animalworld/fox.lua

90 lines
3.1 KiB
Lua

mobs:register_mob("animalworld:fox", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 25,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Fox.b3d",
textures = {
{"texturefox.png"},
{"texturefox2.png"},
{"texturefox3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "animalworld_fox3",
attack = "animalworld_fox",
damage = "animalworld_fox2",
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
jump_height = 6,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player"},
pushable = true,
follow = {"default:apple", "farming:potato", "ethereal:banana_bread", "farming:melon_slice", "farming:carrot", "farming:seed_rice", "farming:corn", "ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "xocean:fish_edible", "fishing:fish_raw", "water_life:meat_raw", "fishing:carp_raw", "animalworld:chicken_raw"},
view_range = 12,
drops = {
{name = "mobs:leather", chance = 7, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 120,
stand_speed = 50,
stand_start = 0,
stand_end = 100,
stand2_start = 100,
stand2_end = 200,
walk_start = 200,
walk_end = 300,
punch_start = 300,
punch_end = 400,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:fox",
nodes = {"default:permafrost", "default:permafrost_with_moss", "default:permafrost_with_stones"},
neighbors = {"animalworld:animalworld_tundrashrub1"},
min_light = 0,
interval = 60,
chance = 2, -- 15000
active_object_count = 2,
min_height = 1,
max_height = 80,
})
end
mobs:register_egg("animalworld:fox", ("Fox"), "afox.png")
mobs:alias_mob("animalworld:fox", "animalworld:fox") -- compatibility