nativevillages/buyablestuff.lua

845 lines
22 KiB
Lua

mobs:register_mob("nativevillages:tamecatfish", {
stepheight = 1,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = true,
reach = 2,
damage = 1,
hp_min = 5,
hp_max = 55,
armor = 100,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
visual = "mesh",
mesh = "Lakecatfish.b3d",
textures = {
{"texturecatfish1.png"},
{"texturecatfish2.png"},
{"texturecatfish3.png"},
{"texturecatfish4.png"},
{"texturecatfish5.png"},
{"texturecatfish6.png"},
},
makes_footstep_sound = true,
sounds = {
},
walk_velocity = 1,
run_velocity = 2,
fly = true,
fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
fall_speed = 0,
jump = true,
jump_height = 0,
pushable = true,
follow = {
"ethereal:worm", "seaweed", "fishing:bait_worm",
"default:grass", "farming:cucumber", "farming:cabbage", "animalworld:ant", "animalworld:termite", "animalworld:fishfood"
},
view_range = 6,
drops = {
{name = "nativevillages:catfish_raw", chance = 1, min = 1, max = 3},
},
water_damage = 0,
air_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 50,
stand_start = 200,
stand_end = 300,
fly_start = 0,
fly_end = 100,
fly2_start = 100,
fly2_end = 200,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
mobs:register_egg("nativevillages:tamecatfish", ("Domesticated Catfish"), "alakecatfish.png")
mobs:alias_mob("nativevillages:tamecatfish", "nativevillages:tamecatfish") -- compatibility
-- raw catfish
minetest.register_craftitem(":nativevillages:catfish_raw", {
description = ("Raw Catfish"),
inventory_image = "nativevillages_catfish_raw.png",
on_use = minetest.item_eat(4),
groups = {food_meat_raw = 1, flammable = 2},
})
-- cooked catfish
minetest.register_craftitem(":nativevillages:catfish_cooked", {
description = ("Cooked Catfish"),
inventory_image = "nativevillages_catfish_cooked.png",
on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "nativevillages:catfish_cooked",
recipe = "nativevillages:catfish_raw",
cooktime = 2,
})
local S = mobs.intllib
mobs:register_mob("nativevillages:zombietame", {
type = "npc",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 5,
hp_min = 55,
hp_max = 95,
armor = 100,
attacks_monsters = true,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Zombie2.b3d",
drawtype = "front",
textures = {
{"texturezombietame.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_tamedzombie2",
random = "nativevillages_tamedzombie",
damage = "nativevillages_tamedzombie3",
death = "nativevillages_tamedzombie4",
distance = 10,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"nativevillages:driedhumanmeat"},
view_range = 20,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 60,
stand_speed = 50,
stand_start = 300,
stand_end = 400,
walk_start = 100,
walk_end = 200,
walk2_start = 200,
walk2_end = 300,
punch_start = 0,
punch_end = 100,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("Zombie stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("Zombie will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:zombietame", S("Tamed Zombie"), "azombietame.png" )
mobs:register_mob("nativevillages:domesticcow", {
type = "animal",
passive = false,
attack_type = "dogfight",
attack_npcs = false,
group_attack = true,
reach = 2,
damage = 4,
hp_min = 5,
hp_max = 55,
armor = 100,
collisionbox = {-0.6, -0.01, -0.4, 0.6, 1.2, 0.4},
visual = "mesh",
mesh = "Grasslandcow.b3d",
textures = {
{"texturegrasslandcow.png"},
{"texturegrasslandcow2.png"},
{"texturegrasslandcow3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_cow",
attack = "nativevillages_cow2",
damage = "nativevillages_cow3",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 6,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_start = 300,
punch_end = 400,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
follow = {
"farming:wheat", "default:grass_1", "farming:barley",
"farming:oat", "farming:rye", "farming:carrot", "farming:beans", "farming:lettuce"
},
view_range = 8,
replace_rate = 10,
replace_what = {
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
},
-- stay_near = {"farming:straw", "group:grass"}, 10},
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
-- if fed 7x wheat or grass then cow can be milked again
if self.food and self.food > 6 then
self.gotten = false
end
return
end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(name,
("Cow already milked!"))
