82 lines
1.9 KiB
Lua
82 lines
1.9 KiB
Lua
mobs:register_mob("animalworld:shark", {
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stepheight = 0.0,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 2,
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damage = 7,
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hp_min = 30,
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hp_max = 75,
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armor = 200,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.95, 0.7},
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visual = "mesh",
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mesh = "Shark.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"textureshark.png"},
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},
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sounds = {},
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makes_footstep_sound = false,
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sounds = {
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attack = "animalworld_shark",
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},
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walk_velocity = 2,
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run_velocity = 4,
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fly = true,
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fly_in = "default:water_source", "default:river_water_source", "default:water_flowing",
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fall_speed = 0,
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runaway = false,
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jump = false,
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stepheight = 0.0,
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drops = {
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{name = "animalworld:rawfish", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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air_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 100,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 100,
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fly_start = 0, -- swim animation
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fly_end = 100,
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punch_start = 100,
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punch_end = 200,
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-- 50-70 is slide/water idle
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"},
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floats = 0,
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follow = {
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"mobs:meat_raw"
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},
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view_range = 17,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "animalworld:shark",
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nodes = {"default:water_source"},
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min_light = 0,
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interval = 60,
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chance = 8000, -- 15000
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min_height = 0,
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max_height = 10,
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day_toggle = false,
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})
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end
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mobs:register_egg("animalworld:shark", ("Shark"), "ashark.png")
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