nativevillages/arcticcreatures.lua

715 lines
17 KiB
Lua

mobs:register_mob("nativevillages:icedog", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 6,
hp_min = 35,
hp_max = 55,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Icedog.b3d",
textures = {
{"textureicedog.png"},
{"textureicedog2.png"},
{"textureicedog3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "nativevillages_dog2",
attack = "nativevillages_dog",
damage = "nativevillages_dog4",
death = "nativevillages_dog5",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
jump_height = 3,
pushable = true,
follow = {"mobs:meat_raw", "people:dogfood", "people:dogfood_cooked"},
view_range = 6,
drops = {
},
water_damage = 2,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 80,
stand_speed = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_start = 300,
punch_end = 400,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:icedog",
nodes = {"default:snowblock"},
neighbors = {"nativevillages:sledge"},
min_light = 14,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 1,
max_height = 80,
})
end
mobs:register_egg("nativevillages:icedog", ("Ice Dog"), "aicedog.png")
mobs:alias_mob("nativevillages:icedog", "nativevillages:icedog") -- compatibility
mobs.icesledgetrader_drops = {
"nativevillages:sledgewithdog", "nativevillages:icedog"
}
mobs:register_mob("nativevillages:icesledgetrader", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 40,
hp_max = 80,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Icesledgetrader.b3d",
drawtype = "front",
textures = {
{"textureicesledgetrader.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_icevillagermale2",
random = "nativevillages_icevillagermale",
damage = "nativevillages_icevillagermale4",
death = "nativevillages_icevillagermale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:sledge",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.icesledgetrader_drops
if item:get_name() == "default:steel_ingot" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.icesledgetrader_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Trader dropped you an item for steel!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("NPC will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:icesledgetrader",
nodes = {"default:snowblock"},
neighbors = {"nativevillages:sledge"},
min_light = 0,
interval = 60,
active_object_count = 1,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:icesledgetrader", ("Sledge Trader"), "aicesledgetrader.png")
mobs.icevillagerfemale_drops = {
"mobs:meat", "mobs:leather", "wool:brown", "wool:white"
}
mobs:register_mob("nativevillages:icevillagerfemale", {
type = "npc",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 30,
hp_max = 60,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Icevillagerfemale.b3d",
drawtype = "front",
textures = {
{"textureicevillagerfemale.png"},
},
child_texture = {
{"textureicevillagerfemalebaby.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_icevillagerfemale2",
random = "nativevillages_icevillagerfemale",
damage = "nativevillages_icevillagerfemale4",
death = "nativevillages_icevillagerfemale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:blanket",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.icevillagerfemale_drops
if item:get_name() == "default:iron_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.icevillagerfemale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Icelander dropped you an item for iron!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Icelander stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Icelander will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:icevillagerfemale",
nodes = {"default:snowblock", "wool:brown"},
neighbors = {"nativevillages:blanket"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:icevillagerfemale", ("Female Icelander"), "aicevillagerfemale.png")
mobs.icevillagermale_drops = {
"mobs:meat", "mobs:leather", "wool:brown", "wool:white"
}
mobs:register_mob("nativevillages:icevillagermale", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 30,
hp_max = 70,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Icevillagermale.b3d",
drawtype = "front",
textures = {
{"textureicevillagermale.png"},
},
child_texture = {
{"textureicevillagermalebaby.png"},
},
makes_footstep_sound = true,
sounds = {
attack = "nativevillages_icevillagermale2",
random = "nativevillages_icevillagermale",
damage = "nativevillages_icevillagermale4",
death = "nativevillages_icevillagermale3",
distance = 10,
},
walk_velocity = 1,
walk_chance = 15,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {},
stay_near = "nativevillages:blanket",
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 100,
punch_start = 200,
punch_end = 300,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.icevillagermale_drops
if item:get_name() == "default:iron_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.icevillagermale_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, ("Icelander dropped you an item for iron!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, ("Icelander stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Icelander will follow you."))
