nativevillages/slavecreatures.lua

697 lines
18 KiB
Lua

mobs.slavechickenbreeder_drops = {
"nativevillages:desertchickentame"
}
mobs:register_mob("nativevillages:slavechickenbreeder", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slavechickenbreeder.b3d",
drawtype = "front",
textures = {
{"textureslavechickenbreeder.png"},
{"textureslavechickenbreeder2.png"},
{"textureslavechickenbreeder3.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertfemale2",
random = "nativevillages_desertfemale",
damage = "nativevillages_desertfemale4",
death = "nativevillages_icevillagerfemale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.slavechickenbreeder_drops
if item:get_name() == "farming:seed_wheat" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.slavechickenbreeder_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Chicken hatched!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Chicken Breeder stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Chicken Breeder will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slavechickenbreeder", ("Chicken Breeder"), "aslavechickenbreeder.png")
mobs.slavecowherder_drops = {
"nativevillages:domesticcow"
}
mobs:register_mob("nativevillages:slavecowherder", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slavecowherder.b3d",
drawtype = "front",
textures = {
{"textureslavecowherder.png"},
{"textureslavecowherder2.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_grasslandfemale2",
random = "nativevillages_grasslandfemale",
damage = "nativevillages_grasslandfemale3",
death = "nativevillages_grasslandfemale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.slavecowherder_drops
if item:get_name() == "farming:wheat" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.slavecowherder_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Cow has been raised!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Cow Herder stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Cow Herder will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slavecowherder", ("Cow Herder"), "aslavecowherder.png")
mobs.slaveliontrainer_drops = {
"nativevillages:femaleliontame", "nativevillages:maleliontame"
}
mobs:register_mob("nativevillages:slaveliontrainer", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 90,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slaveliontrainer.b3d",
drawtype = "front",
textures = {
{"textureslaveliontrainer.png"},
{"textureslaveliontrainer2.png"},
{"textureslaveliontrainer3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_savannamale",
attack = "nativevillages_savannamale3",
damage = "nativevillages_savannamale4",
death = "nativevillages_savannamale2",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.slaveliontrainer_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.slaveliontrainer_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Lion has been raised!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Lion Trainer stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Lion Trainer will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slaveliontrainer", ("Lion Trainer"), "aslaveliontrainer.png")
mobs:register_mob("nativevillages:slavefemaledancer", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 50,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slavefemaledancer.b3d",
drawtype = "front",
textures = {
{"textureslavefemaledancer.png"},
{"textureslavefemaledancer2.png"},
{"textureslavefemaledancer3.png"},
{"textureslavefemaledancer4.png"},
{"textureslavefemaledancer5.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_dancefermale",
attack = "nativevillages_dancefermale2",
damage = "nativevillages_dancefermale3",
death = "nativevillages_dancefermale4",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
stand3_start = 200,
stand3_end = 300,
walk_start = 300,
walk_end = 400,
punch_speed = 100,
punch_start = 400,
punch_end = 500,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Dancer will dance!."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Dancer will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slavefemaledancer", ("Female Dancer"), "aslavefemaledancer.png")
mobs:register_mob("nativevillages:slaveloyalcannibal", {
type = "npc",
passive = false,
damage = 6,
reach = 4,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 50,
hp_max = 100,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slaveloyalcannibal.b3d",
drawtype = "front",
textures = {
{"textureslaveloyalcannibal.png"},
{"textureslaveloyalcannibal2.png"},
{"textureslaveloyalcannibal3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_cannibalmale",
attack = "nativevillages_cannibalmale2",
damage = "nativevillages_cannibalmale3",
death = "nativevillages_cannibalmale4",
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"nativevillages:driedhumanmeat"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Cannibal stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Cannibal will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slaveloyalcannibal", ("Loyal Cannibal"), "aslaveloyalcannibal.png")
mobs:register_mob("nativevillages:slavemaledancer", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 60,
hp_max = 70,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Slavemaledancer.b3d",
drawtype = "front",
textures = {
{"textureslavemaledancer.png"},
{"textureslavemaledancer2.png"},
{"textureslavemaledancer3.png"},
{"textureslavemaledancer4.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_dancermale",
attack = "nativevillages_dancermale2",
damage = "nativevillages_dancermale3",
death = "nativevillages_dancermale4",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
view_range = 15,
owner = "singleplayer",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
stand3_start = 200,
stand3_end = 300,
walk_start = 300,
walk_end = 400,
punch_speed = 100,
punch_start = 400,
punch_end = 500,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Dancer will dance!."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Dancer will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:slavemaledancer", ("Male Dancer"), "aslavemaledancer.png")