animalworld/anteater.lua

94 lines
3.0 KiB
Lua

mobs:register_mob("animalworld:anteater", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 10,
hp_min = 25,
hp_max = 65,
armor = 100,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Anteater.b3d",
textures = {
{"textureanteater.png"},
},
makes_footstep_sound = true,
sounds = {
},
walk_velocity = 0.7,
run_velocity = 2,
runaway = false,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle"},
jump = false,
jump_height = 3,
pushable = true,
follow = {"fishing:bait:worm", "bees:frame_full", "ethereal:worm", "animalworld:ant"},
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
{name = "animalworld:anteatercorpse", chance = 7, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 250,
punch_end = 350,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:dirt_with_rainforest_litter"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:dirt_with_rainforest_litter", "default:dry_dirt_with_dry_grass"}
end
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:grass_grove", "ethereal:green_dirt", "default:dirt_with_rainforest_litter"}
end
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:anteater",
nodes = {"default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 1,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 1,
max_height = 50,
day_toggle = true,
})
end
mobs:register_egg("animalworld:anteater", ("Anteater"), "aanteater.png")
mobs:alias_mob("animalworld:manteater", "animalworld:anteater") -- compatibility