animalworld/divingbeetle.lua

82 lines
2.0 KiB
Lua

mobs:register_mob("animalworld:divingbeetle", {
stepheight = 1,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_npcs = true,
reach = 2,
damage = 1,
hp_min = 5,
hp_max = 25,
armor = 100,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.3, 0.3},
visual = "mesh",
mesh = "Divingbeetle.b3d",
textures = {
{"texturedivingbeetle.png"},
},
makes_footstep_sound = false,
sounds = {
},
walk_velocity = 1,
run_velocity = 2,
runaway = false,
jump = false,
jump_height = 3,
pushable = true,
view_range = 6,
drops = {
{name = "animalworld:fishfood", chance = 1, min = 0, max = 2},
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {
},
water_damage = 0,
lava_damage = 5,
air_damage = 1,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 100,
stand_speed = 50,
stand_start = 100,
stand_end = 300,
walk_start = 0,
walk_end = 100,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:divingbeetle",
nodes = {"default:water_source", "default:river_water_source"},
neighbors = {"default:papyrus"},
min_light = 0,
interval = 30,
active_object_count = 2,
chance = 1, -- 15000
min_height = -10,
max_height = 30,
})
end
mobs:register_egg("animalworld:divingbeetle", ("Diving Beetle"), "adivingbeetle.png")
mobs:alias_mob("animalworld:divingbeetle", "animalworld:divingbeetle") -- compatibility