nativevillages/cannibalblocks.lua

65 lines
2.0 KiB
Lua

minetest.register_node("nativevillages:driedpeople", {
description = "Dried Human Remains",
tiles = {
"nativevillages_driedpeople_top.png",
"nativevillages_driedpeople_bottom.png",
"nativevillages_driedpeople_right.png",
"nativevillages_driedpeople_left.png",
"nativevillages_driedpeople_back.png",
"nativevillages_driedpeople_front.png"
},
groups = {crumbly = 3},
drop = "nativevillages:driedhumanmeat 9",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "nativevillages:driedpeople",
recipe = {
{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
}
})
minetest.register_craftitem(":nativevillages:driedhumanmeat", {
description = ("Dried Human Meat"),
inventory_image = "nativevillages_driedhumanmeat.png",
on_use = minetest.item_eat(2),
groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
})
minetest.register_node("nativevillages:cannibalshrine", {
description = "Cannibal Shrine",
visual_scale = 1,
mesh = "Cannibalshrine.b3d",
tiles = {"texturecannibalshrine.png"},
inventory_image = "acannibalshrine.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 3},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
--[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]]
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
}
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_craft({
type = "cooking",
output = "default:bronzeblock",
recipe = "nativevillages:cannibalshrine",
})