livingfloatlands-cd2025/paleodesert.lua
2023-01-21 17:04:41 +01:00

651 lines
22 KiB
Lua

local S = minetest.get_translator("livingfloatlands")
local modname = "livingfloatlands"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("livingfloatlands:paleodesert_litter", {
description = S("Paleodesert sand litter"),
tiles = {"livingfloatlands_paleodesert_litter.png", "default_desert_sandstone.png",
{name = "default_desert_sandstone.png^livingfloatlands_paleodesert_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "livingfloatlands:paleodesert_litter",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "livingfloatlands:paleodesert",
node_top = "livingfloatlands:paleodesert_litter",
depth_top = 1,
node_filler = "default:desert_sandstone",
depth_filler = 30,
node_riverbed = "default:desert_sand",
depth_riverbed = 3,
node_dungeon = "default:desert_stonebrick",
node_dungeon_alt = "default:desert_sandstone_brick",
node_dungeon_stair = "stairs:desert_sandstone_stair",
y_max = 31000,
y_min = 0,
heat_point = 96,
humidity_point = 15,
})
minetest.register_node("livingfloatlands:paleodesert_fern", {
description = S("Desert Fern"),
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingfloatlands_paleodesert_fern.png"},
inventory_image = "livingfloatlands_paleodesert_fern.png",
wield_image = "livingfloatlands_paleodesert_fern.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_fern",
deco_type = "simple",
place_on = {"livingfloatlands:paleodesert_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 2,
decoration = "livingfloatlands:paleodesert_fern",
param2 = 4,
})
minetest.register_node("livingfloatlands:puzzlegrass", {
description = S("Puzzlegrass"),
drawtype = "plantlike",
tiles = {"livingfloatlands_puzzlegrass.png"},
inventory_image = "livingfloatlands_puzzlegrass.png",
wield_image = "livingfloatlands_puzzlegrass.png",
paramtype = "light",
visual_scale = 2.0,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("livingfloatlands:puzzlegrass_top", {
description = S("Puzzlegrass Top"),
drawtype = "plantlike",
tiles = {"livingfloatlands_puzzlegrass_top.png"},
inventory_image = "livingfloatlands_puzzlegrass_top.png",
wield_image = "livingfloatlands_puzzlegrass_top.png",
paramtype = "light",
visual_scale = 2.0,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_decoration({
name = "livingfloatlands:puzzlegrass_patch",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.003,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 6,
persist = 0.6
},
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch.mts",
})
minetest.register_decoration({
name = "livingfloatlands:puzzlegrass_patch2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 6,
persist = 0.6
},
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch2.mts",
})
minetest.register_decoration({
name = "livingfloatlands:puzzlegrass_patch3",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.003,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 6,
persist = 0.6
},
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch3.mts",
})
minetest.register_decoration({
name = "livingfloatlands:puzzlegrass_patch4",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch4.mts",
})
-- New paleodesert joshua tree
local function grow_new_paleodesert_joshua_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/paleodesert_joshua_tree3.mts", "0", nil, false)
end
-- joshua trunk
minetest.register_node("livingfloatlands:paleodesert_joshua_trunk", {
description = S("Joshua Trunk"),
tiles = {
"livingfloatlands_paleodesert_joshua_trunk_top.png",
"livingfloatlands_paleodesert_joshua_trunk_top.png",
"livingfloatlands_paleodesert_joshua_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- joshua wood
minetest.register_node("livingfloatlands:paleodesert_joshua_wood", {
description = S("Joshua Wood"),
tiles = {"livingfloatlands_paleodesert_joshua_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:paleodesert_joshua_wood 4",
recipe = {{"livingfloatlands:paleodesert_joshua_trunk"}}
})
minetest.register_node("livingfloatlands:paleodesert_joshua_leaves", {
description = S("Joshua Leaves"),
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"},
special_tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleodesert_joshua_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleodesert_joshua_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:paleodesert_joshua_sapling", {
description = S("Joshua Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_paleodesert_joshua_sapling.png"},
inventory_image = "livingfloatlands_paleodesert_joshua_sapling.png",
wield_image = "livingfloatlands_paleodesert_joshua_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_paleodesert_joshua_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:paleodesert_joshua_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_paleodesert_joshua_wood",
