516 lines
13 KiB
Lua
516 lines
13 KiB
Lua
mobs:register_mob("nativevillages:grasslandcow", {
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stepheight = 1,
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 4,
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hp_min = 20,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.25, -0.01, -0.25, 0.25, 1.5, 0.25},
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visual = "mesh",
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mesh = "Grasslandcow.b3d",
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textures = {
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{"texturegrasslandcow.png"},
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{"texturegrasslandcow2.png"},
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{"texturegrasslandcow3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_cow",
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attack = "nativevillages_cow2",
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damage = "nativevillages_cow3",
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},
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walk_velocity = 1,
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run_velocity = 3,
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runaway = false,
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jump = false,
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jump_height = 3,
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pushable = true,
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follow = {},
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view_range = 10,
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drops = {
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_start = 200,
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walk_end = 300,
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punch_start = 300,
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punch_end = 400,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 0, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:grasslandcow",
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nodes = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter", "default:clay"},
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neighbors = {"nativevillages:cowdropping"},
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min_light = 0,
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interval = 60,
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active_object_count = 3,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:grasslandcow", ("Grassland Cow"), "agrasslandcow.png")
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mobs:alias_mob("nativevillages:grasslandcow", "nativevillages:grasslandcow") -- compatibility
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mobs.grasslandfemale_drops = {
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"nativevillages:bucket_milk", "nativevillages:cheese", "default:iron_lump",
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"default:copper_lump", "default:tin_lump", "mobs:meat"
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}
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mobs:register_mob("nativevillages:grasslandfemale", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 40,
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hp_max = 70,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Grasslandfemale.b3d",
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drawtype = "front",
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textures = {
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{"texturegrasslandfemale.png"},
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{"texturegrasslandfemale2.png"},
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{"texturegrasslandfemale3.png"},
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{"texturegrasslandfemale4.png"},
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},
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child_texture = {
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{"texturegrasslandbabyf.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_grasslandfemale2",
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random = "nativevillages_grasslandfemale",
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damage = "nativevillages_grasslandfemale3",
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death = "nativevillages_grasslandfemale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:grasslandbarrel",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.grasslandfemale_drops
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if item:get_name() == "farming:bread" or item:get_name() == "farming:garlic_bread" or item:get_name() == "ethereal:banana_bread" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.grasslandfemale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Grasslander dropped you an item for bread!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("Grasslander stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Grasslander will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:grasslandfemale",
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nodes = {"default:dirt_with_grass", "default:cobble", "default:dirt_with_coniferous_litter", "default:clay"},
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neighbors = {"nativevillages:grasslandbarrel"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:grasslandfemale", ("Female Grasslander"), "agrasslandfemale.png")
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-- compatibility
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mobs:alias_mob("nativevillages:grasslandfemale", "nativevillages:grasslandfemale")
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mobs.grasslandmale_drops = {
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"nativevillages:bucket_milk", "nativevillages:cheese", "default:iron_lump",
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"default:copper_lump", "default:tin_lump", "mobs:meat"
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}
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mobs:register_mob("nativevillages:grasslandmale", {
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type = "npc",
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passive = false,
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damage = 5,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 70,
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hp_max = 90,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Grasslandmale.b3d",
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drawtype = "front",
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textures = {
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{"texturegrasslandmale.png"},
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{"texturegrasslandmale2.png"},
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{"texturegrasslandmale3.png"},
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{"texturegrasslandmale4.png"},
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},
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child_texture = {
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{"texturegrasslandbabym.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_grasslandmale2",
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random = "nativevillages_grasslandmale",
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damage = "nativevillages_grasslandmale3",
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death = "nativevillages_grasslandmale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:grasslandbarrel",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.grasslandmale_drops
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if item:get_name() == "farming:bread" or item:get_name() == "farming:garlic_bread" or item:get_name() == "ethereal:banana_bread" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.grasslandmale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Grasslander dropped you an item for bread!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("Grasslander stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Grasslander will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:grasslandmale",
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nodes = {"default:dirt_with_grass", "default:cobble", "default:dirt_with_coniferous_litter", "default:clay"},
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neighbors = {"nativevillages:grasslandbarrel"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:grasslandmale", ("Male Grasslander"), "agrasslandmale.png")
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-- compatibility
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mobs:alias_mob("nativevillages:grasslandmale", "nativevillages:grasslandmale")
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mobs.grasslandwitch_drops = {
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"nativevillages:grasslandcat", "nativevillages:toadbag"
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}
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mobs:register_mob("nativevillages:grasslandwitch", {
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type = "npc",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 1,
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arrow = "nativevillages:fireball",
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shoot_offset = 2,
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attack_animals = false,
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damage = 7,
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 20,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Grasslandwitch.b3d",
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drawtype = "front",
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textures = {
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{"texturegrasslandwitch.png"},
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{"texturegrasslandwitch2.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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shoot = "nativevillages_witch2",
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random = "nativevillages_witch",
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damage = "nativevillages_witch4",
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death = "nativevillages_witch3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:coal_lump", chance = 1, min = 1, max = 3},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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stay_near = "nativevillages:grasslandaltar",
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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shoot_speed = 100,
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shoot_start = 200,
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shoot_end = 300,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.grasslandwitch_drops
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if item:get_name() == "default:diamond" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.grasslandwitch_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, ("Witch dropped you an item for diamond!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, ("Witch stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Witch will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:grasslandwitch",
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nodes = {"default:dirt_with_grass", "default:clay"},
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neighbors = {"nativevillages:grasslandaltar"},
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min_light = 0,
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interval = 60,
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active_object_count = 1,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:grasslandwitch", ("Grassland Witch"), "agrasslandwitch.png")
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-- compatibility
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mobs:alias_mob("nativevillages:grasslandwitch", "nativevillages:grasslandwitch") |