nativevillages/explodingtoad.lua

216 lines
6.2 KiB
Lua

mobs:register_mob("nativevillages:toad", {
stepheight = 3,
type = "monster",
passive = false,
attack_type = "explode",
explosion_radius = 2,
explosion_damage__radius = 6,
explosion_timer = 2,
attack_npcs = false,
attack_animals = false,
reach = 3,
damage = 18,
hp_min = 15,
hp_max = 30,
armor = 100,
collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268},
visual = "mesh",
mesh = "Toad.b3d",
drawtype = "front",
textures = {
{"texturetoad.png"},
},
sounds = {
random = "",},
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 2,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
jump = true,
jump_height = 6,
sounds = {
attack = "nativevillages_toad",
random = "nativevillages_toad2",
damage = "nativevillages_toad",
death = "nativevillages_toad",
distance = 10,
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 50,
stand_start = 1,
stand_end = 100,
walk_speed = 100,
walk_start = 100,
walk_end = 200,
fly_start = 300, -- swim animation
fly_end = 400,
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
view_range = 13,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:prairie_dirt", "default:dirt_with_grass", "ethereal:green_dirt"
end
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:toad",
nodes = {"default:dirt_with_grass"}, {"default:dirt_with_rainforest_litter"}, {"default:dry_dirt_with_dry_grass"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 1,
min_height = 1,
max_height = 15,
day_toogle = false
})
end
mobs:register_egg("nativevillages:toad", ("Toad"), "atoad.png", 0)
mobs:alias_mob("nativevillages:toad", "nativevillages:toad") -- compatibility
mobs:register_mob("nativevillages:toadtamed", {
stepheight = 3,
type = "NPC",
passive = false,
attack_type = "explode",
explosion_radius = 4,
explosion_damage__radius = 12,
explosion_timer = 4,
attack_npcs = false,
attack_animals = false,
attack_monsters = true,
reach = 3,
damage = 550,
hp_min = 25,
hp_max = 50,
armor = 100,
collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268},
visual = "mesh",
mesh = "Toad.b3d",
drawtype = "front",
textures = {
{"texturetoad.png"},
},
sounds = {
random = "",},
makes_footstep_sound = true,
owner_loyal = true,
owner = "",
order = "follow",
pathfinding = true,
walk_velocity = 1.5,
run_velocity = 2,
runaway = false,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
jump = true,
jump_height = 6,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 50,
stand_start = 1,
stand_end = 100,
walk_speed = 100,
walk_start = 100,
walk_end = 200,
fly_start = 300, -- swim animation
fly_end = 400,
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
view_range = 13,
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Exploding Toad stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Exploding Toad will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:toadtamed", ("Tamed Exploding Toad"), "atoad.png", 0)
mobs:alias_mob("nativevillages:toadtamed", "nativevillages:toadtamed") -- compatibility
minetest.register_node("nativevillages:toadbag", {
description = "Bag full of toads!",
tiles = {
"nativevillages_toadbag_top.png",
"nativevillages_toadbag_bottom.png",
"nativevillages_toadbag_right.png",
"nativevillages_toadbag_left.png",
"nativevillages_toadbag_back.png",
"nativevillages_toadbag_front.png"
},
groups = {crumbly = 3},
drop = "nativevillages:toadtamed 9",
sounds = default.node_sound_dirt_defaults(),
})