livingdesert-cd2025/colddesert.lua
2023-01-27 00:05:11 +01:00

1290 lines
40 KiB
Lua

local S = minetest.get_translator("livingdesert")
local modname = "livingdesert"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:silver_sand"},
sidelen = 16,
place_offset_y = -2,
flags = "force_placement",
fill_ratio = 1.0,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 300,
y_min = 0,
decoration = "default:sand"
})
-- ground nodes
minetest.register_node("livingdesert:coldsteppe_ground", {
description = S("Cold Desert Ground"),
tiles = {"livingdesert_coldsteppe_ground.png", "default_sand.png",
{name = "default_sand.png^livingdesert_coldsteppe_ground_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:sand",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("livingdesert:coldsteppe_ground2", {
description = S("Cold Desert Ground"),
tiles = {"livingdesert_coldsteppe_ground2.png", "default_sand.png",
{name = "default_sand.png^livingdesert_coldsteppe_ground2_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:sand",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("livingdesert:coldsteppe_ground3", {
description = S("Cold Desert Ground"),
tiles = {"livingdesert_coldsteppe_ground3.png", "default_sand.png",
{name = "default_sand.png^livingdesert_coldsteppe_ground3_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:sand",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("livingdesert:coldsteppe_ground4", {
description = S("Cold Desert Ground"),
tiles = {"livingdesert_coldsteppe_ground4.png", "default_sand.png",
{name = "default_sand.png^livingdesert_coldsteppe_ground4_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:sand",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:silver_sand"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 5,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 15,
y_min = 2,
decoration = "livingdesert:coldsteppe_ground"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:silver_sand"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 5,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 70,
y_min = 10,
decoration = "livingdesert:coldsteppe_ground2"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:silver_sand"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 5,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 100,
y_min = 35,
decoration = "livingdesert:coldsteppe_ground3"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:silver_sand"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 5,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 300,
y_min = 48,
decoration = "livingdesert:coldsteppe_ground4"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2", "default_silver_sand"},
sidelen = 16,
place_offset_y = -1,
flags = "force_placement",
fill_ratio = 0.5,
biomes = {"default:cold_desert", "default:cold_desert_ocean"},
y_max = 7,
y_min = 0,
decoration = "default:sand"
})
--- grass
minetest.register_decoration({
name = "livingdesert:coldsteppe_grass1",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2"},
sidelen = 16,
fill_ratio = 0.145,
y_max = 25,
y_min = 7,
decoration = "livingdesert:coldsteppe_grass1",
})
minetest.register_node("livingdesert:coldsteppe_grass1", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_coldsteppe_grass1.png"},
inventory_image = "livingdesert_coldsteppe_grass1.png",
wield_image = "livingdesert_coldsteppe_grass1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:coldsteppe_grass2",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground"},
sidelen = 16,
fill_ratio = 0.145,
y_max = 80,
y_min = 20,
decoration = "livingdesert:coldsteppe_grass2",
})
minetest.register_node("livingdesert:coldsteppe_grass2", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_coldsteppe_grass2.png"},
inventory_image = "livingdesert_coldsteppe_grass2.png",
wield_image = "livingdesert_coldsteppe_grass2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:coldsteppe_grass3",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground3", "livingdesert:coldsteppe_ground4"},
sidelen = 16,
fill_ratio = 0.145,
y_max = 80,
y_min = 30,
decoration = "livingdesert:coldsteppe_grass3",
})
minetest.register_node("livingdesert:coldsteppe_grass3", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_coldsteppe_grass3.png"},
inventory_image = "livingdesert_coldsteppe_grass3.png",
wield_image = "livingdesert_coldsteppe_grass3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:coldsteppe_grass4",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground4", "livingdesert:coldsteppe_ground3"},
sidelen = 16,
fill_ratio = 0.145,
y_max = 250,
y_min = 65,
decoration = "livingdesert:coldsteppe_grass4",
})
minetest.register_node("livingdesert:coldsteppe_grass4", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_coldsteppe_grass4.png"},
inventory_image = "livingdesert_coldsteppe_grass4.png",
wield_image = "livingdesert_coldsteppe_grass4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:coldsteppe_grass6",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2"},
sidelen = 16,
fill_ratio = 0.145,
y_max = 7,
y_min = 1,
decoration = "livingdesert:coldsteppe_grass6",
})
minetest.register_node("livingdesert:coldsteppe_grass6", {
description = S"Coldsteppe Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_coldsteppe_grass6.png"},
inventory_image = "livingdesert_coldsteppe_grass6.png",
wield_image = "livingdesert_coldsteppe_grass6.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:saxaul_shrub",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 300,
