715 lines
17 KiB
Lua
715 lines
17 KiB
Lua
mobs:register_mob("nativevillages:icedog", {
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stepheight = 1,
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 6,
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hp_min = 35,
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hp_max = 55,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
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visual = "mesh",
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mesh = "Icedog.b3d",
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textures = {
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{"textureicedog.png"},
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{"textureicedog2.png"},
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{"textureicedog3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_dog2",
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attack = "nativevillages_dog",
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damage = "nativevillages_dog4",
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death = "nativevillages_dog5",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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jump_height = 3,
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pushable = true,
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follow = {"mobs:meat_raw", "people:dogfood", "people:dogfood_cooked"},
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view_range = 6,
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drops = {
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},
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water_damage = 2,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 80,
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stand_speed = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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punch_start = 300,
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punch_end = 400,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:icedog",
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nodes = {"default:snowblock"},
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neighbors = {"nativevillages:sledge"},
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min_light = 14,
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interval = 60,
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chance = 8000, -- 15000
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active_object_count = 3,
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min_height = 1,
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max_height = 80,
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})
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end
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mobs:register_egg("nativevillages:icedog", ("Ice Dog"), "aicedog.png")
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mobs:alias_mob("nativevillages:icedog", "nativevillages:icedog") -- compatibility
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mobs.icesledgetrader_drops = {
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"nativevillages:sledgewithdog", "nativevillages:icedog"
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}
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mobs:register_mob("nativevillages:icesledgetrader", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 40,
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hp_max = 80,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Icesledgetrader.b3d",
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drawtype = "front",
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textures = {
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{"textureicesledgetrader.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_icevillagermale2",
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random = "nativevillages_icevillagermale",
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damage = "nativevillages_icevillagermale4",
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death = "nativevillages_icevillagermale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:sledge",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.icesledgetrader_drops
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if item:get_name() == "default:steel_ingot" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.icesledgetrader_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Trader dropped you an item for steel!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("NPC will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:icesledgetrader",
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nodes = {"default:snowblock"},
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neighbors = {"nativevillages:sledge"},
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min_light = 0,
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interval = 60,
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active_object_count = 1,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:icesledgetrader", ("Sledge Trader"), "aicesledgetrader.png")
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mobs.icevillagerfemale_drops = {
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"mobs:meat", "mobs:leather", "wool:brown", "wool:white"
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}
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mobs:register_mob("nativevillages:icevillagerfemale", {
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type = "npc",
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passive = false,
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damage = 1,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 30,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Icevillagerfemale.b3d",
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drawtype = "front",
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textures = {
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{"textureicevillagerfemale.png"},
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},
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child_texture = {
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{"textureicevillagerfemalebaby.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_icevillagerfemale2",
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random = "nativevillages_icevillagerfemale",
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damage = "nativevillages_icevillagerfemale4",
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death = "nativevillages_icevillagerfemale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:blanket",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.icevillagerfemale_drops
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if item:get_name() == "default:iron_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.icevillagerfemale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Icelander dropped you an item for iron!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("Icelander stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Icelander will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:icevillagerfemale",
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nodes = {"default:snowblock", "wool:brown"},
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neighbors = {"nativevillages:blanket"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:icevillagerfemale", ("Female Icelander"), "aicevillagerfemale.png")
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mobs.icevillagermale_drops = {
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"mobs:meat", "mobs:leather", "wool:brown", "wool:white"
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}
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mobs:register_mob("nativevillages:icevillagermale", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 30,
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hp_max = 70,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Icevillagermale.b3d",
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drawtype = "front",
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textures = {
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{"textureicevillagermale.png"},
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},
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child_texture = {
