livingfloatlands-cd2025/giantforest.lua
2023-01-21 17:04:41 +01:00

556 lines
18 KiB
Lua

local S = minetest.get_translator("livingfloatlands")
local modname = "livingfloatlands"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_node("livingfloatlands:giantforest_litter", {
description = S("Giant Forest dirt with Grass"),
tiles = {"livingfloatlands_giantforest_litter.png", "default_dirt.png",
{name = "default_dirt.png^livingfloatlands_giantforest_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_biome({
name = "livingfloatlands:giantforest",
node_top = "livingfloatlands:giantforest_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
node_riverbed = "default:clay",
depth_riverbed = 1,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 0,
heat_point = 52,
humidity_point = 71,
})
minetest.register_node("livingfloatlands:giantforest_litter_walkway", {
description = S("Giant Forest Ground Walkway"),
tiles = {"livingfloatlands_giantforest_litter_walkway.png"},
groups = {crumbly = 3, soil = 1, falling_node = 0},
drop = "livingfloatlands:giantforest_litter_walkway",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("livingfloatlands:giantforest_litter_with_moss", {
description = S("Giant Forest Ground with Moss"),
tiles = {"livingfloatlands_giantforest_litter_with_moss.png"},
groups = {crumbly = 3, soil = 1, falling_node = 0},
drop = "livingfloatlands:giantforest_litter_with_moss",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
noise_params = {
offset = -0,
scale = 0.2,
spread = {x = 50, y = 50, z = 50},
seed = 9233,
octaves = 7,
persist = 1,
},
y_max = 3100,
y_min = 0,
decoration = "livingfloatlands:giantforest_litter_walkway"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
noise_params = {
offset = -0,
scale = 0.2,
spread = {x = 50, y = 50, z = 50},
seed = 1874,
octaves = 8,
persist = 1,
},
y_max = 3100,
y_min = 0,
decoration = "livingfloatlands:giantforest_litter_with_moss"
})
minetest.register_node("livingfloatlands:giantforest_fern", {
description = S("Giant Forest Fern"),
drawtype = "plantlike",
waving = 1,
visual_scale = 4.0,
tiles = {"livingfloatlands_giantforest_fern.png"},
inventory_image = "livingfloatlands_giantforest_fern.png",
wield_image = "livingfloatlands_giantforest_fern.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_fern",
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"livingfloatlands:giantforest", "livingfloatlands:coldgiantforest", "livingfloatlands:paleojungle"},
y_max = 31000,
y_min = 2,
decoration = "livingfloatlands:giantforest_fern",
param2 = 4,
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_grass",
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 2929,
octaves = 5,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "livingfloatlands:giantforest_grass",
spawn_by = "livingfloatlands:giantforest_litter"
})
minetest.register_node("livingfloatlands:giantforest_grass", {
description = S"Wood Anemone",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_giantforest_grass.png"},
inventory_image = "livingfloatlands_giantforest_grass.png",
wield_image = "livingfloatlands_giantforest_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_grass2",
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 1123,
octaves = 7,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "livingfloatlands:giantforest_grass2",
spawn_by = "livingfloatlands:giantforest_litter"
})
minetest.register_node("livingfloatlands:giantforest_grass2", {
description = S"Periwinkle",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_giantforest_grass2.png"},
inventory_image = "livingfloatlands_giantforest_grass2.png",
wield_image = "livingfloatlands_giantforest_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_grass3",
deco_type = "simple",
place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"},
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 6633,
octaves = 4,
persist = 1,
},
y_max = 31000,
y_min = 1,
decoration = "livingfloatlands:giantforest_grass3",
spawn_by = "livingfloatlands:giantforest_litter"
})
minetest.register_node("livingfloatlands:giantforest_grass3", {
description = S"Giant Forest Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_giantforest_grass3.png"},
inventory_image = "livingfloatlands_giantforest_grass3.png",
wield_image = "livingfloatlands_giantforest_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
-- fungus
minetest.register_node("livingfloatlands:giantforest_tinderfungus", {
description = S("Tinder Fungus"),
tiles = {
"livingfloatlands_giantforest_tinderfungus_top.png",
"livingfloatlands_giantforest_tinderfungus_bottom.png",
"livingfloatlands_giantforest_tinderfungus_side.png"
},
groups = {coal = 1, choppy = 2, winleafdecay = 3, oddly_breakable_by_hand = 1, flammable = 1, winleafdecay_drop = 1 },
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
minetest.register_craft({
type = "fuel",
recipe = "livingfloatlands:giantforest_tinderfungus",
burntime = 120,
})
-- cracked oaknut
minetest.register_craftitem("livingfloatlands:giantforest_oaknut_cracked", {
description = S("Cracked Oaknut"),