y_min = 15,
decoration = "livingdesert:saxaul_shrub",
param2 = 4,
})
minetest.register_node("livingdesert:saxaul_shrub", {
description = S"Coldsteppe Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingdesert_saxaul_shrub.png"},
inventory_image = "livingdesert_saxaul_shrub.png",
wield_image = "livingdesert_saxaul_shrub.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:saxaul_shrub2",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground4", "livingdesert:coldsteppe_ground3"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 3602,
octaves = 7,
persist = 1,
},
y_max = 300,
y_min = 45,
decoration = "livingdesert:saxaul_shrub2",
param2 = 4,
})
minetest.register_node("livingdesert:saxaul_shrub2", {
description = S"Coldsteppe Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingdesert_saxaul_shrub2.png"},
inventory_image = "livingdesert_saxaul_shrub2.png",
wield_image = "livingdesert_saxaul_shrub2.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
--- trees
-- New Cold Desert Larch tree
local function grow_new_pine_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/livingdesert_pine.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingdesert:pine_sapling", grow_new_pine_tree, "soil"},
})
end
local function grow_new_pine2_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/livingdesert_pine2.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingdesert:pine_sapling2", grow_new_pine2_tree, "soil"},
})
end
local function grow_new_pine3_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/livingdesert_pine3.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingdesert:pine_sapling3", grow_new_pine3_tree, "soil"},
})
end
-- datepalm trunk
minetest.register_node("livingdesert:pine_trunk", {
description = S("Cold Desert Larch Trunk"),
tiles = {
"livingdesert_pine_trunk_top.png",
"livingdesert_pine_trunk_top.png",
"livingdesert_pine_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
minetest.register_node("livingdesert:pine_leaves", {
description = S("Cold Desert Larch Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_pine_leaves.png"},
special_tiles = {"livingdesert_pine_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingdesert:pine_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingdesert:pine_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingdesert:pine_leaves2", {
description = S("Cold Desert Larch Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_pine_leaves2.png"},
special_tiles = {"livingdesert_pine_leaves2.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingdesert:pine_sapling2'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingdesert:pine_leaves2'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingdesert:pine_leaves3", {
description = S("Cold Desert Larch Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_pine_leaves3.png"},
special_tiles = {"livingdesert_pine_leaves3.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingdesert:pine_sapling3'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingdesert:pine_leaves3'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingdesert:pine_sapling", {
description = S("Cold Desert Larch Sapling"),
drawtype = "plantlike",
tiles = {"livingdesert_pine_sapling.png"},
inventory_image = "livingdesert_pine_sapling.png",
wield_image = "livingdesert_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pine_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingdesert:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("livingdesert:pine_sapling2", {
description = S("Cold Desert Larch Sapling"),
drawtype = "plantlike",
tiles = {"livingdesert_pine_sapling2.png"},
inventory_image = "livingdesert_pine_sapling2.png",
wield_image = "livingdesert_pine_sapling2.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pine2_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingdesert:pine_sapling2",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("livingdesert:pine_sapling3", {
description = S("Cold Desert Larch Sapling"),
drawtype = "plantlike",
tiles = {"livingdesert_pine_sapling3.png"},
inventory_image = "livingdesert_pine_sapling3.png",
wield_image = "livingdesert_pine_sapling3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pine3_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingdesert:pine_sapling3",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- pine wood
minetest.register_node("livingdesert:pine_wood", {
description = S("Cold Desert Larch Wood"),
tiles = {"livingdesert_pine_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingdesert:pine_wood 4",
recipe = {{"livingdesert:pine_trunk"}}
})
stairs.register_stair_and_slab(
"livingdesert_pine_wood",
"livingdesert:pine_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingdesert_pine_wood.png"},
S("Cold Desert Larch Stair"),
S("Cold Desert Larch Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingdesert_pine_trunk",
"livingdesert:pine_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingdesert_pine_trunk_top.png", "livingdesert_pine_trunk_top.png", "livingdesert_pine_trunk.png"},
S("Cold Desert Larch Trunk Stair"),
S("Cold Desert Larch Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingdesert:gate_pine_wood",
{
description = S("Cold Desert Larch Wood Fence Gate"),
texture = "livingdesert_pine_wood.png",
material = "livingdesert:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingdesert:fence_pine_wood",