return
end
local inv = clicker:get_inventory()
tool:take_item()
clicker:set_wielded_item(tool)
if inv:room_for_item("main", {name = "nativevillages:bucket_milk"}) then
clicker:get_inventory():add_item("main", "nativevillages:bucket_milk")
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "nativevillages:bucket_milk"})
end
self.gotten = true -- milked
return
end
end,
on_replace = function(self, pos, oldnode, newnode)
self.food = (self.food or 0) + 1
-- if cow replaces 8x grass then it can be milked again
if self.food >= 8 then
self.food = 0
self.gotten = false
end
end,
})
mobs:register_egg("nativevillages:domesticcow", ("Domesticated Cow"), "agrasslandcow.png")
mobs:alias_mob("nativevillages:domesticcow", "nativevillages:domesticcow") -- compatibility
-- bucket of milk
minetest.register_craftitem(":nativevillages:bucket_milk", {
description = ("Bucket of Milk"),
inventory_image = "nativevillages_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3, drink = 1},
})
-- glass of milk
minetest.register_craftitem(":mobs:glass_milk", {
description = ("Glass of Milk"),
inventory_image = "mobs_glass_milk.png",
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
groups = {food_milk_glass = 1, flammable = 3, vessel = 1, drink = 1},
})
minetest.register_craft({
type = "shapeless",
output = "mobs:glass_milk 4",
recipe = {
"vessels:drinking_glass", "vessels:drinking_glass",
"vessels:drinking_glass", "vessels:drinking_glass",
"nativevillages:bucket_milk"
},
replacements = { {"nativevillages:bucket_milk", "bucket:bucket_empty"} }
})
minetest.register_craft({
type = "shapeless",
output = "nativevillages:bucket_milk",
recipe = {
"group:food_milk_glass", "group:food_milk_glass",
"group:food_milk_glass", "group:food_milk_glass",
"bucket:bucket_empty"
},
replacements = {
{"group:food_milk_glass", "vessels:drinking_glass 4"},
}
})
-- butter
minetest.register_craftitem(":nativevillages:butter", {
description = ("Butter"),
inventory_image = "nativevillages_butter.png",
on_use = minetest.item_eat(1),
groups = {food_butter = 1, flammable = 2},
})
if minetest.get_modpath("farming") and farming and farming.mod then
minetest.register_craft({
type = "shapeless",
output = "nativevillages:butter",
recipe = {"nativevillages:bucket_milk", "farming:salt"},
replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
})
else -- some saplings are high in sodium so makes a good replacement item
minetest.register_craft({
type = "shapeless",
output = "nativevillages:butter",
recipe = {"nativevillages:bucket_milk", "default:sapling"},
replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
})
end
-- cheese wedge
minetest.register_craftitem(":nativevillages:cheese", {
description = ("Mozzarella Cheese"),
inventory_image = "nativevillages_cheese.png",
on_use = minetest.item_eat(4),
groups = {food_cheese = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "nativevillages:cheese",
recipe = "nativevillages:bucket_milk",
cooktime = 5,
replacements = {{ "nativevillages:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node(":nativevillages:cheeseblock", {
description = ("Mozzarella Cheese Block"),
tiles = {"nativevillages_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "nativevillages:cheeseblock",
recipe = {
{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
{"nativevillages:cheese", "nativevillages:cheese", "nativevillages:cheese"},
}
})
minetest.register_craft({
output = "nativevillages:cheese 9",
recipe = {
{"nativevillages:cheeseblock"},
}
})
mobs:register_mob("nativevillages:desertchickentame", {
stepheight = 1,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = false,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 1,
hp_min = 10,
hp_max = 25,
armor = 100,
collisionbox = {-0.4, -0.01, -0.3, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "Desertchicken.b3d",
textures = {
{"texturedesertchicken.png"},
},
child_texture = {
{"desertchicken.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_chicken",
damage = "nativevillages_chicken2",
death = "nativevillages_chicken3",
},
walk_velocity = 0.5,
run_velocity = 3,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
drops = {
{name = "nativevillages:chicken_raw", chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
},
follow = {
"farming:seed_wheat", "farming:seed_cotton", "farming:seed_barley",
"farming:seed_oat", "farming:seed_rye"
},
view_range = 10,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
end,
do_custom = function(self, dtime)
self.egg_timer = (self.egg_timer or 0) + dtime
if self.egg_timer < 10 then
