animalworld/kobra.lua

113 lines
2.7 KiB
Lua

mobs:register_mob("animalworld:kobra", {
stepheight = 2,
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
reach = 3,
shoot_interval = 2.2,
arrow = "animalworld:snakepoison",
shoot_offset = 1,
attack_animals = true,
reach = 2,
damage = 8,
hp_min = 20,
hp_max = 60,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Kobra.b3d",
visual_size = {x = 0.3, y = 0.3},
textures = {
{"texturekobra.png"},
},
sounds = {
random = "animalworld_kobra",
attack = "animalworld_kobra",
},
makes_footstep_sound = false,
view_range = 6,
walk_velocity = 1,
run_velocity = 2,
runaway = false,
jump = false,
jump_height = 0,
stepheight = 2,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 60,
stand_start = 0,
stand_end = 100,
walk_start = 250,
walk_end = 350,
punch_start = 150,
punch_end = 200,
shoot_start = 150,
shoot_end = 200,
-- 50-70 is slide/water idle
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"},
floats = 0,
})
if minetest.get_modpath("ethereal") then
spawn_on = {"default:desert_sandstone", "default:desert_stone", "default:sandstone", "default:dirt_with_rainforest_litter", "ethereal:grove_dirt"}
end
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:kobra",
nodes = {"default:desert_sandstone", "default:desert_stone", "default:sandstone", "default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
min_height = -30,
max_height = 10,
})
end
mobs:register_egg("animalworld:kobra", ("Cobra"), "akobra.png")
mobs:alias_mob("animalworld:kobra", "animalworld:kobra") -- compatiblity
-- mese arrow (weapon)
mobs:register_arrow("animalworld:snakepoison", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"animalworld_snakepoison.png"},
--textures = {""animalworld_snakepoison.png""},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
end
})