113 lines
2.7 KiB
Lua
113 lines
2.7 KiB
Lua
mobs:register_mob("animalworld:kobra", {
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stepheight = 2,
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type = "monster",
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passive = false,
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 12, -- shoot for 10 seconds
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dogshoot_count2_max = 3, -- dogfight for 3 seconds
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reach = 3,
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shoot_interval = 2.2,
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arrow = "animalworld:snakepoison",
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shoot_offset = 1,
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attack_animals = true,
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reach = 2,
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damage = 8,
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hp_min = 20,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
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visual = "mesh",
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mesh = "Kobra.b3d",
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visual_size = {x = 0.3, y = 0.3},
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textures = {
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{"texturekobra.png"},
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},
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sounds = {
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random = "animalworld_kobra",
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attack = "animalworld_kobra",
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},
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makes_footstep_sound = false,
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view_range = 6,
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walk_velocity = 1,
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run_velocity = 2,
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runaway = false,
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jump = false,
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jump_height = 0,
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stepheight = 2,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:leather", chance = 1, min = 0, max = 2},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 60,
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stand_start = 0,
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stand_end = 100,
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walk_start = 250,
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walk_end = 350,
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punch_start = 150,
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punch_end = 200,
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shoot_start = 150,
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shoot_end = 200,
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-- 50-70 is slide/water idle
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"},
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floats = 0,
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})
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if minetest.get_modpath("ethereal") then
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spawn_on = {"default:desert_sandstone", "default:desert_stone", "default:sandstone", "default:dirt_with_rainforest_litter", "ethereal:grove_dirt"}
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end
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "animalworld:kobra",
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nodes = {"default:desert_sandstone", "default:desert_stone", "default:sandstone", "default:dirt_with_rainforest_litter"},
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min_light = 0,
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interval = 60,
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chance = 8000, -- 15000
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min_height = -30,
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max_height = 10,
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})
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end
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mobs:register_egg("animalworld:kobra", ("Cobra"), "akobra.png")
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mobs:alias_mob("animalworld:kobra", "animalworld:kobra") -- compatiblity
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-- mese arrow (weapon)
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mobs:register_arrow("animalworld:snakepoison", {
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"animalworld_snakepoison.png"},
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--textures = {""animalworld_snakepoison.png""},
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velocity = 6,
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-- rotate = 180,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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