return
end
self.egg_timer = 0
if self.child
or math.random(1, 100) > 1 then
return
end
local pos = self.object:get_pos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end,
})
mobs:register_egg("nativevillages:desertchickentame", ("Domesticated Desert Chicken"), "adesertchicken.png", 0)
local S = mobs.intllib
mobs:register_mob("nativevillages:maleliontame", {
type = "npc",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
attack_monsters = true,
reach = 2,
damage = 10,
hp_min = 45,
hp_max = 115,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Lionmale.b3d",
drawtype = "front",
textures = {
{"texturelionmale.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_lion2",
random = "nativevillages_lion",
damage = "nativevillages_lion4",
death = "nativevillages_lion3",
distance = 10,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw", "water_life:meat_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw"
},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("Lion stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("Lion will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:maleliontame", S("Tamed Male Lion"), "amalelion.png" )
local S = mobs.intllib
mobs:register_mob("nativevillages:femaleliontame", {
type = "npc",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
attack_monsters = true,
reach = 2,
damage = 7,
hp_min = 45,
hp_max = 75,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Lionfemale.b3d",
drawtype = "front",
textures = {
{"texturelionfemale.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_lion2",
random = "nativevillages_lion",
damage = "nativevillages_lion4",
death = "nativevillages_lion3",
distance = 10,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw", "water_life:meat_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw"
},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_speed = 100,
punch_start = 300,
punch_end = 400,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("Lion stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("Lion will follow you."))
end
end
end,
})
mobs:register_egg("nativevillages:femaleliontame", S("Tamed Female Lion"), "afemalelion.png" )
mobs:register_mob("nativevillages:grasslandcat", {
stay_near = {"singleplayer", 10},
type = "animal",
visual = "mesh",
mesh = "Grasslandcat.b3d",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
animation = {
speed_normal = 100,
stand_speed = 50,
stand_start = 0,
stand_end = 100,
stand2_speed = 50,
stand2_start = 100,
stand2_end = 200,
stand3_speed = 50,
stand3_start = 200,
stand3_end = 300,
stand4_speed = 50,
stand4_start = 0,
stand4_end = 100,
stand5_speed = 50,
stand5_start = 200,
stand5_end = 300,
walk_start = 300,
walk_end = 400,
punch_start = 400,
punch_end = 500,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
textures = {
{"texturegrasslandcat.png"},
{"texturegrasslandcat2.png"},
{"texturegrasslandcat3.png"},
{"texturegrasslandcat4.png"},
{"texturegrasslandcat5.png"},
},
fear_height = 5,
stepheight = 2,
runaway = false,
jump = true,
jump_height = 8,
fly = false,
walk_velocity = 2,
walk_chance = 15,
run_velocity = 3,
view_range = 12,
passive = false,
attack_type = "dogfight",
damage = 4,
reach = 2,
attack_monsters = true,
attack_animals = false,
attack_npcs = false,
pathfinding = true,
group_attack = true,
hp_min = 25,
hp_max = 75,
armor = 100,
knock_back = 2,
lava_damage = 5,
fall_damage = 1,
water_damage = 1,
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_cat",
random = "nativevillages_cat2",
damage = "nativevillages_cat3",
death = "nativevillages_cat4",
distance = 10,
},
follow = {"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "xocean:fish_edible", "fishing:fish_raw", "water_life:meat_raw", "fishing:carp_raw", "animalworld:chicken_raw", "nativevillages:chicken_raw", "nativevillages:chicken_cooked", "nativevillages:catfish_raw", "nativevillages:catfish_cooked"},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 6, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 100, false, nil) then return end
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
if clicker:get_player_control().sneak then
self.order = ""
self.state = "walk"
self.walk_velocity = 2
self.stepheight = 2
else
if self.order == "follow" then
self.order = "stand"
self.state = "stand"
self.walk_velocity = 2
self.stepheight = 2
else
self.order = "follow"
self.state = "walk"
self.walk_velocity = 3
self.stepheight = 2
end
end
return
end
end
})
mobs:register_egg("nativevillages:grasslandcat", "Cat", "agrasslandcat.png")