nativevillages/junglecreatures.lua

330 lines
7.9 KiB
Lua

mobs:register_mob("nativevillages:cannibalking", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 1,
arrow = "nativevillages:fireball",
shoot_offset = 2,
attack_animals = true,
damage = 7,
hp_min = 55,
hp_max = 85,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Cannibalking.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturecannibalking.png"},
},
sounds = {
random = "nativevillages_cannibalmale",
shoot = "nativevillages_cannibalmale2",
damage = "nativevillages_cannibalmale3",
death = "nativevillages_cannibalmale4",
},
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 3,
runaway = false,
jump = true,
jump_height = 2,
stepheight = 2,
fear_height = 3,
drops = {
{name = "default:copper_lump", chance = 1, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_speed = 75,
walk_start = 100,
walk_end = 200,
shoot_speed = 100,
shoot_start = 200,
shoot_end = 300,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:cannibalking",
nodes = {"default:junglewood"},
neighbors = {"nativevillages:cannibalshrine"},
min_light = 0,
interval = 60,
chance = 2, -- 15000
min_height = 0,
max_height = 40,
})
end
mobs:register_arrow("nativevillages:fireball", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"nativevillages_fireball.png"},
velocity = 12,
drop = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_node = function(self, pos, node)
end,
})
mobs:register_egg("nativevillages:cannibalking", ("Cannibal King"), "acannibalking.png")
mobs:register_mob("nativevillages:cannibalarcher", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 2,
arrow = "people:bolt",
shoot_offset = 2,
attacks_monsters = false,
damage = 4,
hp_min = 55,
hp_max = 85,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Cannibalarcher.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturecannibalarcher.png"},
},
sounds = {
random = "nativevillages_cannibalmale",
attack = "nativevillages_cannibalmale2",
damage = "nativevillages_cannibalmale3",
death = "nativevillages_cannibalmale4",
},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
runaway = false,
jump = true,
jump_height = 2,
stepheight = 2,
fear_height = 3,
drops = {
{name = "default:tin_lump", chance = 1, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_speed = 75,
walk_start = 100,
walk_end = 200,
shoot_speed = 50,
shoot_start = 200,
shoot_end = 300,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:cannibalarcher",
nodes = {"default:junglewood"},
neighbors = {"nativevillages:cannibalshrine"},
min_light = 0,
interval = 60,
chance = 2, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 40,
})
end
mobs:register_egg("nativevillages:cannibalarcher", ("Cannibal Hunter"), "acannibalarcher.png")
mobs:register_mob("nativevillages:cannibalmurderer", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 6,
hp_min = 55,
hp_max = 85,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Cannibalmurderer.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturecannibalmurderer.png"},
},
sounds = {
random = "nativevillages_cannibalfemale",
attack = "nativevillages_cannibalfemale2",
damage = "nativevillages_cannibalfemale3",
death = "nativevillages_cannibalfemale4",
},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
runaway = false,
jump = true,
jump_height = 2,
stepheight = 2,
fear_height = 3,
drops = {
{name = "default:copper_lump", chance = 1, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_speed = 75,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:cannibalmurderer",
nodes = {"default:junglewood"},
neighbors = {"nativevillages:driedpeople"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 2, -- 15000
min_height = 0,
max_height = 40,
})
end
mobs:register_egg("nativevillages:cannibalmurderer", ("Cannibal Murderer"), "acannibalmurderer.png")
mobs:register_mob("nativevillages:cannibalchild", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 6,
hp_min = 15,
hp_max = 35,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Cannibalchild.b3d",
visual_size = {x = 1, y = 1},
textures = {
{"texturecannibalchild.png"},
},
sounds = {
random = "nativevillages_cannibalchild3",
attack = "nativevillages_cannibalchild2",
damage = "nativevillages_cannibalchild",
},
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 5,
runaway = false,
stepheight = 4,
fear_height = 6,
jump = true,
jump_height = 4,
stepheight = 2,
fear_height = 5,
drops = {
{name = "default:iron_lump", chance = 1, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_speed = 150,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
view_range = 15,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:cannibalchild",
nodes = {"default:junglewood"},
neighbors = {"nativevillages:driedpeople"},
min_light = 0,
interval = 60,
chance = 2, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 40,
})
end
mobs:register_egg("nativevillages:cannibalchild", ("Cannibal Child"), "acannibalchild.png")