animalworld/goldenmole.lua

79 lines
2.3 KiB
Lua

mobs:register_mob("animalworld:goldenmole", {
type = "animal",
stepheight = 1,
passive = true,
attack_type = "dogfight",
attack_npcs = false,
group_attack = true,
reach = 1,
damage = 0,
hp_min = 35,
hp_max = 135,
armor = 100,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.3, 0.3},
visual = "mesh",
mesh = "Goldenmole.b3d",
textures = {
{"texturegoldenmole.png"},
},
makes_footstep_sound = true,
sounds = {
random = "animalworld_goldenmole",
},
walk_velocity = 1,
run_velocity = 3,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle"},
jump = false,
jump_height = 6,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
stand_start = 100,
stand_end = 300,
stand_speed = 100,
walk_start = 0,
walk_end = 100,
walk_speed = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
follow = {"fishing:bait:worm", "bees:frame_full", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
view_range = 10,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:goldenmole",
nodes = {"default:desert_sand"},
min_light = 14,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 10,
max_height = 55,
})
end
mobs:register_egg("animalworld:goldenmole", ("Golden Mole"), "agoldenmole.png")
mobs:alias_mob("animalworld:goldenmole", "animalworld:goldenmole") -- compatibility