end
end
end,
})
if not mobs.custom_spawn_nativevillages then
mobs:spawn({
name = "nativevillages:icevillagermale",
nodes = {"default:snowblock", "wool:brown"},
neighbors = {"nativevillages:blanket"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 1, -- 15000
min_height = 0,
max_height = 120,
})
end
mobs:register_egg("nativevillages:icevillagermale", ("Male Icelander"), "aicevillagermale.png")
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator and minetest.get_translator("nativevillages") or
dofile(MP .. "/intllib.lua")
-- 0.4.17 or 5.0 check
local y_off = 20
if minetest.features.object_independent_selectionbox then
y_off = 10
end
-- horse shoes (speed, jump, break, overlay texture)
local shoes = {
["people:horseshoe_steel"] = {7, 4, 2, "people_horseshoe_steelo.png"},
["people:horseshoe_bronze"] = {7, 4, 4, "people_horseshoe_bronzeo.png"},
["people:horseshoe_mese"] = {9, 5, 8, "people_horseshoe_meseo.png"},
["people:horseshoe_diamond"] = {10, 6, 6, "people_horseshoe_diamondo.png"}
}
-- rideable sledge
mobs:register_mob("nativevillages:sledgewithdog", {
type = "animal",
visual = "mesh",
visual_size = {x = 1, y = 1},
mesh = "Sledgewithdog.b3d",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 50,
run_speed = 125,
stand_start = 0,
stand_end = 100,
stand2_start = 200,
stand2_end = 300,
walk_speed = 85,
walk_start = 100,
walk_end = 200,
run_start = 100,
run_end = 200,
},
textures = {
{"texturesledgewithdog.png"},
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 0.1,
walk_velocity = 1.5,
view_range = 10,
follow = {"mobs:meat_raw", "people:dogfood", "people:dogfood_cooked"},
passive = true,
hp_min = 100,
hp_max = 250,
armor = 100,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
sounds = {
random = "nativevillages_dog2",
attack = "nativevillages_dog",
damage = "nativevillages_dog4",
death = "nativevillages_dog5",
},
drops = {
{name = "mobs:leather", chance = 1, min = 0, max = 2}
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 7
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 6, z = -17}
self.driver_eye_offset = {x = 0, y = 5, z = -14}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
self.saddle = nil
end
-- drop any horseshoes added
if self.shoed then
minetest.add_item(pos, self.shoed)
end
end,
do_punch = function(self, hitter)
-- don't cut the branch you're... ah, that's not about that
if hitter ~= self.driver then
return true
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- applying protection rune
if mobs:protect(self, clicker) then
return
end
local player_name = clicker:get_player_name()
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == player_name then
local inv = clicker:get_inventory()
local tool = clicker:get_wielded_item()
local item = tool:get_name()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker:get_pos(), "mobs:saddle")
end
self.saddle = nil
-- attach player to horse
elseif (not self.driver and not self.child
and clicker:get_wielded_item():get_name() == "mobs:saddle")
or self.saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
if not self.saddle then
inv:remove_item("main", "mobs:saddle")
end
self.saddle = true
end
-- apply horseshoes
if item:find("people:horseshoe") then
-- drop any existing shoes
if self.shoed then
minetest.add_item(self.object:get_pos(), self.shoed)
end
local speed = shoes[item][1]
local jump = shoes[item][2]
local reverse = shoes[item][3]
local overlay = shoes[item][4]
self.max_speed_forward = speed
self.jump_height = jump
self.max_speed_reverse = reverse
self.accel = speed
self.shoed = item
-- apply horseshoe overlay to current horse texture
if overlay then
self.texture_mods = "^" .. overlay
self.object:set_texture_mod(self.texture_mods)
end
-- show horse speed and jump stats with shoes fitted
minetest.chat_send_player(player_name,
S("Horse shoes fitted -")
.. S(" speed: ") .. speed
.. S(" , jump height: ") .. jump
.. S(" , stop speed: ") .. reverse)
tool:take_item()
clicker:set_wielded_item(tool)
return
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end,
})
mobs:register_egg("nativevillages:sledgewithdog", S("Sledge with Dog"), "asledwithdog.png")