animalworld/vulture.lua

86 lines
2.7 KiB
Lua

mobs:register_mob("animalworld:vulture", {
stepheight = 3,
type = "animal",
passive = true,
attack_type = "dogfight",
attack_animals = false,
reach = 2,
damage = 1,
hp_min = 5,
hp_max = 45,
armor = 100,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.5, 0.3},
visual = "mesh",
mesh = "Vulture.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturevulture.png"},
},
sounds = {
random = "animalworld_vulture",
},
makes_footstep_sound = false,
walk_velocity = 5,
run_velocity = 6,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player"},
fall_speed = 0,
jump = true,
jump_height = 6,
fly = true,
stepheight = 3,
drops = {
{name = "animalworld:chicken_raw", chance = 1, min = 1, max = 1},
{name = "animalworld:chicken_feather", chance = 1, min = 1, max = 1},
{name = "animalworld:vulturecorpse", chance = 7, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 0,
animation = {
speed_normal = 100,
stand_start = 150,
stand_end = 250,
walk_start = 0,
walk_end = 100,
fly_start = 0, -- swim animation
fly_end = 100,
-- 50-70 is slide/water idle
},
fly_in = {"air"},
floats = 0,
follow = {
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw", "water_life:meat_raw"
},
view_range = 10,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:vulture",
nodes = {"default:dirt_with_grass"}, {"default:dry_dirt_with_dry_grass"}, {"default:desert_sand"}, {"default:stone"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 50,
max_height = 300,
day_toggle = true,
})
end
mobs:register_egg("animalworld:vulture", ("Vulture"), "avulture.png")