"), "amalelion.png" )
|
|
|
|
local S = mobs.intllib
|
|
|
|
mobs:register_mob("nativevillages:femaleliontame", {
|
|
type = "npc",
|
|
passive = false,
|
|
attack_type = "dogfight",
|
|
group_attack = true,
|
|
owner_loyal = true,
|
|
attack_npcs = false,
|
|
attack_monsters = true,
|
|
reach = 2,
|
|
damage = 7,
|
|
hp_min = 45,
|
|
hp_max = 75,
|
|
armor = 100,
|
|
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
|
|
visual = "mesh",
|
|
mesh = "Lionfemale.b3d",
|
|
drawtype = "front",
|
|
textures = {
|
|
{"texturelionfemale.png"},
|
|
},
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
attack = "nativevillages_lion2",
|
|
random = "nativevillages_lion",
|
|
damage = "nativevillages_lion4",
|
|
death = "nativevillages_lion3",
|
|
distance = 10,
|
|
},
|
|
walk_velocity = 2,
|
|
run_velocity = 3,
|
|
jump = true,
|
|
drops = {
|
|
},
|
|
water_damage = 0,
|
|
lava_damage = 2,
|
|
light_damage = 0,
|
|
follow = {
|
|
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
|
|
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw", "water_life:meat_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw"
|
|
},
|
|
view_range = 15,
|
|
owner = "",
|
|
order = "follow",
|
|
fear_height = 3,
|
|
animation = {
|
|
speed_normal = 75,
|
|
stand_start = 0,
|
|
stand_end = 100,
|
|
stand2_start = 100,
|
|
stand2_end = 200,
|
|
walk_start = 200,
|
|
walk_end = 300,
|
|
punch_speed = 100,
|
|
punch_start = 300,
|
|
punch_end = 400,
|
|
},
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- feed to heal npc
|
|
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
|
|
-- capture npc with net or lasso
|
|
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
|
|
|
|
-- protect npc with mobs:protector
|
|
if mobs:protect(self, clicker) then return end
|
|
|
|
local item = clicker:get_wielded_item()
|
|
local name = clicker:get_player_name()
|
|
|
|
|
|
|
|
-- by right-clicking owner can switch npc between follow and stand
|
|
if self.owner and self.owner == name then
|
|
|
|
if self.order == "follow" then
|
|
|
|
self.attack = nil
|
|
self.order = "stand"
|
|
self.state = "stand"
|
|
self:set_animation("stand")
|
|
self:set_velocity(0)
|
|
|
|
minetest.chat_send_player(name, S("Lion stands still."))
|
|
else
|
|
self.order = "follow"
|
|
|
|
minetest.chat_send_player(name, S("Lion will follow you."))
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
mobs:register_egg("nativevillages:femaleliontame", S("Tamed Female Lion"), "afemalelion.png" )
|
|
|
|
mobs:register_mob("nativevillages:grasslandcat", {
|
|
stay_near = {"singleplayer", 10},
|
|
type = "animal",
|
|
visual = "mesh",
|
|
mesh = "Grasslandcat.b3d",
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
|
|
animation = {
|
|
speed_normal = 100,
|
|
stand_speed = 50,
|
|
stand_start = 0,
|
|
stand_end = 100,
|
|
stand2_speed = 50,
|
|
stand2_start = 100,
|
|
stand2_end = 200,
|
|
stand3_speed = 50,
|
|
stand3_start = 200,
|
|
stand3_end = 300,
|
|
stand4_speed = 50,
|
|
stand4_start = 0,
|
|
stand4_end = 100,
|
|
stand5_speed = 50,
|
|
stand5_start = 200,
|
|
stand5_end = 300,
|
|
walk_start = 300,
|
|
walk_end = 400,
|
|
punch_start = 400,
|
|
punch_end = 500,
|
|
|
|
|
|
die_start = 1, -- we dont have a specific death animation so we will
|
|
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
|
|
die_speed = 1, -- have mob rotate when dying.
|
|
die_loop = false,
|
|
die_rotate = true,
|
|
},
|
|
textures = {
|
|
{"texturegrasslandcat.png"},
|
|
{"texturegrasslandcat2.png"},
|
|
{"texturegrasslandcat3.png"},
|
|
{"texturegrasslandcat4.png"},
|
|
{"texturegrasslandcat5.png"},
|
|
},
|
|
fear_height = 5,
|
|
stepheight = 2,
|
|
runaway = false,
|
|
jump = true,
|
|
jump_height = 8,
|
|
fly = false,
|
|
walk_velocity = 2,
|
|
walk_chance = 15,
|
|
run_velocity = 3,
|
|
view_range = 12,
|
|
passive = false,
|
|
attack_type = "dogfight",
|
|
damage = 4,
|
|
reach = 2,
|
|
attack_monsters = true,
|
|
attack_animals = false,
|
|
attack_npcs = false,
|
|
pathfinding = true,
|
|
group_attack = true,
|
|
hp_min = 25,
|
|
hp_max = 75,
|
|
armor = 100,
|
|
knock_back = 2,
|
|
lava_damage = 5,
|
|
fall_damage = 1,
|
|
water_damage = 1,
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
attack = "nativevillages_cat",
|
|
random = "nativevillages_cat2",
|
|
damage = "nativevillages_cat3",
|
|
death = "nativevillages_cat4",
|
|
distance = 10,
|
|
},
|
|
follow = {"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
|
|
"mobs:meat_raw", "animalworld:rabbit_raw", "xocean:fish_edible", "fishing:fish_raw", "water_life:meat_raw", "fishing:carp_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw", "nativevillages:chicken_cooked", "nativevillages:catfish_raw", "nativevillages:catfish_cooked"},
|
|
on_rightclick = function(self, clicker)
|
|
if mobs:feed_tame(self, clicker, 6, true, true) then return end
|
|
if mobs:protect(self, clicker) then return end
|
|
if mobs:capture_mob(self, clicker, 30, 50, 100, false, nil) then return end
|
|
|
|
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
|
|
if clicker:get_player_control().sneak then
|
|
self.order = ""
|
|
self.state = "walk"
|
|
self.walk_velocity = 2
|
|
self.stepheight = 2
|
|
else
|
|
if self.order == "follow" then
|
|
self.order = "stand"
|
|
self.state = "stand"
|
|
self.walk_velocity = 2
|
|
self.stepheight = 2
|
|
else
|
|
self.order = "follow"
|
|
self.state = "walk"
|
|
self.walk_velocity = 3
|
|
self.stepheight = 2
|
|
end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
})
|
|
|
|
mobs:register_egg("nativevillages:grasslandcat", "Cat", "agrasslandcat.png")
|
|
|