animalworld/camel.lua

93 lines
2.9 KiB
Lua

mobs:register_mob("animalworld:camel", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 5,
hp_min = 20,
hp_max = 60,
armor = 100,
collisionbox = {-1, -0.01, -0.6, 1, 2, 0.6},
visual = "mesh",
mesh = "Camel.b3d",
textures = {
{"texturecamel.png"},
},
makes_footstep_sound = true,
sounds = {
random = "animalworld_camel",
attack = "animalworld_camel",
},
walk_velocity = 2,
run_velocity = 5,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle"},
jump = false,
jump_height = 3,
pushable = true,
follow = {"default:dry_shrub ", "default:grass_1", "ethereal:dry_shrub", "farming:seed_wheat", "farming:seed_rye", "default:junglegrass"},
view_range = 7,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "animalworld:camelcorpse", chance = 7, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 35,
stand_start = 0,
stand_end = 100,
walk_start = 200,
walk_end = 300,
punch_start = 100,
punch_end = 200,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:desert_sand", "default:sandstone"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:desert_sand", "default:sandstone"}
end
if minetest.get_modpath("ethereal") then
spawn_on = {"default:desert_sand", "ethereal:dry_dirt"}
end
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:camel",
nodes = {"default:desert_sand", "default:sandstone"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 0,
max_height = 40,
})
end
mobs:register_egg("animalworld:camel", ("Camel"), "acamel.png")
mobs:alias_mob("animalworld:camel", "animalworld:camel") -- compatibility