inventory_image = "livingfloatlands_giantforest_oaknut_cracked.png",
on_use = minetest.item_eat(5),
groups = {food = 1, flammable = 2},
})
minetest.register_craft({
output = "livingfloatlands:giantforest_oaknut_cracked",
type = "shapeless",
recipe =
{"livingfloatlands:giantforest_oaknut", "group:stone"}
})
-- oaknut
minetest.register_node("livingfloatlands:giantforest_oaknut", {
description = S("Oaknut"),
drawtype = "torchlike",
tiles = {"livingfloatlands_giantforest_oaknut.png"},
inventory_image = "livingfloatlands_giantforest_oaknut.png",
wield_image = "livingfloatlands_giantforest_oaknut.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {
fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1
},
drop = "livingfloatlands:giantforest_oaknut",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
minetest.set_node(pos, {name = "livingfloatlands:giantforest_oaknut", param2 = 1})
end
end
})
-- New giantforest paleo oak tree
local function grow_new_giantforest_paleooak_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 8}, modpath.."/schematics/giantforest_paleooak_tree.mts", "0", nil, false)
end
-- paleo oak trunk
minetest.register_node("livingfloatlands:giantforest_paleooak_trunk", {
description = S("Paleo Oak Trunk"),
tiles = {
"livingfloatlands_giantforest_paleooak_trunk_top.png",
"livingfloatlands_giantforest_paleooak_trunk_top.png",
"livingfloatlands_giantforest_paleooak_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- paleo oak wood
minetest.register_node("livingfloatlands:giantforest_paleooak_wood", {
description = S("Paleo Oak Wood"),
tiles = {"livingfloatlands_giantforest_paleooak_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingfloatlands:giantforest_paleooak_wood 4",
recipe = {{"livingfloatlands:giantforest_paleooak_trunk"}}
})
minetest.register_node("livingfloatlands:giantforest_paleooak_leaves", {
description = S("Paleo Oak Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"},
special_tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingfloatlands:giantforest_paleooak_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingfloatlands:giantforest_paleooak_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingfloatlands:giantforest_paleooak_sapling", {
description = S("Paleo Oak Sapling"),
drawtype = "plantlike",
tiles = {"livingfloatlands_giantforest_paleooak_sapling.png"},
inventory_image = "livingfloatlands_giantforest_paleooak_sapling.png",
wield_image = "livingfloatlands_giantforest_paleooak_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_giantforest_paleooak_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingfloatlands:giantforest_paleooak_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
stairs.register_stair_and_slab(
"livingfloatlands_giantforest_paleooak_wood",
"livingfloatlands:giantforest_paleooak_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_giantforest_paleooak_wood.png"},
S("Paleo Oak Stair"),
S("Paleo Oak Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingfloatlands_giantforest_paleooak_trunk",
"livingfloatlands:giantforest_paleooak_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk.png"},
S("Paleo Oak Trunk Stair"),
S("Paleo Oak Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingfloatlands:gate_paleooak_wood",
{
description = S("Paleo Oak Wood Fence Gate"),
texture = "livingfloatlands_giantforest_paleooak_wood.png",
material = "livingfloatlands:giantforest_paleooak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingfloatlands:fence_paleooak_wood",
{
description = S("Paleo Oak Fence"),
texture = "livingfloatlands_giantforest_paleooak_fencewood.png",
inventory_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:giantforest_paleooak_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingfloatlands:fence_rail_paleooak_wood",
{
description = S("Paleo Oak Fence Rail"),
texture = "livingfloatlands_giantforest_paleooak_fencewood.png",
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingfloatlands:giantforest_paleooak_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleooak_tree",
deco_type = "schematic",
place_on = {"livingfloatlands:giantforest_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleooak_tree2",
deco_type = "schematic",
place_on = {"livingfloatlands:giantforest_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_paleooak_tree3",
deco_type = "schematic",
place_on = {"livingfloatlands:giantforest_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_rottenwood",
deco_type = "schematic",
place_on = {"livingfloatlands:giantforest_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00025,
biomes = {"livingfloatlands:giantforest"},
y_max = 31000,
y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:giantforest_rottenwood4",
deco_type = "schematic",
place_on = {"livingfloatlands:giantforest_litter"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00025,
biomes = {"livingfloatlands:giantforest"},
y_max = 31000,
y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood4.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})