nativevillages/desertcreatures.lua

849 lines
21 KiB
Lua

mobs.desertvillagermale_drops = {
"farming:salt"
}
mobs:register_mob("nativevillages:desertvillagermale", {
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
attack_npcs = true,
owner_loyal = true,
pathfinding = true,
hp_min = 30,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Desertvillagermale.b3d",
drawtype = "front",
textures = {
{"texturedesertvillagermale.png"},
{"texturedesertvillagermale2.png"},
{"texturedesertvillagermale3.png"},
{"texturedesertvillagermale4.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertmale2",
random = "nativevillages_desertmale",
damage = "nativevillages_desertmale4",
death = "nativevillages_desertmaledesertmale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:desertcrpet",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.desertvillagermale_drops
if item:get_name() == "default:stick" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.desertvillagermale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Desert Villager dropped you an item for a stick!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Desert Villager stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Desert Villager will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertvillagermale",
nodes = {"default:desert_sand", "group:wool"},
neighbors = {"nativevillages:desertcrpet"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:desertvillagermale", ("Male Desert Villager"), "adesertvillagermale.png")
mobs.desertvillagerfemale_drops = {
"farming:salt"
}
mobs:register_mob("nativevillages:desertvillagerfemale", {
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = false,
attack_npcs = true,
owner_loyal = true,
pathfinding = true,
hp_min = 20,
hp_max = 40,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Desertvillagerfemale.b3d",
drawtype = "front",
textures = {
{"texturedesertvillagerfemale.png"},
{"texturedesertvillagerfemale2.png"},
{"texturedesertvillagerfemale3.png"},
{"texturedesertvillagerfemale4.png"},
{"texturedesertvillagerfemale5.png"},
{"texturedesertvillagerfemale6.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertfemale2",
random = "nativevillages_desertfemale",
damage = "nativevillages_desertfemale4",
death = "nativevillages_desertfemale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:desertcrpet",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.desertvillagerfemale_drops
if item:get_name() == "default:stick" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.desertvillagerfemale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Desert Villager dropped you an item for a stick!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Desert Villager stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Desert will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertvillagerfemale",
nodes = {"default:desert_sand", "group:wool"},
neighbors = {"nativevillages:desertcrpet"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:desertvillagerfemale", ("Female Desert Villager"), "adesertvillagerfemale.png")
mobs.desertslavetrader_drops = {
"nativevillages:slavechickenbreeder", "nativevillages:slavecowherder", "nativevillages:slaveliontrainer",
"nativevillages:slavefemaledancer", "nativevillages:slaveloyalcannibal", "nativevillages:slavemaledancer"
}
mobs:register_mob("nativevillages:desertslavetrader", {
type = "npc",
passive = false,
damage = 5,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 30,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Desertslavetrader.b3d",
drawtype = "front",
textures = {
{"texturedesertslavetrader.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertmale2",
random = "nativevillages_desertmale",
damage = "nativevillages_desertmale4",
death = "nativevillages_desertmale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:desertcage",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.desertslavetrader_drops
if item:get_name() == "default:gold_ingot" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.desertslavetrader_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Slave delivered!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Slavetrader stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Slavetrader will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertslavetrader",
nodes = {"default:desert_sand", "group:wool"},
neighbors = {"nativevillages:desertcage"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:desertslavetrader", ("Slave Trader"), "adesertslavetrader.png")
mobs:register_mob("nativevillages:desertranger", {
type = "monster",
passive = false,
damage = 7,
raeach = 4,
attack_type = "dogfight",
attacks_monsters = false,
attack_npcs = true,
attack_player = true,
owner_loyal = true,
pathfinding = true,
hp_min = 50,
hp_max = 85,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Desertranger.b3d",
drawtype = "front",
textures = {
{"texturedesertranger.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertmale2",
random = "nativevillages_desertmale",
damage = "nativevillages_desertmale4",
death = "nativevillages_desertmaledesertmale3",
distance = 10,
},
walk_velocity = 2,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:sword_stone", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:hookah",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertranger",
nodes = {"default:desert_sand", "group:wool"},
neighbors = {"nativevillages:hookah"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:desertranger", ("Desert Ranger"), "adesertranger.png")
mobs:register_mob("nativevillages:desertraider", {
type = "monster",
passive = false,
damage = 7,
attack_type = "dogfight",
attacks_monsters = false,
attack_npcs = true,
owner_loyal = true,
pathfinding = true,
hp_min = 50,
hp_max = 100,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Desertraider.b3d",
drawtype = "front",
textures = {
{"texturedesertraider.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_desertmale2",
random = "nativevillages_desertmale",
damage = "nativevillages_desertmale4",
death = "nativevillages_desertmale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:sword_stone", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:hookah",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertraider",
nodes = {"default:desert_sand", "group:wool"},
neighbors = {"nativevillages:hookah"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:desertraider", ("Desert Raider"), "adesertraider.png")
mobs:register_mob("nativevillages:desertchicken", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -0.01, -0.3, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "Desertchicken.b3d",
textures = {
{"texturedesertchicken.png"},
},
child_texture = {
{"desertchicken.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_chicken",
damage = "nativevillages_chicken2",
death = "nativevillages_chicken3",
},
walk_velocity = 1,
run_velocity = 3,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
drops = {
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
},
follow = {},
view_range = 10,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
end,
do_custom = function(self, dtime)
self.egg_timer = (self.egg_timer or 0) + dtime
if self.egg_timer < 10 then
return
end
self.egg_timer = 0
if self.child
or math.random(1, 100) > 1 then
return
end
local pos = self.object:get_pos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:desertchicken",
nodes = {"default:clay", "default:desert_sand"},
neighbors = {"nativevillages:desertseeds"},
min_light = 0,
interval = 60,
chance = 1, -- 15000
active_object_count = 3,
min_height = 0,
max_height = 100,
})
end
mobs:register_egg("nativevillages:desertchicken", ("Desert Chicken"), "adesertchicken.png", 0)
-- egg entity
mobs:register_arrow("nativevillages:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
if math.random(1, 10) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "nativevillages:desertchicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "nativevillages:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node(":nativevillages:egg", {
description = ("Bird Egg"),
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {food_egg = 1, snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "nativevillages:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem(":nativevillages:chicken_egg_fried", {
description = ("Fried Desert Chicken Egg"),
inventory_image = "nativevillages_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
groups = {food_egg_fried = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "nativevillages:egg",
output = "nativevillages:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem(":nativevillages:chicken_raw", {
description = ("Raw Desert Chicken meat"),
inventory_image = "nativevillages_chicken_raw.png",
on_use = minetest.item_eat(2),
groups = {food_meat_raw = 1, food_chicken_raw = 1, flammable = 2},
})
-- cooked chicken
minetest.register_craftitem(":nativevillages:chicken_cooked", {
description = ("Cooked Desert Chicken"),
inventory_image = "nativevillages_chicken_cooked.png",
on_use = minetest.item_eat(6),
groups = {food_meat = 1, food_chicken = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "nativevillages:chicken_raw",
output = "nativevillages:chicken_cooked",
})