animalworld/nymph.lua

88 lines
2.7 KiB
Lua

mobs:register_mob("animalworld:nymph", {
stepheight = 1,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 0,
hp_min = 5,
hp_max = 15,
armor = 100,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.3, 0.3},
visual = "mesh",
mesh = "Nymph.b3d",
textures = {
{"texturenymph.png"},
},
makes_footstep_sound = false,
sounds = {
},
walk_velocity = 0.6,
run_velocity = 2,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player"},
jump = false,
jump_height = 3,
pushable = true,
view_range = 6,
drops = {
{name = "animalworld:fishfood", chance = 1, min = 0, max = 2},
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {
},
water_damage = 0,
lava_damage = 5,
air_damage = 1,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:nymph",
nodes = {"default:water_source", "default:river_water_source"},
neighbors = {"flowers:waterlily_waving"},
min_light = 0,
interval = 30,
active_object_count = 2,
chance = 1, -- 15000
min_height = -10,
max_height = 30,
})
end
mobs:register_egg("animalworld:nymph", ("Dragonfly Nymph"), "anymph.png")
mobs:alias_mob("animalworld:nymph", "animalworld:nymph") -- compatibility
minetest.register_craftitem("animalworld:fishfood", {
description = ("Fish Food"),
inventory_image = "animalworld_fishfood.png",
})