{
description = S("Cold Desert Larch Fence"),
texture = "livingdesert_pine_fence_wood.png",
inventory_image = "default_fence_overlay.png^livingdesert_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingdesert_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingdesert:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingdesert:fence_rail_pine_wood",
{
description = S("Cold Desert Larch Fence Rail"),
texture = "livingdesert_pine_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^livingdesert_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingdesert_pine_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingdesert:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingdesert:pine_tree",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 75,
y_min = 25,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree11",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 75,
y_min = 25,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine11.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree111",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 75,
y_min = 25,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine111.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree2",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 100,
y_min = 50,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree22",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 100,
y_min = 50,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine22.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree222",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 100,
y_min = 50,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine222.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree3",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground4", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.032,
spread = {x = 100, y = 100, z = 100},
seed = 099,
octaves = 3,
persist = 0.6
},
y_max = 200,
y_min = 45,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree33",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground4", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.032,
spread = {x = 100, y = 100, z = 100},
seed = 099,
octaves = 3,
persist = 0.6
},
y_max = 200,
y_min = 45,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine33.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:pine_tree333",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground4", "livingdesert:coldsteppe_ground3"},
place_offset_y = 0,
sidelen = 16,
fill_ratio = 0.00715,
y_max = 200,
y_min = 45,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_pine333.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- New saxaul tree
local function grow_new_saxaul_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/livingdesert_saxaul.mts", "0", nil, false)
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"livingdesert:saxaul_sapling", grow_new_saxaul_tree, "soil"},
})
end
-- saxaul trunk
minetest.register_node("livingdesert:saxaul_trunk", {
description = S("Saxaul Tree Trunk"),
tiles = {
"livingdesert_saxaul_trunk.png",
"livingdesert_saxaul_trunk.png",
"livingdesert_saxaul_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
minetest.register_node("livingdesert:saxaul_leaves", {
description = S("Saxaul Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_saxaul_leaves.png"},
special_tiles = {"livingdesert_saxaul_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/50 chance
items = {'livingdesert:saxaul_sapling'},
rarity = 50,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'livingdesert:saxaul_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("livingdesert:saxaul_sapling", {
description = S("Saxaul Tree Sapling"),
drawtype = "plantlike",
tiles = {"livingdesert_saxaul_sapling.png"},
inventory_image = "livingdesert_saxaul_sapling.png",
wield_image = "livingdesert_saxaul_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_saxaul_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"livingdesert:saxaul_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- saxaul wood
minetest.register_node("livingdesert:saxaul_wood", {
description = S("Saxaul Tree Wood"),
tiles = {"livingdesert_saxaul_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "livingdesert:saxaul_wood 4",
recipe = {{"livingdesert:saxaul_trunk"}}
})
stairs.register_stair_and_slab(
"livingdesert_saxaul_wood",
"livingdesert:saxaul_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingdesert_saxaul_wood.png"},
S("Saxaul Tree Stair"),
S("Saxaul Tree Slab"),
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"livingdesert_saxaul_trunk",
"livingdesert:saxaul_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"livingdesert_saxaul_trunk.png", "livingdesert_saxaul_trunk.png", "livingdesert_saxaul_trunk.png"},
S("Saxaul Tree Trunk Stair"),
S("Saxaul Tree Trunk Slab"),
default.node_sound_wood_defaults()
)
doors.register_fencegate(
"livingdesert:gate_saxaul_wood",
{
description = S("Saxaul Tree Wood Fence Gate"),
texture = "livingdesert_saxaul_wood.png",
material = "livingdesert:saxaul_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence(
"livingdesert:fence_saxaul_wood",
{
description = S("Saxaul Tree Fence"),
texture = "livingdesert_saxaul_fence_wood.png",
inventory_image = "default_fence_overlay.png^livingdesert_saxaul_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^livingdesert_saxaul_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "livingdesert:saxaul_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