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{"textureicevillagermalebaby.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_icevillagermale2",
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random = "nativevillages_icevillagermale",
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damage = "nativevillages_icevillagermale4",
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death = "nativevillages_icevillagermale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:blanket",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.icevillagermale_drops
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if item:get_name() == "default:iron_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.icevillagermale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Icelander dropped you an item for iron!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("Icelander stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Icelander will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:icevillagermale",
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nodes = {"default:snowblock", "wool:brown"},
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neighbors = {"nativevillages:blanket"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:icevillagermale", ("Male Icelander"), "aicevillagermale.png")
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator and minetest.get_translator("nativevillages") or
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dofile(MP .. "/intllib.lua")
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-- 0.4.17 or 5.0 check
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local y_off = 20
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if minetest.features.object_independent_selectionbox then
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y_off = 10
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end
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-- horse shoes (speed, jump, break, overlay texture)
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local shoes = {
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["people:horseshoe_steel"] = {7, 4, 2, "people_horseshoe_steelo.png"},
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["people:horseshoe_bronze"] = {7, 4, 4, "people_horseshoe_bronzeo.png"},
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["people:horseshoe_mese"] = {9, 5, 8, "people_horseshoe_meseo.png"},
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["people:horseshoe_diamond"] = {10, 6, 6, "people_horseshoe_diamondo.png"}
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}
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-- rideable sledge
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mobs:register_mob("nativevillages:sledgewithdog", {
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type = "animal",
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visual = "mesh",
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visual_size = {x = 1, y = 1},
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mesh = "Sledgewithdog.b3d",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 50,
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run_speed = 125,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 200,
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stand2_end = 300,
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walk_speed = 85,
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walk_start = 100,
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walk_end = 200,
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run_start = 100,
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run_end = 200,
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},
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textures = {
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{"texturesledgewithdog.png"},
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 0.1,
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walk_velocity = 1.5,
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view_range = 10,
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follow = {"mobs:meat_raw", "people:dogfood", "people:dogfood_cooked"},
|
|
passive = true,
|
|
hp_min = 100,
|
|
hp_max = 250,
|
|
armor = 100,
|
|
lava_damage = 5,
|
|
fall_damage = 5,
|
|
water_damage = 1,
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "nativevillages_dog2",
|
|
attack = "nativevillages_dog",
|
|
damage = "nativevillages_dog4",
|
|
death = "nativevillages_dog5",
|
|
},
|
|
drops = {
|
|
{name = "mobs:leather", chance = 1, min = 0, max = 2}
|
|
},
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- set needed values if not already present
|
|
if not self.v2 then
|
|
self.v2 = 0
|
|
self.max_speed_forward = 7
|
|
self.max_speed_reverse = 2
|
|
self.accel = 6
|
|
self.terrain_type = 3
|
|
self.driver_attach_at = {x = 0, y = 6, z = -17}
|
|
self.driver_eye_offset = {x = 0, y = 5, z = -14}
|
|
end
|
|
|
|
-- if driver present allow control of horse
|
|
if self.driver then
|
|
|
|
mobs.drive(self, "walk", "stand", false, dtime)
|
|
|
|
return false -- skip rest of mob functions
|
|
end
|
|
|
|
return true
|
|
end,
|
|
|
|
on_die = function(self, pos)
|
|
|
|
-- drop saddle when horse is killed while riding
|
|
-- also detach from horse properly
|
|
if self.driver then
|
|
|
|
minetest.add_item(pos, "mobs:saddle")
|
|
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
|
|
self.saddle = nil
|
|
end
|
|
|
|
-- drop any horseshoes added
|
|
if self.shoed then
|
|
minetest.add_item(pos, self.shoed)
|
|
end
|
|
|
|
end,
|
|
|
|
do_punch = function(self, hitter)
|
|
|
|
-- don't cut the branch you're... ah, that's not about that
|
|
if hitter ~= self.driver then
|
|
return true
|
|
end
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- make sure player is clicking
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
-- feed, tame or heal horse
|
|
if mobs:feed_tame(self, clicker, 10, true, true) then
|
|
return
|
|
end
|
|
|
|
-- applying protection rune
|
|
if mobs:protect(self, clicker) then
|
|
return
|
|
end
|
|
|
|
local player_name = clicker:get_player_name()
|
|
|
|
-- make sure tamed horse is being clicked by owner only
|
|
if self.tamed and self.owner == player_name then
|
|
|
|
local inv = clicker:get_inventory()
|
|
local tool = clicker:get_wielded_item()
|
|
local item = tool:get_name()
|
|
|
|
-- detatch player already riding horse
|
|
if self.driver and clicker == self.driver then
|
|
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
|
|
-- add saddle back to inventory
|
|
if inv:room_for_item("main", "mobs:saddle") then
|
|
inv:add_item("main", "mobs:saddle")
|
|
else
|
|
minetest.add_item(clicker:get_pos(), "mobs:saddle")
|
|
end
|
|
|
|
self.saddle = nil
|
|
|
|
-- attach player to horse
|
|
elseif (not self.driver and not self.child
|
|
and clicker:get_wielded_item():get_name() == "mobs:saddle")
|
|
or self.saddle then
|
|
|
|
self.object:set_properties({stepheight = 1.1})
|
|
mobs.attach(self, clicker)
|
|
|
|
-- take saddle from inventory
|
|
if not self.saddle then
|
|
inv:remove_item("main", "mobs:saddle")
|
|
end
|
|
|
|
self.saddle = true
|
|
end
|
|
|
|
-- apply horseshoes
|
|
if item:find("people:horseshoe") then
|
|
|
|
-- drop any existing shoes
|
|
if self.shoed then
|
|
minetest.add_item(self.object:get_pos(), self.shoed)
|
|
end
|
|
|
|
local speed = shoes[item][1]
|
|
local jump = shoes[item][2]
|
|
local reverse = shoes[item][3]
|
|
local overlay = shoes[item][4]
|
|
|
|
self.max_speed_forward = speed
|
|
self.jump_height = jump
|
|
self.max_speed_reverse = reverse
|
|
self.accel = speed
|
|
self.shoed = item
|
|
|
|
-- apply horseshoe overlay to current horse texture
|
|
if overlay then
|
|
self.texture_mods = "^" .. overlay
|
|
self.object:set_texture_mod(self.texture_mods)
|
|
end
|
|
|
|
-- show horse speed and jump stats with shoes fitted
|
|
minetest.chat_send_player(player_name,
|
|
S("Horse shoes fitted -")
|
|
.. S(" speed: ") .. speed
|
|
.. S(" , jump height: ") .. jump
|
|
.. S(" , stop speed: ") .. reverse)
|
|
|
|
tool:take_item()
|
|
|
|
clicker:set_wielded_item(tool)
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
-- used to capture horse with magic lasso
|
|
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
|
end,
|
|
})
|
|
|
|
|
|
mobs:register_egg("nativevillages:sledgewithdog", S("Sledge with Dog"), "asledwithdog.png")
|
|
|