nativevillages/savannacreatures.lua

830 lines
20 KiB
Lua

mobs:register_mob("nativevillages:malelion", {
stepheight = 1,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 10,
hp_min = 45,
hp_max = 75,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Lionmale.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturelionmale.png"},
},
sounds = {
attack = "nativevillages_lion2",
random = "nativevillages_lion",
damage = "nativevillages_lion4",
death = "nativevillages_lion3",
distance = 10,
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_lion2",
random = "nativevillages_lion",
damage = "nativevillages_lion4",
death = "nativevillages_lion3",
distance = 10,
},
walk_velocity = 1,
run_velocity = 3,
runaway = false,
jump = false,
jump_height = 2,
drops = {
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
follow = {
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:malelion",
neighbors = {"nativevillages:savannacorpse"},
nodes = {"default:dry_dirt_with_dry_grass"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 10,
max_height = 50,
})
end
mobs:register_egg("nativevillages:malelion", ("Male Lion"), "amalelion.png")
mobs:register_mob("nativevillages:femalelion", {
stepheight = 1,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 7,
hp_min = 45,
hp_max = 75,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Lionfemale.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturelionfemale.png"},
},
sounds = {
attack = "nativevillages_lion2",
random = "nativevillages_lion",
damage = "nativevillages_lion4",
death = "nativevillages_lion3",
distance = 10,
},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 4,
runaway = false,
jump = false,
jump_height = 2,
drops = {
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
follow = {
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:femalelion",
neighbors = {"nativevillages:savannacorpse"},
nodes = {"default:dry_dirt_with_dry_grass"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 10,
max_height = 50,
})
end
mobs:register_egg("nativevillages:femalelion", ("Female Lion"), "afemalelion.png")
mobs.savannadoctor_drops = {
"nativevillages:zombietame"
}
mobs:register_mob("nativevillages:savannadoctor", {
type = "npc",
passive = false,
damage = 3,
range = 4,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 70,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Savannadoctor.b3d",
drawtype = "front",
textures = {
{"texturesavannadoctor.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_witchdoctor",
attack = "nativevillages_witchdoctor2",
damage = "nativevillages_savannamale4",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:savannashrine",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.savannadoctor_drops
if item:get_name() == "people:warriorgrave" or item:get_name() == "people:doctorgrave" or item:get_name() == "people:minergrave" or item:get_name() == "people:farmergrave" or item:get_name() == "people:villagergrave" or item:get_name() == "people:instructorgrave" or item:get_name() == "people:smithgrave" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.savannadoctor_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Witch Doctor created a tame Zombie!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Witch Doctor stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Witch Doctor will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:savannadoctor",
nodes = {"default:dry_dirt_with_dry_grass", "default:clay"},
neighbors = {"nativevillages:savannashrine"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:savannadoctor", ("Witch Doctor"), "asavannadoctor.png")
mobs.savannaqueen_drops = {
"default:goldblock"
}
mobs:register_mob("nativevillages:savannaqueen", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 50,
hp_max = 100,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Savannaqueen.b3d",
drawtype = "front",
textures = {
{"texturesavannaqueen.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_savannafemale",
attack = "nativevillages_savannafemale3",
damage = "nativevillages_savannafemale4",
death = "nativevillages_savannafemale2",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:savannashrine",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.savannaqueen_drops
if item:get_name() == "default:diamond" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.savannaqueen_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Royalty dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Royalty stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Royalty will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:savannaqueen",
nodes = {"default:dry_dirt_with_dry_grass", "default:clay"},
neighbors = {"nativevillages:savannathrone"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:savannaqueen", ("Savanna Queen"), "asavannaqueen.png")
mobs.savannamale_drops = {
"farming:vanilla", "farming:pumpkin", "farming:potato", "farming:pineapple", "farming:pepper", "farming:onion", "farming:peas", "farming:melon", "farming:cucumber", "farming:coffee_beans"
}
mobs:register_mob("nativevillages:savannamale", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Savannamale.b3d",
drawtype = "front",
textures = {
{"texturesavannamale.png"},
{"texturesavannamale2.png"},
{"texturesavannamale3.png"},
{"texturesavannamale4.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_savannamale",
attack = "nativevillages_savannamale3",
damage = "nativevillages_savannamale4",
death = "nativevillages_savannamale2",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:savannavessels",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.savannamale_drops
if item:get_name() == "nativevillages:pearl" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.savannamale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Savanna Villager dropped you an item for a pearl!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Savanna Villager stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Savanna Villager will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:savannamale",
nodes = {"default:dry_dirt_with_dry_grass", "default:clay"},
neighbors = {"nativevillages:savannavessels"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:savannamale", ("Male Savanna Villager"), "asavannamale.png")
mobs.savannaking_drops = {
"default:goldblock"
}
mobs:register_mob("nativevillages:savannaking", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 50,
hp_max = 120,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Savannaking.b3d",
drawtype = "front",
textures = {
{"texturesavannaking.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_savannamale",
attack = "nativevillages_savannamale3",
damage = "nativevillages_savannamale4",
death = "nativevillages_savannamale2",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:savannathrone",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.savannaking_drops
if item:get_name() == "default:diamond" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.savannaking_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Royalty dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Royalty stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Royalty will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:savannaking",
nodes = {"default:dry_dirt_with_dry_grass", "default:clay"},
neighbors = {"nativevillages:savannathrone"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:savannaking", ("Savanna King"), "asavannaking.png")
mobs.savannafemale_drops = {
"farming:vanilla", "farming:pumpkin", "farming:potato", "farming:pineapple", "farming:pepper", "farming:onion", "farming:peas", "farming:melon", "farming:cucumber", "farming:coffee_beans"
}
mobs:register_mob("nativevillages:savannafemale", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 30,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Savannafemale.b3d",
drawtype = "front",
textures = {
{"texturesavannafemale.png"},
{"texturesavannafemale2.png"},
{"texturesavannafemale3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_savannafemale",
attack = "nativevillages_savannafemale3",
damage = "nativevillages_savannafemale4",
death = "nativevillages_savannafemale2",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:savannavessels",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.savannafemale_drops
if item:get_name() == "nativevillages:pearl" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.savannafemale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Savanna Villager dropped you an item for a pearl!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Savanna Villager stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Savanna Villager will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:savannafemale",
nodes = {"default:dry_dirt_with_dry_grass", "default:clay"},
neighbors = {"nativevillages:savannavessels"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:savannafemale", ("Female Savanna Villager"), "asavannafemale.png")