default.register_fence_rail(
"livingdesert:fence_rail_saxaul_wood",
{
description = S("Saxaul Tree Fence Rail"),
texture = "livingdesert_saxaul_fence_wood.png",
inventory_image = "default_fence_rail_overlay.png^livingdesert_saxaul_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^livingdesert_saxaul_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "livingdesert:saxaul_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
}
)
minetest.register_decoration({
name = "livingdesert:saxaul_tree",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground3"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00315,
y_max = 45,
y_min = 3,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_saxaul.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:saxaul_tree2",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground3"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00315,
y_max = 45,
y_min = 3,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_saxaul2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingdesert:saxaul_tree3",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground3"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00315,
y_max = 45,
y_min = 3,
schematic = minetest.get_modpath("livingdesert").."/schematics/livingdesert_saxaul3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
--- rocks
minetest.register_decoration({
name = "livingfloatlands:livingdesert_rockformation",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3", "livingdesert:coldsteppe_ground4"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingdesert") .. "/schematics/livingdesert_rockformation.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:livingdesert_rockformation2",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3", "livingdesert:coldsteppe_ground4"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingdesert") .. "/schematics/livingdesert_rockformation2.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:livingdesert_rockformation3",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3", "livingdesert:coldsteppe_ground4"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00007,
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingdesert") .. "/schematics/livingdesert_rockformation3.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:livingdesert_rockformation4",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground2"},
place_offset_y = -3,
sidelen = 16,
fill_ratio = 0.00001,
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingdesert") .. "/schematics/livingdesert_rockformation4.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
name = "livingfloatlands:livingdesert_rockformation5",
deco_type = "schematic",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3", "livingdesert:coldsteppe_ground4"},
place_offset_y = -1,
sidelen = 16,
fill_ratio = 0.00007,
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("livingdesert") .. "/schematics/livingdesert_rockformation5.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
--- additional replacers
minetest.register_decoration({
name = "livingdesert:deadshrub",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground", "livingdesert:coldsteppe_ground4"},
sidelen = 16,
flags = "force_placement",
noise_params = {
offset = -0.1,
scale = 0.08,
spread = {x = 100, y = 100, z = 100},
seed = 0934,
octaves = 6,
persist = 1,
},
biomes = {"cold_desert_ocean", "cold_desert"},
y_max = 300,
y_min = 0,
decoration = "livingdesert:deadshrub",
param2 = 4,
})
minetest.register_node("livingdesert:deadshrub", {
description = S"Dead Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 2.0,
tiles = {"livingdesert_deadshrub.png"},
inventory_image = "livingdesert_deadshrub.png",
wield_image = "livingdesert_deadshrub.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("livingdesert:flower", {
description = S"Crocus Flower",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"livingdesert_flower.png"},
inventory_image = "livingdesert_flower.png",
wield_image = "livingdesert_flower.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
name = "livingdesert:flower",
deco_type = "simple",
place_on = {"livingdesert:coldsteppe_ground2", "livingdesert:coldsteppe_ground3"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 4579,
octaves = 9,
persist = 1,
},
biomes = {"cold_desert_ocean", "cold_desert"},
y_max = 300,
y_min = 0,
decoration = "livingdesert:flower",
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"livingdesert:coldsteppe_ground", {"livingdesert:coldsteppe_grass1", "livingdesert:coldsteppe_grass2", "livingdesert:coldsteppe_grass3", "livingdesert:coldsteppe_grass4", "livingdesert:coldsteppe_grass6", "livingdesert:saxaul_shrub", "livingdesert:saxaul_shrub2", "livingdesert:flower", "livingdesert:deadshrub"}, {}}
})
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"livingdesert:coldsteppe_ground2", {"livingdesert:coldsteppe_grass1", "livingdesert:coldsteppe_grass2", "livingdesert:coldsteppe_grass3", "livingdesert:coldsteppe_grass4", "livingdesert:coldsteppe_grass6", "livingdesert:flower"}, {}}
})
end
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"livingdesert:coldsteppe_ground2", {"livingdesert:coldsteppe_grass1", "livingdesert:coldsteppe_grass2", "livingdesert:coldsteppe_grass3", "livingdesert:coldsteppe_grass4", "livingdesert:coldsteppe_grass6", "livingdesert:flower"}, {}}
})
end