animalworld/seahorse.lua

84 lines
2.6 KiB
Lua

mobs:register_mob("animalworld:seahorse", {
stepheight = 0.0,
type = "animal",
passive = true,
attack_type = "dogfight",
attack_animals = false,
reach = 1,
damage = 0,
hp_min = 5,
hp_max = 5,
armor = 100,
collisionbox = {-0.1, 0, -0.1, 0.1, 0.6, 0.1},
visual = "mesh",
mesh = "Seahorse.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"textureseahorse.png"},
{"textureseahorse2.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 0.25,
run_velocity = 0.5,
fly = true,
fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
fall_speed = 0,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player"},
jump = false,
stepheight = 0.0,
drops = {
},
water_damage = 0,
air_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 0,
stand2_end = 1,
walk_start = 100,
walk_end = 200,
walk_speed = 30,
fly_speed = 30,
fly_start = 100, -- swim animation
fly_end = 200,
-- 50-70 is slide/water idle
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {
"animalworld:fishfood"
},
view_range = 5,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:seahorse",
nodes = {"default:water_source"},
neighbors = {"default:sand_with_kelp"},
min_light = 0,
interval = 30,
chance = 2, -- 15000
active_object_count = 4,
min_height = -15,
max_height = 0,
})
end
mobs:register_egg("animalworld:seahorse", ("Seahorse"), "aseahorse.png")