"livingfloatlands:paleodesert_joshua_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleodesert_joshua_wood.png"},
S("Joshua Stair"),
S("Joshua Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_paleodesert_joshua_trunk",
"livingfloatlands:paleodesert_joshua_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk.png"},
S("Joshua Trunk Stair"),
S("Joshua Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_joshua_wood",
{
description = S("Joshua Wood Fence Gate"),
texture = "livingfloatlands_paleodesert_joshua_wood.png",
material = "livingfloatlands:paleodesert_joshua_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_joshua_wood",
{
description = S("Joshua Fence"),
texture = "livingfloatlands_paleodesert_joshua_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleodesert_joshua_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_joshua_wood",
{
description = S("Joshua Fence Rail"),
texture = "livingfloatlands_paleodesert_joshua_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleodesert_joshua_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:paleodesert_joshua_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_joshua_tree2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_joshua_tree3",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- New paleodesert paleopine tree
local function grow_new_paleodesert_paleopine_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 5, y = pos.y - 0, z = pos.z - 5}, modpath.."/schematics/paleodesert_paleopine.mts", "0", nil, false)
end
-- pine trunk
minetest.register_node("livingfloatlands:paleodesert_paleopine_trunk", {
description = S("Paleopine Trunk"),
tiles = {
"livingfloatlands_paleodesert_paleopine_trunk_top.png",
"livingfloatlands_paleodesert_paleopine_trunk_top.png",
"livingfloatlands_paleodesert_paleopine_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- pine wood
minetest.register_node("livingfloatlands:paleodesert_paleopine_wood", {
description = S("Paleopine Wood"),
tiles = {"livingfloatlands_paleodesert_paleopine_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:paleodesert_paleopine_wood 4",
recipe = {{"livingfloatlands:paleodesert_paleopine_trunk"}}
})
minetest.register_node("livingfloatlands:paleodesert_paleopine_leaves", {
description = S("Paleopine Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"},
special_tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:paleodesert_paleopine_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:paleodesert_paleopine_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:paleodesert_paleopine_sapling", {
description = S("Paleopine Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_paleodesert_paleopine_sapling.png"},
inventory_image = "livingfloatlands_paleodesert_paleopine_sapling.png",
wield_image = "livingfloatlands_paleodesert_paleopine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_paleodesert_paleopine_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:paleodesert_paleopine_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_paleodesert_paleopine_wood",
"livingfloatlands:paleodesert_paleopine_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleodesert_paleopine_wood.png"},
S("Paleopine Stair"),
S("Paleopine Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_paleodesert_paleopine_trunk",
"livingfloatlands:paleodesert_paleopine_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk.png"},
S("Paleopine Trunk Stair"),
S("Paleopine Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_paleopine_wood",
{
description = S("Paleopine Wood Fence Gate"),
texture = "livingfloatlands_paleodesert_paleopine_wood.png",
material = "livingfloatlands:paleodesert_paleopine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_paleopine_wood",
{
description = S("Paleopine Fence"),
texture = "livingfloatlands_paleodesert_paleopine_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleodesert_paleopine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_paleopine_wood",
{
description = S("Paleopine Fence Rail"),
texture = "livingfloatlands_paleodesert_paleopine_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:paleodesert_paleopine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:paleodesert_paleopine",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00021,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_paleopine.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_rockformation",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_rockformation2",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_rockformation3",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:paleodesert_rockformation4",
deco_type = "schematic",
place_on = {"livingfloatlands:paleodesert_litter"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation4.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})