nativevillages/lakecreatures.lua

480 lines
12 KiB
Lua

mobs:register_mob("nativevillages:lakecatfish", {
stepheight = 0.0,
type = "animal",
passive = true,
attack_type = "dogfight",
attack_animals = false,
reach = 1,
damage = 1,
hp_min = 15,
hp_max = 55,
armor = 100,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
visual = "mesh",
mesh = "Lakecatfish.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturelakecatfish.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 2,
fly = true,
fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
fall_speed = 0,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "player"},
jump = false,
stepheight = 0.0,
drops = {
},
water_damage = 0,
air_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 50,
stand_start = 200,
stand_end = 300,
fly_start = 0,
fly_end = 100,
fly2_start = 100,
fly2_end = 200,
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {},
view_range = 10,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:lakecatfish",
nodes = {"default:water_source"}, {"default:river_water_source"},
neighbors = {"nativevillages:fishtrap"},
min_light = 0,
interval = 60,
chance = 1, -- 15000
active_object_count = 3,
min_height = -10,
max_height = 30,
})
end
mobs:register_egg("nativevillages:lakecatfish", ("Catfish"), "alakecatfish.png")
mobs.lakevillagerfemale_drops = {
"nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl"
}
mobs:register_mob("nativevillages:lakevillagerfemale", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Lakevillagerfemale.b3d",
drawtype = "front",
textures = {
{"texturelakevillagerfemale.png"},
{"texturelakevillagerfemale2.png"},
{"texturelakevillagerfemale3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_lakefemale",
attack = "nativevillages_lakefemale2",
damage = "nativevillages_lakefemale4",
death = "nativevillages_lakefemale3",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = false,
jump_height = 1,
stepheight = 0,
fear_height = 1,
drops = {
},
water_damage = 200,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:hangingfish",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.lakevillagerfemale_drops
if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.lakevillagerfemale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Lake Villager dropped you an item for fruit!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Lake Villager stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Lake Villager will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:lakevillagerfemale",
nodes = {"default:pine_wood"},
neighbors = {"nativevillages:hangingfish"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:lakevillagerfemale", ("Female Lake Villager"), "alakevillagerfemale.png")
mobs.lakevillagerfisher_drops = {
"nativevillages:tamecatfish", "nativevillages:pearl"
}
mobs:register_mob("nativevillages:lakevillagerfisher", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 80,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Lakevillagerfisher.b3d",
drawtype = "front",
textures = {
{"texturelakevillagerfisher.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_lakemale",
attack = "nativevillages_lakemale2",
damage = "nativevillages_lakemale4",
death = "nativevillages_lakemale3",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = false,
jump_height = 1,
stepheight = 0,
fear_height = 1,
drops = {
},
water_damage = 200,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:fishtrap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.lakevillagerfisher_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.lakevillagerfisher_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Fisher bred you a catfish for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Fisher stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Fisher will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:lakevillagerfisher",
nodes = {"default:pine_wood"},
neighbors = {"nativevillages:fishtrap"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:lakevillagerfisher", ("Fisher"), "alakevillagerfisher.png")
mobs.lakevillagermale_drops = {
"nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl"
}
mobs:register_mob("nativevillages:lakevillagermale", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 90,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Lakevillagermale.b3d",
drawtype = "front",
textures = {
{"texturelakevillagermale.png"},
{"texturelakevillagermale2.png"},
{"texturelakevillagermale3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_lakemale",
attack = "nativevillages_lakemale2",
damage = "nativevillages_lakemale4",
death = "nativevillages_lakemale3",
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = false,
jump_height = 1,
stepheight = 0,
fear_height = 1,
drops = {
},
water_damage = 200,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:fishtrap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.lakevillagermale_drops
if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.lakevillagermale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Lake Villager dropped you an item for fruit!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("NPC will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:lakevillagermale",
nodes = {"default:pine_wood"},
neighbors = {"nativevillages:hangingfish"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:lakevillagermale", ("Male Lake Villager"), "alakevillagermale.png")