148 lines
3.5 KiB
Lua
148 lines
3.5 KiB
Lua
mobs:register_mob("livingnether:noodlemaster", {
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stepheight = 3,
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type = "monster",
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passive = false,
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attack_animals = false,
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damage = 15,
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reach = 5,
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 12, -- shoot for 10 seconds
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dogshoot_count2_max = 3, -- dogfight for 3 seconds
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shoot_interval = 0.2,
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arrow = "livingnether:lavaball",
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shoot_offset = 0.8,
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hp_min = 250,
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hp_max = 1000,
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armor = 100,
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collisionbox = {-3,-1.0,-3,3,3,3},
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visual = "mesh",
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mesh = "Noodlemaster.b3d",
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visual_size = {x = 4.0, y = 4.0},
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textures = {
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{"texturenoodlemaster.png"},
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},
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sounds = {
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death = "livingnether_noodlemaster",
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random = "livingnether_noodlemaster2",
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distance = 30,
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},
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makes_footstep_sound = false,
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walk_velocity = 3,
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run_velocity = 4,
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fall_speed = 0,
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jump = true,
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jump_height = 6,
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stepheight = 3,
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fly = true,
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drops = {
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{name = "default:mese_crystal", chance = 1, min = 1, max = 3},
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},
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water_damage = 1,
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lava_damage = 0,
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light_damage = 0,
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fear_height = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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fly_start = 100, -- swim animation
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fly_end = 200,
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punch_start = 250,
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punch_end = 350,
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shoot_start = 250,
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shoot_end = 350,
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-- 50-70 is slide/water idle
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},
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fly_in = {"air"},
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floats = 0,
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view_range = 20,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_livingnether then
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mobs:spawn({
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name = "livingnether:noodlemaster",
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nodes = {"nether:rack_deep"},
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min_light = 0,
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interval = 600,
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chance = 8000, -- 15000
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min_height = -8000,
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max_height = -3000,
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})
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end
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mobs:register_egg("livingnether:noodlemaster", ("Noodlemaster"), "anoodlemaster.png")
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-- fireball (weapon)
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mobs:register_arrow("livingnether:lavaball", {
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"lavaball.png"},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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velocity = 7,
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tail = 1,
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tail_texture = "lavaball.png",
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tail_size = 10,
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glow = 5,
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expire = 0.1,
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on_activate = function(self, staticdata, dtime_s)
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-- make fireball indestructable
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self.object:set_armor_groups({immortal = 1, fleshy = 100})
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end,
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-- if player has a good weapon with 7+ damage it can deflect fireball
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if hitter and hitter:is_player() and tool_capabilities and dir then
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local damage = tool_capabilities.damage_groups and
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tool_capabilities.damage_groups.fleshy or 1
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local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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if damage > 6 and tmp < 4 then
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self.object:set_velocity({
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x = dir.x * self.velocity,
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y = dir.y * self.velocity,
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z = dir.z * self.velocity,
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})
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end
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end
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end,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit
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hit_node = function(self, pos, node)
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mobs:boom(self, pos, 1)
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end
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}) |